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* Try to avoid NaN in dominant direction calculationyum2026-03-24
* Refactor ssdf and matcaps/rl into "late pbr" stage; implement ssdf shadowsyum2026-03-24
* Encapsulate ssfd and letter grid inside pbr.cgincyum2026-03-24
* Port ssfd feature from 2neryum2026-03-24
* Add letter grid animationyum2026-03-24
* Pull in letter grid gimmick from 2neryum2026-03-24
* Tweaks - do premultiplied alpha, add a [branch], adjust slider limitsyum2026-03-23
* Clean up marble codeyum2026-03-17
* Add faster 3-in 1-out hasher for domain warpingyum2026-03-17
* Brightness clamp affects clearcoat nowyum2026-03-16
* Restore spec aoyum2026-03-16
* Begin work on cloth (again)yum2026-03-16
* Miscyum2026-03-16
* Move marble over to procedural noiseyum2026-03-16
* More flashing adjustmentsyum2026-03-16
* Fix normal filtering, which fixes both IBL and direct lighting flashingyum2026-03-16
* Add (cheap) hacks to minimize flashy specular highlightsyum2026-03-16
* Add more debug viewsyum2026-03-16
* Further improve tessellation shadowsyum2026-03-16
* Fix tessellation shadows, and potential lighting NaNsyum2026-03-16
* Add kintsugi domain warpingyum2026-03-16
* Optimize noise bakeryum2026-03-15
* Add "kintsugi" effect - 3D voronoi boundary compositingyum2026-03-15
* Add noise texture generatoryum2026-03-15
* Finish marble reworkyum2026-03-15
* Begin overhauling marbleyum2026-03-15
* Add normal map to clearcoatyum2026-03-11
* Update specular occlusion; always runs nowyum2026-03-11
* Fix clearcoat IBLyum2026-03-09
* Add metallic gloss sliders to decalsyum2026-03-08
* Add data.cginc - header for data containersyum2026-03-07
* Add normal map to decalsyum2026-03-07
* Add sdf mode to decalsyum2026-03-07
* Decals: tweak rotation orderyum2026-03-07
* Fix cutout renderingyum2026-03-06
* Add 4 more decal slotsyum2026-03-06
* Switch from #ifdef to uniform branches for decalsyum2026-03-06
* Add three more decal slotsyum2026-03-06
* Begin work on glitteryum2026-03-06
* Delete old metallic glossyum2026-03-03
* Fix reflection dir, matching filamentyum2026-03-03
* Add energy compensation term; rough metals look right under direct lighting nowyum2026-03-03
* Add metallic gloss to decalsyum2026-03-03
* Add metallic gloss to decalsyum2026-03-02
* More decal featuresyum2026-03-02
* Add decal slotyum2026-03-01
* Drop depth blit; used for impostors, now deletedyum2026-02-26
* Add emissions, remove impostor codeyum2026-02-26
* Add second matcap slotyum2026-02-25
* Fix matcap compiler bug & reorder UIyum2026-02-25