diff options
| author | yum <yum.food.vr@gmail.com> | 2025-10-17 21:24:29 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-10-17 21:24:29 -0700 |
| commit | ddf847e758d9766d33ccc9b1a560a84142e395e0 (patch) | |
| tree | 3ac90042d3bdcfd73b93d6f2d374a6134bc0b7ab /vertex_deformation.slang | |
| parent | 98e115ebfc40e72a8ee1c6453735d8f6076f7890 (diff) | |
fix how normals are calculated with multiple modifiers on
Diffstat (limited to 'vertex_deformation.slang')
| -rw-r--r-- | vertex_deformation.slang | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/vertex_deformation.slang b/vertex_deformation.slang index f4d4132..354290c 100644 --- a/vertex_deformation.slang +++ b/vertex_deformation.slang @@ -39,7 +39,8 @@ #define R3R3_NORMALS(xyz, normal, tangent, fun, ...) \ R3R3_DECLARE_BASIS_VECTORS(xyz); \ R3R3_AUTODIFF_BASIS_VECTORS(fun, __VA_ARGS__); \ - R3R3_DEFORM_NORMAL_AND_TANGENT(normal, tangent) + R3R3_DEFORM_NORMAL_AND_TANGENT(normal, tangent); \ + xyz = fun(xyz, __VA_ARGS__) float3x3 inverse(float3x3 m, float det) { det = max(1e-6 * abs(det), abs(det)) * sign(det); @@ -78,7 +79,7 @@ public float3 plane_to_tube(float3 xyz, no_diff float t) { return float3(x, y0, z); } -public void plane_to_tube_normal(float3 xyz, inout float3 normal, +public void plane_to_tube_normal(inout float3 xyz, inout float3 normal, inout float3 tangent, float t) { R3R3_NORMALS(xyz, normal, tangent, plane_to_tube, t); } @@ -104,7 +105,7 @@ public float3 seal(float3 xyz, no_diff float A, no_diff float k, no_diff float t ); } -public void seal_normal(float3 xyz, inout float3 normal, +public void seal_normal(inout float3 xyz, inout float3 normal, inout float3 tangent, float A, float k, float t) { R3R3_NORMALS(xyz, normal, tangent, seal, A, k, t); } @@ -120,7 +121,7 @@ public float3 sine_wave(float3 xyz, return xyz; } -public void sine_wave_normal(float3 xyz, inout float3 normal, inout float3 tangent, +public void sine_wave_normal(inout float3 xyz, inout float3 normal, inout float3 tangent, float3 amplitude, float3 direction, float3 k, float3 omega, float t) { R3R3_NORMALS(xyz, normal, tangent, sine_wave, amplitude, direction, k, omega, t); } |
