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authoryum <yum.food.vr@gmail.com>2026-03-24 00:16:32 -0700
committeryum <yum.food.vr@gmail.com>2026-03-24 00:16:32 -0700
commite19bf2d07048bf1b6a9c636380c52f44336c81e8 (patch)
tree0a70e23ff0410dd3f331e05d4163c36ffc3f0d53
parent51930cd07ac1a17a05b9848ac8d6639170b3d571 (diff)
Pull in letter grid gimmick from 2ner
-rwxr-xr-x3ner.cginc13
-rwxr-xr-x3ner.shader29
-rwxr-xr-xScripts/gen_atlas421
-rw-r--r--disinfo.cginc98
-rwxr-xr-xfeatures.cginc4
-rwxr-xr-xglobals.cginc25
-rw-r--r--letter_grid.cginc85
-rwxr-xr-xmath.cginc9
8 files changed, 683 insertions, 1 deletions
diff --git a/3ner.cginc b/3ner.cginc
index 13ab7fa..5f7f46e 100755
--- a/3ner.cginc
+++ b/3ner.cginc
@@ -20,6 +20,7 @@
#include "ray_marching.cginc"
#include "vertex.cginc"
#include "matcap.cginc"
+#include "letter_grid.cginc"
v2f vert(appdata v) {
#if defined(SHADOW_CASTER_PASS) && !defined(_SHADOW_CASTER)
@@ -311,6 +312,13 @@ float4 frag(v2f i, uint facing : SV_IsFrontFace
Pbr pbr = getPbr(i);
+#if defined(_LETTER_GRID)
+ LetterGridOutput letter_grid_output = LetterGrid(i);
+ pbr.albedo.rgb = lerp(pbr.albedo.rgb, letter_grid_output.albedo, letter_grid_output.albedo.a);
+ pbr.metallic = lerp(pbr.metallic, letter_grid_output.metallic, letter_grid_output.albedo.a);
+ pbr.roughness = lerp(pbr.roughness, letter_grid_output.roughness, letter_grid_output.albedo.a);
+#endif
+
[branch]
if (_Mode == 1) {
clip(pbr.albedo.a - 0.5);
@@ -322,6 +330,11 @@ float4 frag(v2f i, uint facing : SV_IsFrontFace
BrdfData bd;
float4 lit = brdf(pbr, light_data, bd);
+
+#if defined(_LETTER_GRID)
+ lit.rgb += letter_grid_output.emission * letter_grid_output.albedo.a;
+#endif
+
return apply_debug_view(i, pbr, light_data, bd, lit);
}
diff --git a/3ner.shader b/3ner.shader
index b2ae500..710d456 100755
--- a/3ner.shader
+++ b/3ner.shader
@@ -1035,7 +1035,34 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Kintsugi_Domain_Warping("Domain Warping", Float) = 0
//endex
[HideInInspector] m_end_Kintsugi("Kintsugi", Float) = 0
- //endex
+ //endex
+
+ //ifex _Letter_Grid_Enabled==0
+ [HideInInspector] m_start_Letter_Grid("Letter grid", Float) = 0
+ [ThryToggle(_LETTER_GRID)] _Letter_Grid_Enabled("Enable", Float) = 0
+ _Letter_Grid_Texture("Glyph texture", 2D) = "black" {}
+ _Letter_Grid_Tex_Res_X("Glyph X resolution", Float) = 16
+ _Letter_Grid_Tex_Res_Y("Glyph Y resolution", Float) = 8
+ _Letter_Grid_Res_X("Cell X resolution", Range(1, 4)) = 1
+ _Letter_Grid_Res_Y("Cell Y resolution", Range(1, 4)) = 1
+ _Letter_Grid_Data_Row_0("Cell data row 0", Vector) = (0, 0, 0, 0)
+ _Letter_Grid_Data_Row_1("Cell data row 1", Vector) = (0, 0, 0, 0)
+ _Letter_Grid_Data_Row_2("Cell data row 2", Vector) = (0, 0, 0, 0)
+ _Letter_Grid_Data_Row_3("Cell data row 3", Vector) = (0, 0, 0, 0)
+ _Letter_Grid_UV_Scale_Offset("UV scale/offset", Vector) = (1, 1, 0, 0)
+ _Letter_Grid_Padding("Padding", Float) = 0.02
+ _Letter_Grid_Color("Color", Color) = (1, 1, 1, 1)
+ _Letter_Grid_Metallic("Metallic", Range(0, 1)) = 0
+ _Letter_Grid_Roughness("Roughness", Range(0 ,1)) = 0.5
+ _Letter_Grid_Emission("Emission", Range(0 ,1)) = 0.0
+ _Letter_Grid_Mask("Mask", 2D) = "white" {}
+ _Letter_Grid_Global_Offset("Global offset", Float) = 0
+ _Letter_Grid_Screen_Px_Range("Screen px range (from msdfgen)", Float) = 10
+ _Letter_Grid_Min_Screen_Px_Range("Minimum screen px range", Float) = 1
+ _Letter_Grid_Blurriness("Blurriness", Float) = 0.5
+ _Letter_Grid_Alpha_Threshold("Alpha threshold", Range(0, 1)) = 0.5
+ [HideInInspector] m_end_Letter_Grid("Letter grid", Float) = 0
+ //endex
[HideInInspector] m_end_Gimmicks("Gimmicks", Float) = 0
diff --git a/Scripts/gen_atlas b/Scripts/gen_atlas
new file mode 100755
index 0000000..a3fac72
--- /dev/null
+++ b/Scripts/gen_atlas
@@ -0,0 +1,421 @@
+#!/usr/bin/env -S uv run --script
+# /// script
+# requires-python = ">=3.10"
+# dependencies = ["Pillow"]
+# ///
+
+import argparse
+import subprocess
+import os
+import sys
+import json
+from PIL import Image, ImageDraw
+import random
+
+SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
+MSDF_REPO = "https://github.com/Chlumsky/msdf-atlas-gen.git"
+MSDF_DIR = os.path.join(SCRIPT_DIR, "msdf-atlas-gen")
+MSDF_BUILD_DIR = os.path.join(MSDF_DIR, "build")
+
+def get_msdf_binary():
+ """Return path to msdf-atlas-gen binary, building from source if needed."""
+ if sys.platform == "win32":
+ binary = os.path.join(MSDF_BUILD_DIR, "bin", "Debug", "msdf-atlas-gen.exe")
+ else:
+ binary = os.path.join(MSDF_BUILD_DIR, "bin", "msdf-atlas-gen")
+ if os.path.isfile(binary):
+ return binary
+ print("msdf-atlas-gen not found, acquiring from source...")
+ if not os.path.isdir(MSDF_DIR):
+ subprocess.run(
+ ["git", "clone", "--recursive", MSDF_REPO, MSDF_DIR],
+ check=True,
+ )
+ else:
+ print("Source directory exists, skipping clone.")
+ os.makedirs(MSDF_BUILD_DIR, exist_ok=True)
+ subprocess.run(
+ [
+ "cmake", "..",
+ "-DCMAKE_BUILD_TYPE=Release",
+ "-DMSDF_ATLAS_USE_VCPKG=OFF",
+ "-DMSDF_ATLAS_USE_SKIA=OFF",
+ "-DMSDF_ATLAS_NO_ARTERY_FONT=ON",
+ ],
+ cwd=MSDF_BUILD_DIR,
+ check=True,
+ )
+ subprocess.run(
+ ["cmake", "--build", ".", "--config", "Release", "-j", str(os.cpu_count() or 4)],
+ cwd=MSDF_BUILD_DIR,
+ check=True,
+ )
+ if not os.path.isfile(binary):
+ # Try Release subdir on Windows
+ alt = os.path.join(MSDF_BUILD_DIR, "bin", "Release", "msdf-atlas-gen.exe")
+ if os.path.isfile(alt):
+ return alt
+ raise FileNotFoundError(f"Build succeeded but binary not found at {binary}")
+ return binary
+
+# Define the character ranges we want to include
+CHAR_RANGES = [
+ (32, 126), # Printable ASCII
+ # Add more ranges here as needed, e.g.:
+ (0x0080, 0x00ff), # latin
+ (0x0100, 0x017f), # latin
+ (0x0180, 0x024f), # latin
+ (0x0250, 0x02af), # ipa extensions
+ (0x0370, 0x03ff), # greek and coptic
+ (0x0400, 0x04ff), # cyrillic
+ (0x0500, 0x052f), # cyrillic supplement
+ (0x0530, 0x058f), # armenian
+ (0x0590, 0x05ff), # hebrew
+ (0x0600, 0x06ff), # arabic
+]
+
+def calculate_grid_size(char_ranges):
+ """Calculate the smallest square grid that fits the highest character code"""
+ max_char = max(end for _, end in char_ranges)
+ grid_size = 1
+ while grid_size * grid_size < max_char:
+ grid_size += 1
+ return grid_size
+
+ATLAS_TYPES = [
+ "hardmask", # binary image
+ "softmask", # anti-aliased image
+ "sdf", # signed distance field
+ "psdf", # perpendicular distance field
+ "msdf", # multi-channel signed distance field
+ "mtsdf" # combined MSDF and true SDF
+]
+
+def calculate_font_size(resolution, base_size=None):
+ """Calculate the font size based on resolution, scaling from 512 resolution"""
+ if base_size is None:
+ base_size = 32 # Default size at 512 resolution
+ return (base_size * resolution) // 512
+
+def generate_atlas(font_path, resolution, draw_grid=False, type="msdf", font_size=None):
+ """Generates a font atlas using various distance field techniques.
+
+ This function creates a font atlas using msdf-atlas-gen, then rearranges the
+ characters to include gaps for non-printable characters. The output is saved
+ as 'atlas.png' in the current directory.
+
+ Args:
+ font_path (str): Path to the input font file (.ttf/.otf)
+ resolution (int): Width and height of the output atlas in pixels
+ draw_grid (bool, optional): If True, draws red grid lines on the output.
+ Defaults to False.
+ type (str, optional): Atlas type to generate. See ATLAS_TYPES.
+ font_size (int, optional): Base font size in pixels at 512 resolution.
+ Will be scaled for other resolutions.
+
+ Returns:
+ bool: True if atlas generation succeeded, False if an error occurred.
+
+ Raises:
+ subprocess.CalledProcessError: If msdf-atlas-gen fails to execute.
+ """
+ # Get font name from path
+ font_name = os.path.splitext(os.path.basename(font_path))[0]
+
+ # Calculate grid size based on character ranges
+ grid_size = calculate_grid_size(CHAR_RANGES)
+ cell_size = resolution // grid_size
+
+ # Calculate font size if not specified, scaling from 512 resolution
+ if font_size is None:
+ font_size = calculate_font_size(resolution)
+ else:
+ font_size = calculate_font_size(resolution, font_size)
+
+ # Convert character ranges to command-line format
+ chars_str = ", ".join(f"[{start}, {end}]" for start, end in CHAR_RANGES)
+
+ # Update the output filename to include resolution
+ output_filename = f"atlas_{font_name}_{resolution}_{type}"
+
+ cmd = [
+ get_msdf_binary(),
+ "-font", font_path,
+ "-type", type,
+ "-format", "png",
+ "-imageout", f"{output_filename}.png",
+ "-size", str(font_size),
+ "-pxrange", "4",
+ "-dimensions", str(resolution), str(resolution),
+ "-chars", chars_str,
+ "-uniformgrid",
+ "-uniformcols", str(grid_size),
+ "-uniformcell", str(cell_size), str(cell_size),
+ "-errorcorrection", "auto-full",
+ "-scanline",
+ #"-angle", "15d",
+ "-edgecoloring", "distance"
+ ]
+
+ try:
+ print("Running msdf-atlas-gen...")
+ print("Command:", end=" ")
+ for arg in cmd:
+ if arg.startswith('-'):
+ print(f"\n {arg}", end=" ")
+ else:
+ print(arg, end=" ")
+ print()
+ result = subprocess.run(cmd, check=True, capture_output=True, text=True)
+
+ # Print the output
+ if result.stdout:
+ print("msdf-atlas-gen output:")
+ print(result.stdout)
+
+ # Rearrange the atlas to include gaps for non-printable characters
+ print("Rearranging atlas...")
+ rearrange_atlas(resolution, cell_size, cell_size, draw_grid, type, font_name)
+
+ # Generate or update Unity meta file
+ generate_unity_meta(output_filename, resolution)
+ return True
+ except subprocess.CalledProcessError as e:
+ print(f"Error generating atlas: {e}")
+ print(f"Error output: {e.stderr}")
+ return False
+
+def draw_grid_lines(image, resolution):
+ """Draw red grid lines on the image"""
+ draw = ImageDraw.Draw(image)
+ grid_size = calculate_grid_size(CHAR_RANGES)
+
+ # Draw vertical lines
+ for x in range(grid_size):
+ line_x = x * resolution // grid_size
+ draw.line([(line_x, 0), (line_x, resolution-1)], fill=(255, 0, 0), width=1)
+
+ # Draw horizontal lines
+ for y in range(grid_size):
+ line_y = y * resolution // grid_size
+ draw.line([(0, line_y), (resolution-1, line_y)], fill=(255, 0, 0), width=1)
+
+ # Draw the final borders
+ draw.line([(resolution-1, 0), (resolution-1, resolution-1)], fill=(255, 0, 0), width=1)
+ draw.line([(0, resolution-1), (resolution-1, resolution-1)], fill=(255, 0, 0), width=1)
+
+def rearrange_atlas(resolution, cell_width, cell_height, draw_grid=False, type="msdf", font_name=""):
+ """Rearrange the atlas to include gaps for non-printable characters"""
+ # Update input and output filenames to match generate_atlas format
+ input_filename = f"atlas_{font_name}_{resolution}_{type}.png"
+ original = Image.open(input_filename)
+ new_atlas = Image.new('RGBA', (resolution, resolution), (0, 0, 0, 255))
+
+ grid_size = calculate_grid_size(CHAR_RANGES)
+ cell_size = resolution // grid_size
+
+ # Track current position in the source atlas
+ source_index = 0
+
+ # Process each character range
+ for start, end in CHAR_RANGES:
+ for ascii_code in range(start, end + 1):
+ # Calculate source position (original atlas)
+ source_x = (source_index % grid_size) * cell_size
+ source_y = (source_index // grid_size) * cell_size
+
+ # Calculate target position (new atlas)
+ target_x = ((ascii_code + 1) % grid_size) * cell_size
+ target_y = ((ascii_code + 1) // grid_size) * cell_size
+
+ # Extract and paste the glyph
+ glyph = original.crop((
+ source_x,
+ source_y,
+ source_x + cell_size,
+ source_y + cell_size
+ ))
+ new_atlas.paste(glyph, (target_x, target_y))
+ source_index += 1
+
+ # Draw the grid lines only if requested
+ if draw_grid:
+ draw_grid_lines(new_atlas, resolution)
+
+ # Calculate actual used dimensions
+ used_resolution = cell_size * grid_size
+ # Crop to used dimensions and resize back to requested resolution
+ used_atlas = new_atlas.crop((0, 0, used_resolution, used_resolution))
+ final_atlas = used_atlas.resize((resolution, resolution), Image.LANCZOS)
+
+ # Save with the same filename format (no change needed since input/output are the same)
+ final_atlas.save(input_filename)
+ print("Atlas rearranged successfully!")
+
+def generate_unity_meta(basename, resolution):
+ """Generate or update Unity meta file for the atlas texture."""
+ meta_path = f"{basename}.png.meta"
+ existing_guid = None
+
+ # Try to read existing GUID if meta file exists
+ if os.path.exists(meta_path):
+ with open(meta_path, 'r') as f:
+ for line in f:
+ if 'guid: ' in line:
+ existing_guid = line.split('guid: ')[1].strip()
+ break
+
+ # Generate new GUID if none exists
+ guid = existing_guid or ''.join('%x' % random.randrange(16) for _ in range(32))
+
+ meta_template = f'''fileFormatVersion: 2
+guid: {guid}
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {{}}
+ serializedVersion: 12
+ mipmaps:
+ mipMapMode: 0
+ enableMipMap: 1
+ sRGBTexture: 1
+ linearTexture: 0
+ fadeOut: 0
+ borderMipMap: 0
+ mipMapsPreserveCoverage: 0
+ alphaTestReferenceValue: 0.5
+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
+ bumpmap:
+ convertToNormalMap: 0
+ externalNormalMap: 0
+ heightScale: 0.25
+ normalMapFilter: 0
+ flipGreenChannel: 0
+ isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
+ grayScaleToAlpha: 0
+ generateCubemap: 6
+ cubemapConvolution: 0
+ seamlessCubemap: 0
+ textureFormat: 1
+ maxTextureSize: {resolution}
+ textureSettings:
+ serializedVersion: 2
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
+ wrapU: 0
+ wrapV: 0
+ wrapW: 0
+ nPOTScale: 1
+ lightmap: 0
+ compressionQuality: 50
+ spriteMode: 0
+ spriteExtrude: 1
+ spriteMeshType: 1
+ alignment: 0
+ spritePivot: {{x: 0.5, y: 0.5}}
+ spritePixelsToUnits: 100
+ spriteBorder: {{x: 0, y: 0, z: 0, w: 0}}
+ spriteGenerateFallbackPhysicsShape: 1
+ alphaUsage: 1
+ alphaIsTransparency: 0
+ spriteTessellationDetail: -1
+ textureType: 0
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ swizzle: 50462976
+ cookieLightType: 0
+ platformSettings:
+ - serializedVersion: 3
+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: {resolution}
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 2
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: {resolution}
+ resizeAlgorithm: 0
+ textureFormat: 3
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 1
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Android
+ maxTextureSize: {resolution}
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ spriteSheet:
+ serializedVersion: 2
+ sprites: []
+ outline: []
+ physicsShape: []
+ bones: []
+ spriteID:
+ internalID: 0
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ secondaryTextures: []
+ nameFileIdTable: {{}}
+ mipmapLimitGroupName:
+ pSDRemoveMatte: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+'''
+
+ with open(meta_path, 'w') as f:
+ f.write(meta_template)
+
+def main():
+ parser = argparse.ArgumentParser(description='Generate a font atlas using msdf-atlas-gen')
+ parser.add_argument('font_path', help='Path to the font file (.ttf/.otf)')
+ parser.add_argument('resolution', type=int, help='Total atlas resolution (width=height)')
+ parser.add_argument('--grid', type=bool, default=False, help='Draw grid lines on the output atlas')
+ parser.add_argument('--type', type=str, default="msdf", choices=ATLAS_TYPES,
+ help='Type of atlas to generate')
+ parser.add_argument('--font-size', type=int, help='Base font size in pixels at 512 resolution. Will be scaled for other resolutions.')
+ args = parser.parse_args()
+
+ # Verify font file exists
+ if not os.path.isfile(args.font_path):
+ print(f"Error: Font file not found at {args.font_path}")
+ return
+
+ generate_atlas(args.font_path, args.resolution, draw_grid=args.grid, type=args.type, font_size=args.font_size)
+
+if __name__ == "__main__":
+ main()
diff --git a/disinfo.cginc b/disinfo.cginc
new file mode 100644
index 0000000..d991e67
--- /dev/null
+++ b/disinfo.cginc
@@ -0,0 +1,98 @@
+#include "globals.cginc"
+
+#ifndef __DISINFO_INC
+#define __DISINFO_INC
+
+/*
+ * A small font rendering library.
+ *
+ * Sample usage:
+ *
+ * fixed4 frag(v2f i) : SV_Target
+ * {
+ * float2 uv = i.uv;
+ * int2 cell_pos;
+ * float2 cell_uv;
+ * float2 res = int2(4, 4);
+ * if (!getBoxLoc(uv, 0.1, 0.9, res, cell_pos, cell_uv)) {
+ * return float4(0, 0, 0, 1);
+ * }
+ * float2 duv = float2(ddx(i.uv.x), ddy(i.uv.y)) / 4;
+ * float4 font_color = renderInBox(67, cell_uv, duv);
+ *
+ * return font_color;
+ * }
+ */
+
+// Returns false if `uv` does not fall within `bounds`.
+bool remapUVSmaller(float2 uv, float2 bottom_left, float2 top_right,
+ out float2 uvr) {
+ if (!(uv.x > bottom_left.x && uv.x < top_right.x &&
+ uv.y > bottom_left.y && uv.y < top_right.y)) {
+ return false;
+ }
+
+ uvr = uv - bottom_left;
+ uvr = uvr / (top_right - bottom_left);
+
+ return true;
+}
+
+// bounds: the left/right/top/bottom bounds of the inner UV region,
+// respectively.
+// Always returns true.
+bool remapUVBigger(float2 uv, float2 bottom_left, float2 top_right,
+ out float2 uvr) {
+ uvr = uv * (top_right - bottom_left) + bottom_left;
+
+ return true;
+}
+
+bool getBoxLoc(float2 uv, float2 bottom_left, float2 top_right,
+ int2 res, float padding, out int2 cell_pos, out float2 cell_uv)
+{
+ float2 box_uv;
+ if (!remapUVSmaller(uv, bottom_left, top_right, box_uv)) {
+ return false;
+ }
+
+ // The integer index of the cell pointed to by `uv`, on the interval
+ // [0, res.x - 1] * [0, res.y - 1]
+ cell_pos = fmod(floor(box_uv * res), res);
+
+ float2 box_sz = 1.0 / float2(res);
+ float2 cell_bot_left = (cell_pos - padding) * box_sz;
+ float2 cell_top_right = (cell_pos + 1 + padding) * box_sz;
+ if (!remapUVSmaller(box_uv, cell_bot_left, cell_top_right, cell_uv)) {
+ // This should never happen Clueless
+ return true;
+ }
+
+ return true;
+}
+
+// `c` is a character encoded as ASCII.
+float4 renderInBox(int c, float2 uv, float2 cell_uv, texture2D font, int2 font_res)
+{
+ int letter_idx = c;
+ int2 letter_pos = int2(
+ font_res.x - (letter_idx % font_res.x),
+ letter_idx / font_res.x);
+ letter_pos.x = font_res.x - letter_pos.x;
+ letter_pos.y = (font_res.y - 1) - letter_pos.y;
+ float2 letter_box_sz = 1.0 / float2(font_res);
+ float2 letter_bot_left = letter_pos * letter_box_sz;
+ float2 letter_top_right = (letter_pos + 1) * letter_box_sz;
+ float2 letter_uv;
+ remapUVBigger(cell_uv, letter_bot_left, letter_top_right, letter_uv);
+
+#if 0
+ float4 font_color = font.Sample(linear_clamp_s, letter_uv);
+#else
+ float4 font_color = font.SampleLevel(linear_repeat_s, letter_uv, 0);
+#endif
+ return font_color;
+}
+
+#endif // __DISINFO_INC
+
diff --git a/features.cginc b/features.cginc
index c94f7ab..61b59e0 100755
--- a/features.cginc
+++ b/features.cginc
@@ -226,4 +226,8 @@
#pragma shader_feature_local _CLOTH
//endex
+//ifex _Letter_Grid_Enabled==0
+#pragma shader_feature_local _LETTER_GRID
+//endex
+
#endif // __FEATURES_INC
diff --git a/globals.cginc b/globals.cginc
index 4873108..e567177 100755
--- a/globals.cginc
+++ b/globals.cginc
@@ -568,4 +568,29 @@ float4 _Vertex_Deformation_Slot_15_Vector_3;
float4 _Cloth_Sheen;
#endif // _CLOTH
+#if defined(_LETTER_GRID)
+texture2D _Letter_Grid_Texture;
+float4 _Letter_Grid_Texture_TexelSize;
+float _Letter_Grid_Tex_Res_X;
+float _Letter_Grid_Tex_Res_Y;
+float _Letter_Grid_Res_X;
+float _Letter_Grid_Res_Y;
+float4 _Letter_Grid_Data_Row_0;
+float4 _Letter_Grid_Data_Row_1;
+float4 _Letter_Grid_Data_Row_2;
+float4 _Letter_Grid_Data_Row_3;
+float4 _Letter_Grid_UV_Scale_Offset;
+float _Letter_Grid_Padding;
+float4 _Letter_Grid_Color;
+float _Letter_Grid_Metallic;
+float _Letter_Grid_Roughness;
+float _Letter_Grid_Emission;
+texture2D _Letter_Grid_Mask;
+float _Letter_Grid_Global_Offset;
+float _Letter_Grid_Screen_Px_Range;
+float _Letter_Grid_Min_Screen_Px_Range;
+float _Letter_Grid_Blurriness;
+float _Letter_Grid_Alpha_Threshold;
+#endif // _LETTER_GRID
+
#endif // __GLOBALS_INC
diff --git a/letter_grid.cginc b/letter_grid.cginc
new file mode 100644
index 0000000..61c147b
--- /dev/null
+++ b/letter_grid.cginc
@@ -0,0 +1,85 @@
+#ifndef __LETTER_GRID_INC
+#define __LETTER_GRID_INC
+
+#include "disinfo.cginc"
+#include "features.cginc"
+#include "globals.cginc"
+#include "interpolators.cginc"
+#include "math.cginc"
+#include "texture_utils.cginc"
+
+#if defined(_LETTER_GRID)
+
+struct LetterGridOutput {
+ float4 albedo;
+ float metallic;
+ float roughness;
+ float3 emission;
+};
+
+LetterGridOutput LetterGrid(v2f i) {
+ LetterGridOutput output;
+
+ int2 cell_pos;
+ int2 font_res = int2(round(_Letter_Grid_Tex_Res_X), round(_Letter_Grid_Tex_Res_Y));
+ int2 grid_res = int2(round(_Letter_Grid_Res_X), round(_Letter_Grid_Res_Y));
+ float2 cell_uv; // uv within each letter cell
+
+ float4 scoff = _Letter_Grid_UV_Scale_Offset;
+ float2 uv = ((i.uv01.xy - 0.5) - scoff.zw) * scoff.xy + 0.5;
+
+ bool in_box = getBoxLoc(uv, 0, 1, grid_res, _Letter_Grid_Padding, cell_pos, cell_uv);
+
+ // Extract char from _Letter_Grid_Data_Row_0 et al using cell_pos.
+ cell_pos.y = (grid_res.y - cell_pos.y) - 1;
+ float c = lerp(
+ lerp(
+ _Letter_Grid_Data_Row_0[cell_pos.x],
+ _Letter_Grid_Data_Row_1[cell_pos.x],
+ cell_pos.y),
+ lerp(
+ _Letter_Grid_Data_Row_2[cell_pos.x],
+ _Letter_Grid_Data_Row_3[cell_pos.x],
+ cell_pos.y - 2),
+ cell_pos.y/2);
+ c += _Letter_Grid_Global_Offset;
+
+ float3 msd = renderInBox(c, uv, cell_uv, _Letter_Grid_Texture, font_res).rgb;
+ float sd = median(msd);
+
+ // Calculate screen pixel range
+ float screen_px_range;
+ {
+ float2 tex_size = float2(_Letter_Grid_Texture_TexelSize.zw);
+ float2 real_cell_size = floor(tex_size / grid_res); // size of cell in texels
+ float2 unit_range = _Letter_Grid_Screen_Px_Range / real_cell_size;
+ float2 screen_tex_size = 1 / fwidth(cell_uv);
+ screen_px_range = max(0.5 * dot(unit_range, screen_tex_size), _Letter_Grid_Min_Screen_Px_Range);
+ }
+
+ float screen_px_distance = screen_px_range * (sd - _Letter_Grid_Alpha_Threshold);
+ float smooth_range = (length(grid_res) / sqrt(screen_px_range)) * _Letter_Grid_Blurriness;
+ float op = smoothstep(-smooth_range, smooth_range, screen_px_distance);
+
+ // Sample mask if enabled
+ #if defined(_LETTER_GRID_MASK)
+ float mask = _Letter_Grid_Mask.Sample(linear_repeat_s, i.uv01.xy).r;
+ #else
+ float mask = 1.0;
+ #endif
+
+ op *= mask;
+
+ // Apply blending to output
+ output.albedo = float4(_Letter_Grid_Color.rgb, op * in_box);
+ output.metallic = _Letter_Grid_Metallic;
+ output.roughness = _Letter_Grid_Roughness;
+ output.emission = _Letter_Grid_Color.rgb * _Letter_Grid_Emission;
+
+ return output;
+}
+
+#endif // _LETTER_GRID
+
+#endif // __LETTER_GRID_INC
+
diff --git a/math.cginc b/math.cginc
index fa38553..c2ae26e 100755
--- a/math.cginc
+++ b/math.cginc
@@ -240,4 +240,13 @@ float voronoi_edge_distance(float3 x) {
return (d2 - d1) / (2.0 * max(1e-4, length(p2 - p1)));
}
+float median(float3 x) {
+ // Get the min and max.
+ float x_min= min(min(x.r, x.g), x.b);
+ float x_max = max(max(x.r, x.g), x.b);
+
+ // Compute (x.r + x.g + x.b) - (x_min + x_max). This gives us the median.
+ return (x.r + x.g + x.b) - (x_min + x_max);
+}
+
#endif // __MATH_INC