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authoryum <yum.food.vr@gmail.com>2025-10-28 16:07:36 -0700
committeryum <yum.food.vr@gmail.com>2025-10-28 17:19:38 -0700
commitfd370eab7e4959895763514526efc878e53d4886 (patch)
tree5ecb9f4d1710f737f96f68a6ab7d7b80e5d6c4d0 /features.cginc
parent0af84f011446496dd85a1cc6b139121ac99b139b (diff)
add logical time feature
the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time.
Diffstat (limited to 'features.cginc')
-rw-r--r--features.cginc4
1 files changed, 4 insertions, 0 deletions
diff --git a/features.cginc b/features.cginc
index cb5a1d7..def13bd 100644
--- a/features.cginc
+++ b/features.cginc
@@ -64,4 +64,8 @@
#pragma shader_feature_local _SHADOW_CASTER
//endex
+//ifex _Logical_Time_Enabled==0
+#pragma shader_feature_local _LOGICAL_TIME
+//endex
+
#endif // __FEATURES_INC