diff options
| author | yum <yum.food.vr@gmail.com> | 2025-11-01 16:25:42 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-11-01 16:25:42 -0700 |
| commit | ea09e3e5425d935ed9dd277c0f1a7488033d2ede (patch) | |
| tree | 8b2009c59409cde4f8e00c96e4ff1536359b9d9f /3ner.shader | |
| parent | 195df414b5310dec05d509dcc7d91b786419e360 (diff) | |
add l2 -> l infinity norm deformation
Diffstat (limited to '3ner.shader')
| -rw-r--r-- | 3ner.shader | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/3ner.shader b/3ner.shader index 7feb967..e3b9ae9 100644 --- a/3ner.shader +++ b/3ner.shader @@ -60,11 +60,18 @@ Shader "yum_food/3ner" //ifex _Ray_Marching_Baked_Origins_Enabled==0 [HideInInspector] m_start_Ray_Marching_Baked_Origins("Baked Origins", Float) = 0 [ThryToggle(_RAY_MARCHING_BAKED_ORIGINS)] _Ray_Marching_Baked_Origins_Enabled("Enable", Float) = 0 - [IntRange] _Baked_Origins_UV_Channel_Index("UV Channel Index", Range(0, 3)) = 1 [HideInInspector] m_end_Ray_Marching_Baked_Origins("Baked Origins", Float) = 0 //endex + //ifex _Ray_Marching_Ball_Grid_Enabled==0 + [HideInInspector] m_start_Ray_Marching_Ball_Grid("Ball Grid", Float) = 0 + [ThryToggle(_RAY_MARCHING_BALL_GRID)] _Ray_Marching_Ball_Grid_Enabled("Enable", Float) = 0 + _Ray_Marching_Ball_Grid_Radius("Radius", Float) = 1 + _Ray_Marching_Ball_Grid_Count("Count", Range(0,40)) = 5 + [HideInInspector] m_end_Ray_Marching_Ball_Grid("Ball Grid", Float) = 0 + //endex + [HideInInspector] m_end_Ray_Marching("Ray Marching", Float) = 0 //endex @@ -110,6 +117,13 @@ Shader "yum_food/3ner" [HideInInspector] m_end_Vertex_Deformation_Tubes("Tubes", Float) = 0 //endex + //ifex _Vertex_Deformation_L2_Linf_Enabled==0 + [HideInInspector] m_start_Vertex_Deformation_L2_Linf("L2 -> L inf", Float) = 0 + [ThryToggle(_VERTEX_DEFORMATION_L2_LINF)] _Vertex_Deformation_L2_Linf_Enabled("Enable", Float) = 0 + _Vertex_Deformation_L2_Linf_t("t", Range(0,1)) = 0 + [HideInInspector] m_end_Vertex_Deformation_L2_Linf("L2 -> L inf", Float) = 0 + //endex + //ifex _Vertex_Deformation_Seal_Enabled==0 [HideInInspector] m_start_Vertex_Deformation_Seal("Seal", Float) = 0 [ThryToggle(_VERTEX_DEFORMATION_SEAL)] _Vertex_Deformation_Seal_Enabled("Enable", Float) = 0 |
