diff options
| author | yum <yum.food.vr@gmail.com> | 2025-08-07 19:33:02 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-08-07 19:33:02 -0700 |
| commit | 9393f117a139976b19adf9f5201dfc7023fb3c04 (patch) | |
| tree | ead7a6a29507ccca4b456a5123742dcc05ccb715 /3ner.shader | |
| parent | 8c6e9be61b2a7b1c5b9e5b61252090a4e2432ce2 (diff) | |
add clearcoat
Diffstat (limited to '3ner.shader')
| -rw-r--r-- | 3ner.shader | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/3ner.shader b/3ner.shader index 7b6fbac..1058d59 100644 --- a/3ner.shader +++ b/3ner.shader @@ -67,14 +67,22 @@ Shader "yum_food/3ner" [HideInInspector] m_end_Tessellation("Tessellation", Float) = 0 //endex - [HideInInspector] m_start_Rendering_Options("Rendering Options", Float) = 0 - [Enum(UnityEngine.Rendering.CullMode)] _Cull("Cull", Float) = 2 - [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 4 - [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend("Source Blend", Float) = 1 - [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend("Destination Blend", Float) = 0 - [Enum(Off, 0, On, 1)] _ZWrite("ZWrite", Int) = 1 + [HideInInspector] m_start_BRDF("BRDF", Float) = 0 + _BRDF_Specular_Min_Denom("Specular minimum denominator", Float) = 0.000001 + _Specular_AA_Variance("Specular AA Variance", Float) = 0.15 + _Specular_AA_Threshold("Specular AA Threshold", Float) = 0.25 + + //ifex _Clearcoat_Enabled==0 + [HideInInspector] m_start_Clearcoat("Clearcoat", Float) = 0 + [ThryToggle(_CLEARCOAT)] _Clearcoat_Enabled("Enable", Float) = 0 + _Clearcoat_Strength("Strength", Range(0, 1)) = 0 + _Clearcoat_Roughness("Roughness", Range(0, 1)) = 0 + [HideInInspector] m_end_Clearcoat("Clearcoat", Float) = 0 + //endex + + [HideInInspector] m_end_BRDF("BRDF", Float) = 0 [HideInInspector] m_start_blending ("Blending--{button_help:{text:Tutorial,action:{type:URL,data:https://www.poiyomi.com/rendering/blending},hover:Documentation}}", Float) = 0 [DoNotAnimate][Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0 @@ -95,11 +103,11 @@ Shader "yum_food/3ner" [DoNotAnimate][HideInInspector] m_end_alphaBlending ("Advanced Alpha Blending", Float) = 0 [HideInInspector] m_end_blending ("Blending", Float) = 0 - [HideInInspector] m_start_BRDF("BRDF", Float) = 0 - _BRDF_Specular_Min_Denom("Specular minimum denominator", Float) = 0.000001 - _Specular_AA_Variance("Specular AA Variance", Float) = 0.15 - _Specular_AA_Threshold("Specular AA Threshold", Float) = 0.25 - [HideInInspector] m_end_BRDF("BRDF", Float) = 0 + [Enum(UnityEngine.Rendering.CullMode)] _Cull("Cull", Float) = 2 + [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 4 + [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend("Source Blend", Float) = 1 + [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend("Destination Blend", Float) = 0 + [Enum(Off, 0, On, 1)] _ZWrite("ZWrite", Int) = 1 [HideInInspector] m_end_Rendering_Options("Rendering Options", Float) = 0 } |
