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authoryum <yum.food.vr@gmail.com>2025-11-02 18:10:55 -0800
committeryum <yum.food.vr@gmail.com>2025-11-02 18:10:55 -0800
commit0d7e2444c55eb2067792c6da57dad370e997fa4d (patch)
tree65b54f861119866a1c5e9675c2defe2698c3ca47 /3ner.shader
parent4d3648b160efbd59bd270b4e4813501c8453c44a (diff)
add hex grid tiling
Diffstat (limited to '3ner.shader')
-rw-r--r--3ner.shader29
1 files changed, 21 insertions, 8 deletions
diff --git a/3ner.shader b/3ner.shader
index d755f64..8d3a577 100644
--- a/3ner.shader
+++ b/3ner.shader
@@ -75,14 +75,27 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Ray_Marching_Baked_Origins("Baked Origins", Float) = 0
//endex
- //ifex _Ray_Marching_Ball_Grid_Enabled==0
- [HideInInspector] m_start_Ray_Marching_Ball_Grid("Ball Grid", Float) = 0
- [ThryToggle(_RAY_MARCHING_BALL_GRID)] _Ray_Marching_Ball_Grid_Enabled("Enable", Float) = 0
- _Ray_Marching_Ball_Grid_Radius("Radius", Float) = 1
- _Ray_Marching_Ball_Grid_Count_X("Count X", Range(0,40)) = 5
- _Ray_Marching_Ball_Grid_Count_Y("Count Y", Range(0,40)) = 5
- _Ray_Marching_Ball_Grid_Count_Z("Count Z", Range(0,40)) = 5
- [HideInInspector] m_end_Ray_Marching_Ball_Grid("Ball Grid", Float) = 0
+ //ifex _Ray_Marching_Cart_Grid_Enabled==0
+ [HideInInspector] m_start_Ray_Marching_Cart_Grid("Cart Grid", Float) = 0
+ [ThryToggle(_RAY_MARCHING_CART_GRID)] _Ray_Marching_Cart_Grid_Enabled("Enable", Float) = 0
+ _Ray_Marching_Cart_Grid_Count_X("Count X", Range(0,40)) = 5
+ _Ray_Marching_Cart_Grid_Count_Y("Count Y", Range(0,40)) = 5
+ _Ray_Marching_Cart_Grid_Count_Z("Count Z", Range(0,40)) = 5
+ [HideInInspector] m_end_Ray_Marching_Cart_Grid("Cart Grid", Float) = 0
+ //endex
+
+ //ifex _Ray_Marching_Hex_Grid_Enabled==0
+ [HideInInspector] m_start_Ray_Marching_Hex_Grid("Hex Grid", Float) = 0
+ [ThryToggle(_RAY_MARCHING_HEX_GRID)] _Ray_Marching_Hex_Grid_Enabled("Enable", Float) = 0
+ _Ray_Marching_Hex_Grid_Count("CountX", Range(0,40)) = 5
+ [HideInInspector] m_end_Ray_Marching_Hex_Grid("Hex Grid", Float) = 0
+ //endex
+
+ //ifex _Ray_Marching_Ball_Enabled==0
+ [HideInInspector] m_start_Ray_Marching_Ball("Ball", Float) = 0
+ [ThryToggle(_RAY_MARCHING_BALL)] _Ray_Marching_Ball_Enabled("Enable", Float) = 0
+ _Ray_Marching_Ball_Radius("Radius", Range(0,1)) = 1
+ [HideInInspector] m_end_Ray_Marching_Ball("Ball", Float) = 0
//endex
[HideInInspector] m_end_Ray_Marching("Ray Marching", Float) = 0