diff options
| author | yum <yum.food.vr@gmail.com> | 2026-03-16 16:32:02 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2026-03-16 16:32:04 -0700 |
| commit | 703782b257bd69a962af8f914288db624334f42c (patch) | |
| tree | 687cb3bd7340d54e07f9073c933df293a6135c57 | |
| parent | 0b42d463db23d2c6eb0b6651486912ffed2f8857 (diff) | |
More flashing adjustments
IBL specular looks sharper up close now.
| -rw-r--r-- | filamented.cginc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/filamented.cginc b/filamented.cginc index 63552c2..c760b79 100644 --- a/filamented.cginc +++ b/filamented.cginc @@ -1,6 +1,7 @@ #ifndef __FILAMENTED_INC #define __FILAMENTED_INC +#include "data.cginc" #include "globals.cginc" #include "math.cginc" @@ -220,7 +221,7 @@ half3 Unity_GlossyEnvironment_local (UNITY_ARGS_TEXCUBE(tex), half4 hdr, Unity_G // Workaround for issue where objects are blurrier than they should be // due to specular AA. float roughnessAdjustment = 1-perceptualRoughness; - roughnessAdjustment = 1e-6f * roughnessAdjustment * roughnessAdjustment; + roughnessAdjustment = MIN_PERCEPTUAL_ROUGHNESS * roughnessAdjustment * roughnessAdjustment; perceptualRoughness = perceptualRoughness - roughnessAdjustment; // Unity derivation |
