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* Fold: more animation bugfixesyum2026-02-17
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* Fold: add plane to octahedron codeyum2026-02-17
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* Fold: add translate nodeyum2026-02-16
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* Add instancing distance culling, scale deformationyum2026-02-16
| | | | | | | | | | | | * GPU instance distance culling now takes a min/max range * Fold recovers ops from material, allowing state to persist across editor restarts * Add scale node to vertex deformation framework * Remove fold presets - dumb LLM idea, unused * Drop more "undeform" code; unused, was for ray marching, which does not work well * Fix reflection energy compensation; was using cloth math, which makes things too bright
* Impostors: begin optimization workyum2026-01-18
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* Impostors: simplify codeyum2026-01-14
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* Fold: add hemi octahedron to plane operatoryum2026-01-13
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* Fold: update UI, add plane -> hemioctahedronyum2026-01-12
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* more vertex deformation tweaks; unwrapping the donutyum2025-12-25
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* screw with operator orderingyum2025-12-18
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* implement t blending in axis/point alignment operatorsyum2025-12-17
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* add point align feature, aka inverse of axis alignyum2025-12-17
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* add "axis align" feature to fix distortion after unbending the tubeyum2025-12-17
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* wip, trying to unwrap the torusyum2025-12-16
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* more tube-plane simplificationsyum2025-12-15
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* rewrite dogshit ai code, make less assyum2025-12-14
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* shitty ai code, preparing to rewriteyum2025-12-14
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* begin plane_to_tube reworkyum2025-12-08
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* begin work on "un-tube" featureyum2025-12-06
| | | | essentially the inverse of the sheet -> tube transform.
* begin work on marching in vert/domain shaders (NOT WORKING)yum2025-11-04
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* ballsyum2025-11-02
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* generalize norm conversion codeyum2025-11-02
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* add l2 -> l infinity norm deformationyum2025-11-01
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* deform rd with tangent path & scale by jac_detyum2025-11-01
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* Adjust deform/undeform jacobian determinant factorsyum2025-11-01
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* meowyum2025-11-01
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* meowyum2025-11-01
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* begin sketching out "undeform" codepathyum2025-10-31
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* add fbm deformation effectyum2025-10-18
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* fix how normals are calculated with multiple modifiers onyum2025-10-17
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* tessellate in screen space, and add sine wave deformation effectyum2025-10-17
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* fornite updateyum2025-10-12