| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | more vertex deformation tweaks; unwrapping the donut | yum | 2025-12-25 |
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| * | screw with operator ordering | yum | 2025-12-18 |
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| * | add point align feature, aka inverse of axis align | yum | 2025-12-17 |
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| * | add "axis align" feature to fix distortion after unbending the tube | yum | 2025-12-17 |
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| * | wip, trying to unwrap the torus | yum | 2025-12-16 |
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| * | more tube-plane simplifications | yum | 2025-12-15 |
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| * | rewrite dogshit ai code, make less ass | yum | 2025-12-14 |
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| * | shitty ai code, preparing to rewrite | yum | 2025-12-14 |
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| * | begin plane_to_tube rework | yum | 2025-12-08 |
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| * | begin work on "un-tube" feature | yum | 2025-12-06 |
| | | | | | essentially the inverse of the sheet -> tube transform. | ||
| * | minor bugfixes | yum | 2025-11-11 |
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| * | remove redundant scope from details feature ui | yum | 2025-11-11 |
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| * | add detail map feature | yum | 2025-11-11 |
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| * | add clearcoat mask | yum | 2025-11-11 |
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| * | begin work on marching in vert/domain shaders (NOT WORKING) | yum | 2025-11-04 |
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| * | add ray march instancing (copies) with row offsets | yum | 2025-11-04 |
| | | | | | | | instancing uses real evaluated copies of the mesh instead of domain repetition. useful for hiding artifacts as an alternative to quilez's corrective term, which generally converges more slowly. | ||
| * | adjust ray marching loop structure | yum | 2025-11-02 |
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| * | add hexagon sdf | yum | 2025-11-02 |
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| * | add hex grid tiling | yum | 2025-11-02 |
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| * | balls | yum | 2025-11-02 |
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| * | raymarching tweaks + add overstepping | yum | 2025-11-02 |
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| * | generalize norm conversion code | yum | 2025-11-02 |
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| * | add l2 -> l infinity norm deformation | yum | 2025-11-01 |
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| * | some ray marching | yum | 2025-10-28 |
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| * | add machinery for multiple uv channels | yum | 2025-10-28 |
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| * | add logical time feature | yum | 2025-10-28 |
| | | | | | | | | | the idea is that a remote piece of software s.a. TiXL sends in its logical time every once in a while. udon recovers it, interpolates and smooths it, and feeds it to the shader. Anything which is periodic on units of 1.0 "seconds" retains its periodicity under changes to the rate of passage of time. | ||
| * | add fbm deformation effect | yum | 2025-10-18 |
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| * | tessellate in screen space, and add sine wave deformation effect | yum | 2025-10-17 |
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| * | add shadowcaster | yum | 2025-10-12 |
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| * | fornite update | yum | 2025-10-12 |
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| * | add geometry shader | yum | 2025-10-12 |
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| * | add uv scroll, aniso16, and finish tubes | yum | 2025-10-12 |
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| * | add plane<->tube deformation shader | yum | 2025-10-12 |
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| * | gay behavior | yum | 2025-10-12 |
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| * | add unlit toggle, adjust IBL | yum | 2025-10-04 |
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| * | Add cloth lobe & IBL DFG LUTs | yum | 2025-08-08 |
| | | | | | | - add monte carlo integrator to produce the luts - fix layer energy integration; should be multiplicative, not additive | ||
| * | add clearcoat | yum | 2025-08-07 |
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| * | add base color, normal, and metallic gloss textures | yum | 2025-08-07 |
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| * | begin roughing out marble gimmick | yum | 2025-08-07 |
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| * | more cleanup; add mesh normals | yum | 2025-08-06 |
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| * | initial commit | yum | 2025-08-06 |
