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3ner.git
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A toon shader for Unity's BIRP.
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*
zebra: pull in phacelle noise
HEAD
master
yum
2026-04-13
*
add 2d voronoi noise
yum
2026-04-12
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aperiodic: delete dead code
yum
2026-04-12
*
Improve naming in voronoi function
yum
2026-04-12
*
aperiodic: apply normal filtering to smoothness
yum
2026-04-12
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aperiodic: optimize analytic aa
yum
2026-04-11
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aperiodic: clanker analytic aa
yum
2026-04-11
*
aperiodic: improve aa
yum
2026-04-11
*
aperiodic: let user specify colors, add normals
yum
2026-04-10
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aperiodic: finish near verbatim port
yum
2026-04-10
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begin work on aperiodic tilings
yum
2026-04-10
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Add uv channel to glitter
yum
2026-04-10
*
bugfix: c31 would break build when disabled
yum
2026-04-10
*
add matcap albedo clamp toggle
yum
2026-04-10
*
check in quilez.cginc
yum
2026-04-10
*
add rotation to c31 hexagons
yum
2026-04-08
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c31: continue work on hex ray marcher
yum
2026-04-06
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c31: Start sketching tangent space raymarcher
yum
2026-04-05
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Cloth bugfixes; burley tiling scaling fix
yum
2026-04-05
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Add glitter mask & glitter base roughness override
yum
2026-04-01
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Oops, add triplanar.cginc
yum
2026-04-01
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Glitter: tweak hash; looks less artifacty in game
yum
2026-03-31
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Parameterize glitter angular neighbors visited & filter size
yum
2026-03-31
*
ssfd bugfixes
yum
2026-03-31
*
Make gaussanize sigma match burley paper
yum
2026-03-31
*
Begin work on triplanar projection feature
yum
2026-03-31
*
Put maintex burley tiling into optional branch; add optional rotation feature
yum
2026-03-31
*
Parallax heightmapping bugfix
yum
2026-03-30
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Add burley tiling AO; make LUTS gradient editable
yum
2026-03-30
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Add heightmaps to burley tiling
yum
2026-03-30
*
Add tangent space normal debug view; rename gaussianize.py
yum
2026-03-30
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Glitter: hacks for 1 neighbor sampling
yum
2026-03-30
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Glitter: hacks for 1 neighbor sampling
yum
2026-03-30
*
Glitter: add spatial energy compensation
yum
2026-03-30
*
Glitter: hardcode n=1 neighbors
yum
2026-03-30
*
asdf
yum
2026-03-30
*
Glitter: parameterize neighbor loop iterations
yum
2026-03-30
*
Glitter: move back to dominant direction for IBL
yum
2026-03-30
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Glitter: formatting
yum
2026-03-30
*
Glitter: use micro normal for IBL
yum
2026-03-30
*
Refactor & credit glitter
yum
2026-03-29
*
Reframe glitter as a standalone lobe in the brdf
yum
2026-03-29
*
Roughly integrate glitter into brdf
yum
2026-03-29
*
Continue work on glitter
yum
2026-03-29
*
Fix burley normal decoding
yum
2026-03-28
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Add more channels to burley tiling
yum
2026-03-28
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Finish implementing burley per-channel histogram preserving blending operator
yum
2026-03-28
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Begin work on Burley's per-pixel histogram preserving blending
yum
2026-03-28
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Add garamond msdf lut
yum
2026-03-26
*
Put ssfd shadow effect behind static branch
yum
2026-03-26
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