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* Add more debug viewsyum2026-03-16
* Add kintsugi domain warpingyum2026-03-16
* Add "kintsugi" effect - 3D voronoi boundary compositingyum2026-03-15
* Finish marble reworkyum2026-03-15
* Add normal map to clearcoatyum2026-03-11
* Add 4 more decal slotsyum2026-03-06
* Switch from #ifdef to uniform branches for decalsyum2026-03-06
* Add three more decal slotsyum2026-03-06
* Add metallic gloss to decalsyum2026-03-02
* More decal featuresyum2026-03-02
* Add decal slotyum2026-03-01
* Add emissions, remove impostor codeyum2026-02-26
* Add second matcap slotyum2026-02-25
* Plumb matcaps & rim lightingyum2026-02-25
* Add shadowsyum2026-02-24
* Add outline passyum2026-02-24
* Implement wrapped lighting (direct & IBL diffuse)yum2026-02-24
* Add brightness clamp, update vrc light volumesyum2026-02-24
* Plumb bent normalsyum2026-02-23
* Add ambient occlusion & normal filteringyum2026-02-23
* Drop cloth for nowyum2026-02-23
* Grass: add crude instancing codeyum2026-01-18
* Impostors: begin optimization workyum2026-01-18
* Impostors: continue work on depthyum2026-01-17
* Impostors: integrate into 3neryum2026-01-14
* Impostors: baker now records albedo, normal, gloss, and depthyum2026-01-14
* Implement distance-based culling for instancesyum2026-01-11
* Add parallax heightmappingyum2026-01-11
* Fold: implement dynamic branching in shaderyum2026-01-02
* more vertex deformation tweaks; unwrapping the donutyum2025-12-25
* add point align feature, aka inverse of axis alignyum2025-12-17
* add "axis align" feature to fix distortion after unbending the tubeyum2025-12-17
* wip, trying to unwrap the torusyum2025-12-16
* more tube-plane simplificationsyum2025-12-15
* begin work on "un-tube" featureyum2025-12-06
* add detail map featureyum2025-11-11
* add clearcoat maskyum2025-11-11
* begin work on marching in vert/domain shaders (NOT WORKING)yum2025-11-04
* add ray march instancing (copies) with row offsetsyum2025-11-04
* adjust ray marching loop structureyum2025-11-02
* add hexagon sdfyum2025-11-02
* add hex grid tilingyum2025-11-02
* raymarching tweaks + add oversteppingyum2025-11-02
* generalize norm conversion codeyum2025-11-02
* add l2 -> l infinity norm deformationyum2025-11-01
* meowyum2025-11-01
* begin sketching out "undeform" codepathyum2025-10-31
* add machinery for multiple uv channelsyum2025-10-28
* add logical time featureyum2025-10-28
* add fbm deformation effectyum2025-10-18