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authoryum <yum.food.vr@gmail.com>2025-11-01 16:25:42 -0700
committeryum <yum.food.vr@gmail.com>2025-11-01 16:25:42 -0700
commitea09e3e5425d935ed9dd277c0f1a7488033d2ede (patch)
tree8b2009c59409cde4f8e00c96e4ff1536359b9d9f /3ner.shader
parent195df414b5310dec05d509dcc7d91b786419e360 (diff)
add l2 -> l infinity norm deformation
Diffstat (limited to '3ner.shader')
-rw-r--r--3ner.shader16
1 files changed, 15 insertions, 1 deletions
diff --git a/3ner.shader b/3ner.shader
index 7feb967..e3b9ae9 100644
--- a/3ner.shader
+++ b/3ner.shader
@@ -60,11 +60,18 @@ Shader "yum_food/3ner"
//ifex _Ray_Marching_Baked_Origins_Enabled==0
[HideInInspector] m_start_Ray_Marching_Baked_Origins("Baked Origins", Float) = 0
[ThryToggle(_RAY_MARCHING_BAKED_ORIGINS)] _Ray_Marching_Baked_Origins_Enabled("Enable", Float) = 0
-
[IntRange] _Baked_Origins_UV_Channel_Index("UV Channel Index", Range(0, 3)) = 1
[HideInInspector] m_end_Ray_Marching_Baked_Origins("Baked Origins", Float) = 0
//endex
+ //ifex _Ray_Marching_Ball_Grid_Enabled==0
+ [HideInInspector] m_start_Ray_Marching_Ball_Grid("Ball Grid", Float) = 0
+ [ThryToggle(_RAY_MARCHING_BALL_GRID)] _Ray_Marching_Ball_Grid_Enabled("Enable", Float) = 0
+ _Ray_Marching_Ball_Grid_Radius("Radius", Float) = 1
+ _Ray_Marching_Ball_Grid_Count("Count", Range(0,40)) = 5
+ [HideInInspector] m_end_Ray_Marching_Ball_Grid("Ball Grid", Float) = 0
+ //endex
+
[HideInInspector] m_end_Ray_Marching("Ray Marching", Float) = 0
//endex
@@ -110,6 +117,13 @@ Shader "yum_food/3ner"
[HideInInspector] m_end_Vertex_Deformation_Tubes("Tubes", Float) = 0
//endex
+ //ifex _Vertex_Deformation_L2_Linf_Enabled==0
+ [HideInInspector] m_start_Vertex_Deformation_L2_Linf("L2 -> L inf", Float) = 0
+ [ThryToggle(_VERTEX_DEFORMATION_L2_LINF)] _Vertex_Deformation_L2_Linf_Enabled("Enable", Float) = 0
+ _Vertex_Deformation_L2_Linf_t("t", Range(0,1)) = 0
+ [HideInInspector] m_end_Vertex_Deformation_L2_Linf("L2 -> L inf", Float) = 0
+ //endex
+
//ifex _Vertex_Deformation_Seal_Enabled==0
[HideInInspector] m_start_Vertex_Deformation_Seal("Seal", Float) = 0
[ThryToggle(_VERTEX_DEFORMATION_SEAL)] _Vertex_Deformation_Seal_Enabled("Enable", Float) = 0