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authoryum <yum.food.vr@gmail.com>2025-12-25 13:09:39 -0800
committeryum <yum.food.vr@gmail.com>2025-12-25 13:09:39 -0800
commite70d2cb317295571c57abd229846424754dff937 (patch)
tree8640003cd7dde0a6cf6d41d697141c3373f11ed0 /3ner.shader
parentf7c5e546c220f0f7be8ec3a9cccdb4641114cfe1 (diff)
more vertex deformation tweaks; unwrapping the donut
Diffstat (limited to '3ner.shader')
-rw-r--r--3ner.shader28
1 files changed, 19 insertions, 9 deletions
diff --git a/3ner.shader b/3ner.shader
index 442b493..d8ec8fe 100644
--- a/3ner.shader
+++ b/3ner.shader
@@ -213,6 +213,16 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Vertex_Deformation_Tube_To_Plane_1("Tube to Plane 1", Float) = 0
//endex
+ //ifex _Vertex_Deformation_Point_Align_0_Enabled==0
+ [HideInInspector] m_start_Vertex_Deformation_Point_Align_0("Point Align 0", Float) = 0
+ [ThryToggle(_VERTEX_DEFORMATION_POINT_ALIGN_0)] _Vertex_Deformation_Point_Align_0_Enabled("Enable", Float) = 0
+ _Vertex_Deformation_Point_Align_0_po("po", Vector) = (0, 0, 0)
+ _Vertex_Deformation_Point_Align_0_pp("pp", Vector) = (0, 0, 1)
+ _Vertex_Deformation_Point_Align_0_r("r", Vector) = (0, 1, 0)
+ _Vertex_Deformation_Point_Align_0_t("t", Range(0,1)) = 0
+ [HideInInspector] m_end_Vertex_Deformation_Point_Align_0("Point Align 0", Float) = 0
+ //endex
+
//ifex _Vertex_Deformation_Plane_To_Tube_0_Enabled==0
[HideInInspector] m_start_Vertex_Deformation_Plane_To_Tube_0("Plane to Tube 0", Float) = 0
[ThryToggle(_VERTEX_DEFORMATION_PLANE_TO_TUBE_0)] _Vertex_Deformation_Plane_To_Tube_0_Enabled("Enable", Float) = 0
@@ -223,14 +233,14 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Vertex_Deformation_Plane_To_Tube_0("Plane to Tube 0", Float) = 0
//endex
- //ifex _Vertex_Deformation_Point_Align_Enabled==0
- [HideInInspector] m_start_Vertex_Deformation_Point_Align("Point Align", Float) = 0
- [ThryToggle(_VERTEX_DEFORMATION_POINT_ALIGN)] _Vertex_Deformation_Point_Align_Enabled("Enable", Float) = 0
- _Vertex_Deformation_Point_Align_po("po", Vector) = (0, 0, 0)
- _Vertex_Deformation_Point_Align_pp("pp", Vector) = (0, 0, 1)
- _Vertex_Deformation_Point_Align_r("r", Vector) = (0, 1, 0)
- _Vertex_Deformation_Point_Align_t("t", Range(0,1)) = 0
- [HideInInspector] m_end_Vertex_Deformation_Point_Align("Point Align", Float) = 0
+ //ifex _Vertex_Deformation_Point_Align_1_Enabled==0
+ [HideInInspector] m_start_Vertex_Deformation_Point_Align_1("Point Align 0", Float) = 0
+ [ThryToggle(_VERTEX_DEFORMATION_POINT_ALIGN_1)] _Vertex_Deformation_Point_Align_1_Enabled("Enable", Float) = 0
+ _Vertex_Deformation_Point_Align_1_po("po", Vector) = (0, 0, 0)
+ _Vertex_Deformation_Point_Align_1_pp("pp", Vector) = (0, 0, 1)
+ _Vertex_Deformation_Point_Align_1_r("r", Vector) = (0, 1, 0)
+ _Vertex_Deformation_Point_Align_1_t("t", Range(0,1)) = 0
+ [HideInInspector] m_end_Vertex_Deformation_Point_Align_1("Point Align 0", Float) = 0
//endex
//ifex _Vertex_Deformation_Plane_To_Tube_1_Enabled==0
@@ -281,7 +291,7 @@ Shader "yum_food/3ner"
_Vertex_Deformation_FBM_Lacunarity("Lacunarity", Range(1,10)) = 2
_Vertex_Deformation_FBM_Amplitude("Amplitude", Vector) = (1, 1, 1, 0)
_Vertex_Deformation_FBM_Period("Period", Vector) = (1, 1, 1, 0)
- _Vertex_Deformation_FBM_Octaves("Octaves", Range(1, 5.1)) = 3
+ [IntRange] _Vertex_Deformation_FBM_Octaves("Octaves", Range(1, 5)) = 3
[HideInInspector] m_end_Vertex_Deformation_FBM("FBM", Float) = 0
//endex