diff options
| author | yum <yum.food.vr@gmail.com> | 2026-03-15 14:42:28 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-03-15 14:42:30 -0700 |
| commit | c6727a2be7d39323e0be050090114415d969bb49 (patch) | |
| tree | 40cd79dc90f0a28d912c6b452a492fb8f2d3515d | |
| parent | 51e625816b01773577a5f54b7504548ce1af9acd (diff) | |
Begin overhauling marble
| -rwxr-xr-x | 3ner.shader | 5 | ||||
| -rwxr-xr-x | globals.cginc | 5 | ||||
| -rwxr-xr-x | pbr.cginc | 11 |
3 files changed, 6 insertions, 15 deletions
diff --git a/3ner.shader b/3ner.shader index f5a9221..93e8d07 100755 --- a/3ner.shader +++ b/3ner.shader @@ -985,9 +985,8 @@ Shader "yum_food/3ner" //ifex _Marble_Enabled==0 [HideInInspector] m_start_Marble("Marble", Float) = 0 [ThryToggle(_MARBLE)] _Marble_Enabled("Enable", Float) = 0 - [Gradient] _Marble_U_Ramp("U Ramp", 2D) = "white" {} - [Gradient] _Marble_V_Ramp("V Ramp", 2D) = "white" {} - [Gradient] _Marble_W_Ramp("W Ramp", 2D) = "white" {} + _Marble_Noise("Noise", 3D) = "gray" {} + //[Gradient] _Marble_U_Ramp("U Ramp", 2D) = "white" {} _Marble_Scale("Scale", Vector) = (1, 1, 1, 0) _Marble_Strength("Strength", Float) = 1 _Marble_Octaves("Octaves", Range(1, 10)) = 3 diff --git a/globals.cginc b/globals.cginc index c1eda2e..d926588 100755 --- a/globals.cginc +++ b/globals.cginc @@ -84,9 +84,8 @@ float _Bent_Normals_Strength; #endif // _BENT_NORMALS #if defined(_MARBLE) -texture2D _Marble_U_Ramp; -texture2D _Marble_V_Ramp; -texture2D _Marble_W_Ramp; +texture3D _Marble_Noise; +//texture2D _Marble_U_Ramp; float3 _Marble_Scale; float _Marble_Octaves; float _Marble_Strength; @@ -125,15 +125,8 @@ void propagateSmoothness(inout Pbr pbr) { void apply_marble(float3 world_pos, inout float3 albedo) { #if defined(_MARBLE) float3 uvw = world_pos * _Marble_Scale; - float noise_r = sin_noise_3d_fbm(uvw + _Time[0], _Marble_Octaves, 2.0f, _Marble_Strength); - float noise_g = sin_noise_3d_fbm(uvw+3.1 + _Time[0], _Marble_Octaves, 2.0f, _Marble_Strength); - float noise_b = sin_noise_3d_fbm(uvw+3.7 + _Time[0], _Marble_Octaves, 2.0f, _Marble_Strength); - - float3 r = _Marble_U_Ramp.Sample(linear_repeat_s, float2(noise_r, 0)); - float3 g = _Marble_V_Ramp.Sample(linear_repeat_s, float2(noise_g, 0)); - float3 b = _Marble_W_Ramp.Sample(linear_repeat_s, float2(noise_b, 0)); - - albedo = r + g + b; + float3 noise = _Marble_Noise.Sample(aniso4_trilinear_repeat_s, uvw).rgb; + albedo = noise.x; #endif } |
