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authoryum <yum.food.vr@gmail.com>2025-08-07 19:33:02 -0700
committeryum <yum.food.vr@gmail.com>2025-08-07 19:33:02 -0700
commit9393f117a139976b19adf9f5201dfc7023fb3c04 (patch)
treeead7a6a29507ccca4b456a5123742dcc05ccb715 /3ner.shader
parent8c6e9be61b2a7b1c5b9e5b61252090a4e2432ce2 (diff)
add clearcoat
Diffstat (limited to '3ner.shader')
-rw-r--r--3ner.shader30
1 files changed, 19 insertions, 11 deletions
diff --git a/3ner.shader b/3ner.shader
index 7b6fbac..1058d59 100644
--- a/3ner.shader
+++ b/3ner.shader
@@ -67,14 +67,22 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Tessellation("Tessellation", Float) = 0
//endex
-
[HideInInspector] m_start_Rendering_Options("Rendering Options", Float) = 0
- [Enum(UnityEngine.Rendering.CullMode)] _Cull("Cull", Float) = 2
- [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 4
- [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend("Source Blend", Float) = 1
- [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend("Destination Blend", Float) = 0
- [Enum(Off, 0, On, 1)] _ZWrite("ZWrite", Int) = 1
+ [HideInInspector] m_start_BRDF("BRDF", Float) = 0
+ _BRDF_Specular_Min_Denom("Specular minimum denominator", Float) = 0.000001
+ _Specular_AA_Variance("Specular AA Variance", Float) = 0.15
+ _Specular_AA_Threshold("Specular AA Threshold", Float) = 0.25
+
+ //ifex _Clearcoat_Enabled==0
+ [HideInInspector] m_start_Clearcoat("Clearcoat", Float) = 0
+ [ThryToggle(_CLEARCOAT)] _Clearcoat_Enabled("Enable", Float) = 0
+ _Clearcoat_Strength("Strength", Range(0, 1)) = 0
+ _Clearcoat_Roughness("Roughness", Range(0, 1)) = 0
+ [HideInInspector] m_end_Clearcoat("Clearcoat", Float) = 0
+ //endex
+
+ [HideInInspector] m_end_BRDF("BRDF", Float) = 0
[HideInInspector] m_start_blending ("Blending--{button_help:{text:Tutorial,action:{type:URL,data:https://www.poiyomi.com/rendering/blending},hover:Documentation}}", Float) = 0
[DoNotAnimate][Enum(Thry.BlendOp)]_BlendOp ("RGB Blend Op", Int) = 0
@@ -95,11 +103,11 @@ Shader "yum_food/3ner"
[DoNotAnimate][HideInInspector] m_end_alphaBlending ("Advanced Alpha Blending", Float) = 0
[HideInInspector] m_end_blending ("Blending", Float) = 0
- [HideInInspector] m_start_BRDF("BRDF", Float) = 0
- _BRDF_Specular_Min_Denom("Specular minimum denominator", Float) = 0.000001
- _Specular_AA_Variance("Specular AA Variance", Float) = 0.15
- _Specular_AA_Threshold("Specular AA Threshold", Float) = 0.25
- [HideInInspector] m_end_BRDF("BRDF", Float) = 0
+ [Enum(UnityEngine.Rendering.CullMode)] _Cull("Cull", Float) = 2
+ [Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = 4
+ [Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend("Source Blend", Float) = 1
+ [Enum(UnityEngine.Rendering.BlendMode)] _DstBlend("Destination Blend", Float) = 0
+ [Enum(Off, 0, On, 1)] _ZWrite("ZWrite", Int) = 1
[HideInInspector] m_end_Rendering_Options("Rendering Options", Float) = 0
}