index
:
3ner.git
master
A toon shader for Unity's BIRP.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
features.cginc
Commit message (
Expand
)
Author
Age
*
add 2d voronoi noise
yum
2026-04-12
*
aperiodic: let user specify colors, add normals
yum
2026-04-10
*
aperiodic: finish near verbatim port
yum
2026-04-10
*
add matcap albedo clamp toggle
yum
2026-04-10
*
c31: Start sketching tangent space raymarcher
yum
2026-04-05
*
Add glitter mask & glitter base roughness override
yum
2026-04-01
*
Begin work on triplanar projection feature
yum
2026-03-31
*
Put maintex burley tiling into optional branch; add optional rotation feature
yum
2026-03-31
*
Add burley tiling AO; make LUTS gradient editable
yum
2026-03-30
*
Add heightmaps to burley tiling
yum
2026-03-30
*
Add tangent space normal debug view; rename gaussianize.py
yum
2026-03-30
*
Roughly integrate glitter into brdf
yum
2026-03-29
*
Add more channels to burley tiling
yum
2026-03-28
*
Begin work on Burley's per-pixel histogram preserving blending
yum
2026-03-28
*
Put ssfd shadow effect behind static branch
yum
2026-03-26
*
Port ssfd feature from 2ner
yum
2026-03-24
*
Add letter grid animation
yum
2026-03-24
*
Pull in letter grid gimmick from 2ner
yum
2026-03-24
*
Add faster 3-in 1-out hasher for domain warping
yum
2026-03-17
*
Begin work on cloth (again)
yum
2026-03-16
*
Add more debug views
yum
2026-03-16
*
Add kintsugi domain warping
yum
2026-03-16
*
Add "kintsugi" effect - 3D voronoi boundary compositing
yum
2026-03-15
*
Finish marble rework
yum
2026-03-15
*
Add normal map to clearcoat
yum
2026-03-11
*
Add 4 more decal slots
yum
2026-03-06
*
Switch from #ifdef to uniform branches for decals
yum
2026-03-06
*
Add three more decal slots
yum
2026-03-06
*
Add metallic gloss to decals
yum
2026-03-02
*
More decal features
yum
2026-03-02
*
Add decal slot
yum
2026-03-01
*
Add emissions, remove impostor code
yum
2026-02-26
*
Add second matcap slot
yum
2026-02-25
*
Plumb matcaps & rim lighting
yum
2026-02-25
*
Add shadows
yum
2026-02-24
*
Add outline pass
yum
2026-02-24
*
Implement wrapped lighting (direct & IBL diffuse)
yum
2026-02-24
*
Add brightness clamp, update vrc light volumes
yum
2026-02-24
*
Plumb bent normals
yum
2026-02-23
*
Add ambient occlusion & normal filtering
yum
2026-02-23
*
Drop cloth for now
yum
2026-02-23
*
Grass: add crude instancing code
yum
2026-01-18
*
Impostors: begin optimization work
yum
2026-01-18
*
Impostors: continue work on depth
yum
2026-01-17
*
Impostors: integrate into 3ner
yum
2026-01-14
*
Impostors: baker now records albedo, normal, gloss, and depth
yum
2026-01-14
*
Implement distance-based culling for instances
yum
2026-01-11
*
Add parallax heightmapping
yum
2026-01-11
*
Fold: implement dynamic branching in shader
yum
2026-01-02
*
more vertex deformation tweaks; unwrapping the donut
yum
2025-12-25
[next]