summaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAge
* Add more debug viewsyum2026-03-16
* Further improve tessellation shadowsyum2026-03-16
* Fix tessellation shadows, and potential lighting NaNsyum2026-03-16
* Add kintsugi domain warpingyum2026-03-16
* Optimize noise bakeryum2026-03-15
* Add "kintsugi" effect - 3D voronoi boundary compositingyum2026-03-15
* Add noise texture generatoryum2026-03-15
* Finish marble reworkyum2026-03-15
* Begin overhauling marbleyum2026-03-15
* Add normal map to clearcoatyum2026-03-11
* Update specular occlusion; always runs nowyum2026-03-11
* Fix clearcoat IBLyum2026-03-09
* Add metallic gloss sliders to decalsyum2026-03-08
* Add data.cginc - header for data containersyum2026-03-07
* Add normal map to decalsyum2026-03-07
* Add sdf mode to decalsyum2026-03-07
* Decals: tweak rotation orderyum2026-03-07
* Fix cutout renderingyum2026-03-06
* Add 4 more decal slotsyum2026-03-06
* Switch from #ifdef to uniform branches for decalsyum2026-03-06
* Add three more decal slotsyum2026-03-06
* Begin work on glitteryum2026-03-06
* Delete old metallic glossyum2026-03-03
* Fix reflection dir, matching filamentyum2026-03-03
* Add energy compensation term; rough metals look right under direct lighting nowyum2026-03-03
* Add metallic gloss to decalsyum2026-03-03
* Add metallic gloss to decalsyum2026-03-02
* More decal featuresyum2026-03-02
* Add decal slotyum2026-03-01
* Drop depth blit; used for impostors, now deletedyum2026-02-26
* Add emissions, remove impostor codeyum2026-02-26
* Add second matcap slotyum2026-02-25
* Fix matcap compiler bug & reorder UIyum2026-02-25
* Plumb matcaps & rim lightingyum2026-02-25
* add matcap & rim lighting backend codeyum2026-02-25
* Bugfix: sh9 dominant direction calculationyum2026-02-25
* Add shadowsyum2026-02-24
* Add outline passyum2026-02-24
* Bugfix: spherical harmonics L0 was being added twiceyum2026-02-24
* Implement wrapped lighting (direct & IBL diffuse)yum2026-02-24
* Add light volumes specularyum2026-02-24
* Add brightness clamp, update vrc light volumesyum2026-02-24
* Add horizon fading (wired off)yum2026-02-24
* Rewrite SH9 core, more conciseyum2026-02-24
* Delete grass (unused)yum2026-02-24
* meowyum2026-02-24
* Adjust how bent normal strength is appliedyum2026-02-23
* Implement bent normalsyum2026-02-23
* Plumb bent normalsyum2026-02-23
* Add ambient occlusion & normal filteringyum2026-02-23