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|
#include "immediate-renderer-base.h"
#include "simple-render-pass-layout.h"
#include "simple-transient-resource-heap.h"
#include "command-writer.h"
#include "core/slang-basic.h"
#include "core/slang-blob.h"
namespace gfx
{
using Slang::RefPtr;
using Slang::List;
using Slang::ShortList;
using Slang::ListBlob;
using Slang::Index;
using Slang::RefObject;
using Slang::ComPtr;
using Slang::Guid;
namespace
{
class CommandBufferImpl : public ICommandBuffer, public Slang::ComObject
{
public:
SLANG_COM_OBJECT_IUNKNOWN_ALL
ICommandBuffer* getInterface(const Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_ICommandBuffer)
return static_cast<ICommandBuffer*>(this);
return nullptr;
}
public:
CommandWriter m_writer;
bool m_hasWriteTimestamps = false;
RefPtr<ImmediateRendererBase> m_renderer;
RefPtr<ShaderObjectBase> m_rootShaderObject;
void init(ImmediateRendererBase* renderer)
{
m_renderer = renderer;
}
void reset()
{
m_writer.clear();
}
class RenderCommandEncoderImpl
: public IRenderCommandEncoder
{
public:
CommandWriter* m_writer;
CommandBufferImpl* m_commandBuffer;
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override {}
void init(CommandBufferImpl* cmdBuffer, SimpleRenderPassLayout* renderPass, IFramebuffer* framebuffer)
{
m_writer = &cmdBuffer->m_writer;
m_commandBuffer = cmdBuffer;
// Encode clear commands.
m_writer->setFramebuffer(framebuffer);
uint32_t clearMask = 0;
for (Index i = 0; i < renderPass->m_renderTargetAccesses.getCount(); i++)
{
auto& access = renderPass->m_renderTargetAccesses[i];
// Clear.
if (access.loadOp == IRenderPassLayout::AttachmentLoadOp::Clear)
{
clearMask |= (1 << (uint32_t)i);
}
}
bool clearDepth = false;
bool clearStencil = false;
if (renderPass->m_hasDepthStencil)
{
// Clear.
if (renderPass->m_depthStencilAccess.loadOp ==
IRenderPassLayout::AttachmentLoadOp::Clear)
{
clearDepth = true;
}
if (renderPass->m_depthStencilAccess.stencilLoadOp ==
IRenderPassLayout::AttachmentLoadOp::Clear)
{
clearStencil = true;
}
}
m_writer->clearFrame(clearMask, clearDepth, clearStencil);
}
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* state, IShaderObject** outRootObject) override
{
m_writer->setPipelineState(state);
auto stateImpl = static_cast<PipelineStateBase*>(state);
SLANG_RETURN_ON_FAIL(m_commandBuffer->m_renderer->createRootShaderObject(
stateImpl->m_program, m_commandBuffer->m_rootShaderObject.writeRef()));
*outRootObject = m_commandBuffer->m_rootShaderObject.Ptr();
return SLANG_OK;
}
virtual SLANG_NO_THROW void SLANG_MCALL
setViewports(uint32_t count, const Viewport* viewports) override
{
m_writer->setViewports(count, viewports);
}
virtual SLANG_NO_THROW void SLANG_MCALL
setScissorRects(uint32_t count, const ScissorRect* scissors) override
{
m_writer->setScissorRects(count, scissors);
}
virtual SLANG_NO_THROW void SLANG_MCALL setPrimitiveTopology(PrimitiveTopology topology) override
{
m_writer->setPrimitiveTopology(topology);
}
virtual SLANG_NO_THROW void SLANG_MCALL setVertexBuffers(
uint32_t startSlot,
uint32_t slotCount,
IBufferResource* const* buffers,
const uint32_t* offsets) override
{
m_writer->setVertexBuffers(startSlot, slotCount, buffers, offsets);
}
virtual SLANG_NO_THROW void SLANG_MCALL
setIndexBuffer(IBufferResource* buffer, Format indexFormat, uint32_t offset) override
{
m_writer->setIndexBuffer(buffer, indexFormat, offset);
}
virtual SLANG_NO_THROW void SLANG_MCALL
draw(uint32_t vertexCount, uint32_t startVertex) override
{
m_writer->bindRootShaderObject(m_commandBuffer->m_rootShaderObject);
m_writer->draw(vertexCount, startVertex);
}
virtual SLANG_NO_THROW void SLANG_MCALL
drawIndexed(uint32_t indexCount, uint32_t startIndex, uint32_t baseVertex) override
{
m_writer->bindRootShaderObject(m_commandBuffer->m_rootShaderObject);
m_writer->drawIndexed(indexCount, startIndex, baseVertex);
}
virtual SLANG_NO_THROW void SLANG_MCALL setStencilReference(uint32_t referenceValue) override
{
m_writer->setStencilReference(referenceValue);
}
virtual SLANG_NO_THROW void SLANG_MCALL writeTimestamp(IQueryPool* pool, SlangInt index) override
{
m_writer->writeTimestamp(pool, index);
}
virtual SLANG_NO_THROW void SLANG_MCALL drawIndirect(
uint32_t maxDrawCount,
IBufferResource* argBuffer,
uint64_t argOffset,
IBufferResource* countBuffer,
uint64_t countOffset) override
{
SLANG_UNUSED(maxDrawCount);
SLANG_UNUSED(argBuffer);
SLANG_UNUSED(argOffset);
SLANG_UNUSED(countBuffer);
SLANG_UNUSED(countOffset);
SLANG_UNIMPLEMENTED_X("ImmediateRenderBase::drawIndirect");
}
virtual SLANG_NO_THROW void SLANG_MCALL drawIndexedIndirect(
uint32_t maxDrawCount,
IBufferResource* argBuffer,
uint64_t argOffset,
IBufferResource* countBuffer,
uint64_t countOffset) override
{
SLANG_UNUSED(maxDrawCount);
SLANG_UNUSED(argBuffer);
SLANG_UNUSED(argOffset);
SLANG_UNUSED(countBuffer);
SLANG_UNUSED(countOffset);
SLANG_UNIMPLEMENTED_X("ImmediateRenderBase::drawIndirect");
}
virtual SLANG_NO_THROW Result SLANG_MCALL setSamplePositions(
uint32_t samplesPerPixel,
uint32_t pixelCount,
const SamplePosition* samplePositions) override
{
SLANG_UNUSED(samplesPerPixel);
SLANG_UNUSED(pixelCount);
SLANG_UNUSED(samplePositions);
return SLANG_E_NOT_AVAILABLE;
}
virtual SLANG_NO_THROW void SLANG_MCALL drawInstanced(
uint32_t vertexCount,
uint32_t instanceCount,
uint32_t startVertex,
uint32_t startInstanceLocation) override
{
m_writer->bindRootShaderObject(m_commandBuffer->m_rootShaderObject);
m_writer->drawInstanced(vertexCount, instanceCount, startVertex, startInstanceLocation);
}
virtual SLANG_NO_THROW void SLANG_MCALL drawIndexedInstanced(
uint32_t indexCount,
uint32_t instanceCount,
uint32_t startIndexLocation,
int32_t baseVertexLocation,
uint32_t startInstanceLocation) override
{
m_writer->bindRootShaderObject(m_commandBuffer->m_rootShaderObject);
m_writer->drawIndexedInstanced(indexCount, instanceCount, startIndexLocation, baseVertexLocation, startInstanceLocation);
}
};
RenderCommandEncoderImpl m_renderCommandEncoder;
virtual SLANG_NO_THROW void SLANG_MCALL encodeRenderCommands(
IRenderPassLayout* renderPass,
IFramebuffer* framebuffer,
IRenderCommandEncoder** outEncoder) override
{
m_renderCommandEncoder.init(
this,
static_cast<SimpleRenderPassLayout*>(renderPass),
framebuffer);
*outEncoder = &m_renderCommandEncoder;
}
class ComputeCommandEncoderImpl
: public IComputeCommandEncoder
{
public:
CommandWriter* m_writer;
CommandBufferImpl* m_commandBuffer;
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override
{
}
void init(CommandBufferImpl* cmdBuffer)
{
m_writer = &cmdBuffer->m_writer;
m_commandBuffer = cmdBuffer;
}
virtual SLANG_NO_THROW Result SLANG_MCALL
bindPipeline(IPipelineState* state, IShaderObject** outRootObject) override
{
m_writer->setPipelineState(state);
auto stateImpl = static_cast<PipelineStateBase*>(state);
SLANG_RETURN_ON_FAIL(m_commandBuffer->m_renderer->createRootShaderObject(
stateImpl->m_program, m_commandBuffer->m_rootShaderObject.writeRef()));
*outRootObject = m_commandBuffer->m_rootShaderObject.Ptr();
return SLANG_OK;
}
virtual SLANG_NO_THROW void SLANG_MCALL dispatchCompute(int x, int y, int z) override
{
m_writer->bindRootShaderObject(m_commandBuffer->m_rootShaderObject);
m_writer->dispatchCompute(x, y, z);
}
virtual SLANG_NO_THROW void SLANG_MCALL dispatchComputeIndirect(IBufferResource* argBuffer, uint64_t offset) override
{
SLANG_UNIMPLEMENTED_X("ImmediateRenderBase::dispatchComputeIndirect");
}
virtual SLANG_NO_THROW void SLANG_MCALL writeTimestamp(IQueryPool* pool, SlangInt index) override
{
m_writer->writeTimestamp(pool, index);
}
};
ComputeCommandEncoderImpl m_computeCommandEncoder;
virtual SLANG_NO_THROW void SLANG_MCALL
encodeComputeCommands(IComputeCommandEncoder** outEncoder) override
{
m_computeCommandEncoder.init(this);
*outEncoder = &m_computeCommandEncoder;
}
class ResourceCommandEncoderImpl
: public IResourceCommandEncoder
{
public:
CommandWriter* m_writer;
void init(CommandBufferImpl* cmdBuffer)
{
m_writer = &cmdBuffer->m_writer;
}
virtual SLANG_NO_THROW void SLANG_MCALL endEncoding() override {}
virtual SLANG_NO_THROW void SLANG_MCALL copyBuffer(
IBufferResource* dst,
size_t dstOffset,
IBufferResource* src,
size_t srcOffset,
size_t size) override
{
m_writer->copyBuffer(dst, dstOffset, src, srcOffset, size);
}
virtual SLANG_NO_THROW void SLANG_MCALL
uploadBufferData(IBufferResource* dst, size_t offset, size_t size, void* data) override
{
m_writer->uploadBufferData(dst, offset, size, data);
}
virtual SLANG_NO_THROW void SLANG_MCALL writeTimestamp(IQueryPool* pool, SlangInt index) override
{
m_writer->writeTimestamp(pool, index);
}
virtual SLANG_NO_THROW void SLANG_MCALL textureBarrier(
size_t count,
ITextureResource* const* textures,
ResourceState src,
ResourceState dst) override
{
}
virtual SLANG_NO_THROW void SLANG_MCALL bufferBarrier(
size_t count,
IBufferResource* const* buffers,
ResourceState src,
ResourceState dst) override
{
}
virtual SLANG_NO_THROW void SLANG_MCALL copyTexture(
ITextureResource* dst,
SubresourceRange dstSubresource,
ITextureResource::Offset3D dstOffset,
ITextureResource* src,
SubresourceRange srcSubresource,
ITextureResource::Offset3D srcOffset,
ITextureResource::Size extent) override
{
SLANG_UNUSED(dst);
SLANG_UNUSED(dstSubresource);
SLANG_UNUSED(dstOffset);
SLANG_UNUSED(src);
SLANG_UNUSED(srcSubresource);
SLANG_UNUSED(srcOffset);
SLANG_UNUSED(extent);
SLANG_UNIMPLEMENTED_X("copyTexture");
}
virtual SLANG_NO_THROW void SLANG_MCALL uploadTextureData(
ITextureResource* dst,
SubresourceRange subResourceRange,
ITextureResource::Offset3D offset,
ITextureResource::Size extend,
ITextureResource::SubresourceData* subResourceData,
size_t subResourceDataCount) override
{
SLANG_UNUSED(dst);
SLANG_UNUSED(subResourceRange);
SLANG_UNUSED(offset);
SLANG_UNUSED(extend);
SLANG_UNUSED(subResourceData);
SLANG_UNUSED(subResourceDataCount);
SLANG_UNIMPLEMENTED_X("uploadTextureData");
}
virtual SLANG_NO_THROW void SLANG_MCALL clearResourceView(
IResourceView* view,
ClearValue* clearValue,
ClearResourceViewFlags::Enum flags) override
{
SLANG_UNUSED(view);
SLANG_UNUSED(clearValue);
SLANG_UNUSED(flags);
SLANG_UNIMPLEMENTED_X("clearResourceView");
}
virtual SLANG_NO_THROW void SLANG_MCALL resolveResource(
ITextureResource* source,
SubresourceRange sourceRange,
ITextureResource* dest,
SubresourceRange destRange) override
{
SLANG_UNUSED(source);
SLANG_UNUSED(sourceRange);
SLANG_UNUSED(dest);
SLANG_UNUSED(destRange);
SLANG_UNIMPLEMENTED_X("resolveResource");
}
virtual SLANG_NO_THROW void SLANG_MCALL copyTextureToBuffer(
IBufferResource* dst,
size_t dstOffset,
size_t dstSize,
ITextureResource* src,
SubresourceRange srcSubresource,
ITextureResource::Offset3D srcOffset,
ITextureResource::Size extent) override
{
SLANG_UNUSED(dst);
SLANG_UNUSED(dstOffset);
SLANG_UNUSED(dstSize);
SLANG_UNUSED(src);
SLANG_UNUSED(srcSubresource);
SLANG_UNUSED(srcOffset);
SLANG_UNUSED(extent);
SLANG_UNIMPLEMENTED_X("copyTextureToBuffer");
}
virtual SLANG_NO_THROW void SLANG_MCALL textureSubresourceBarrier(
ITextureResource* texture,
SubresourceRange subresourceRange,
ResourceState src,
ResourceState dst) override
{
SLANG_UNUSED(texture);
SLANG_UNUSED(subresourceRange);
SLANG_UNUSED(src);
SLANG_UNUSED(dst);
SLANG_UNIMPLEMENTED_X("textureSubresourceBarrier");
}
};
ResourceCommandEncoderImpl m_resourceCommandEncoder;
virtual SLANG_NO_THROW void SLANG_MCALL
encodeResourceCommands(IResourceCommandEncoder** outEncoder) override
{
m_resourceCommandEncoder.init(this);
*outEncoder = &m_resourceCommandEncoder;
}
virtual SLANG_NO_THROW void SLANG_MCALL
encodeRayTracingCommands(IRayTracingCommandEncoder** outEncoder) override
{
*outEncoder = nullptr;
}
virtual SLANG_NO_THROW void SLANG_MCALL close() override { }
virtual SLANG_NO_THROW Result SLANG_MCALL
getNativeHandle(NativeHandle* outHandle) override
{
*outHandle = 0;
return SLANG_OK;
}
void execute()
{
for (auto& cmd : m_writer.m_commands)
{
auto name = cmd.name;
switch (name)
{
case CommandName::SetPipelineState:
m_renderer->setPipelineState(m_writer.getObject<PipelineStateBase>(cmd.operands[0]));
break;
case CommandName::BindRootShaderObject:
m_renderer->bindRootShaderObject(m_writer.getObject<ShaderObjectBase>(cmd.operands[0]));
break;
case CommandName::SetFramebuffer:
m_renderer->setFramebuffer(m_writer.getObject<FramebufferBase>(cmd.operands[0]));
break;
case CommandName::ClearFrame:
m_renderer->clearFrame(
cmd.operands[0], (cmd.operands[1] != 0), (cmd.operands[2] != 0));
break;
case CommandName::SetViewports:
m_renderer->setViewports(
(UInt)cmd.operands[0], m_writer.getData<Viewport>(cmd.operands[1]));
break;
case CommandName::SetScissorRects:
m_renderer->setScissorRects(
(UInt)cmd.operands[0], m_writer.getData<ScissorRect>(cmd.operands[1]));
break;
case CommandName::SetPrimitiveTopology:
m_renderer->setPrimitiveTopology((PrimitiveTopology)cmd.operands[0]);
break;
case CommandName::SetVertexBuffers:
{
ShortList<IBufferResource*> bufferResources;
for (uint32_t i = 0; i < cmd.operands[1]; i++)
{
bufferResources.add(
m_writer.getObject<BufferResource>(cmd.operands[2] + i));
}
m_renderer->setVertexBuffers(
cmd.operands[0],
cmd.operands[1],
bufferResources.getArrayView().getBuffer(),
m_writer.getData<uint32_t>(cmd.operands[3]));
}
break;
case CommandName::SetIndexBuffer:
m_renderer->setIndexBuffer(
m_writer.getObject<BufferResource>(cmd.operands[0]),
(Format)cmd.operands[1],
(UInt)cmd.operands[2]);
break;
case CommandName::Draw:
m_renderer->draw(cmd.operands[0], cmd.operands[1]);
break;
case CommandName::DrawIndexed:
m_renderer->drawIndexed(
cmd.operands[0], cmd.operands[1], cmd.operands[2]);
break;
case CommandName::DrawInstanced:
m_renderer->drawInstanced(
cmd.operands[0], cmd.operands[1], cmd.operands[2], cmd.operands[3]);
break;
case CommandName::DrawIndexedInstanced:
m_renderer->drawIndexedInstanced(
cmd.operands[0], cmd.operands[1], cmd.operands[2], cmd.operands[3], cmd.operands[4]);
break;
case CommandName::SetStencilReference:
m_renderer->setStencilReference(cmd.operands[0]);
break;
case CommandName::DispatchCompute:
m_renderer->dispatchCompute(
int(cmd.operands[0]), int(cmd.operands[1]), int(cmd.operands[2]));
break;
case CommandName::UploadBufferData:
m_renderer->uploadBufferData(
m_writer.getObject<BufferResource>(cmd.operands[0]),
cmd.operands[1],
cmd.operands[2],
m_writer.getData<uint8_t>(cmd.operands[3]));
break;
case CommandName::CopyBuffer:
m_renderer->copyBuffer(
m_writer.getObject<BufferResource>(cmd.operands[0]),
cmd.operands[1],
m_writer.getObject<BufferResource>(cmd.operands[2]),
cmd.operands[3],
cmd.operands[4]);
break;
case CommandName::WriteTimestamp:
m_renderer->writeTimestamp(m_writer.getObject<QueryPoolBase>(cmd.operands[0]), (SlangInt)cmd.operands[1]);
break;
default:
assert(!"unknown command");
break;
}
}
m_writer.clear();
}
};
class CommandQueueImpl : public ImmediateCommandQueueBase
{
public:
ICommandQueue::Desc m_desc;
ImmediateRendererBase* getRenderer()
{
return static_cast<ImmediateRendererBase*>(m_renderer.get());
}
CommandQueueImpl(ImmediateRendererBase* renderer)
{
// Don't establish strong reference to `Device` at start, because
// there will be only one instance of command queue and it will be
// owned by `Device`. We should establish a strong reference only
// when there are external references to the command queue.
m_renderer.setWeakReference(renderer);
m_desc.type = ICommandQueue::QueueType::Graphics;
}
~CommandQueueImpl() { getRenderer()->m_queueCreateCount--; }
virtual SLANG_NO_THROW const Desc& SLANG_MCALL getDesc() override { return m_desc; }
virtual SLANG_NO_THROW void SLANG_MCALL executeCommandBuffers(
uint32_t count, ICommandBuffer* const* commandBuffers, IFence* fence, uint64_t valueToSignal) override
{
// TODO: implement fence signal.
assert(fence == nullptr);
CommandBufferInfo info = {};
for (uint32_t i = 0; i < count; i++)
{
info.hasWriteTimestamps |= static_cast<CommandBufferImpl*>(commandBuffers[i])->m_writer.m_hasWriteTimestamps;
}
static_cast<ImmediateRendererBase*>(m_renderer.get())->beginCommandBuffer(info);
for (uint32_t i = 0; i < count; i++)
{
static_cast<CommandBufferImpl*>(commandBuffers[i])->execute();
}
static_cast<ImmediateRendererBase*>(m_renderer.get())->endCommandBuffer(info);
}
virtual SLANG_NO_THROW void SLANG_MCALL waitOnHost() override { getRenderer()->waitForGpu(); }
virtual SLANG_NO_THROW Result SLANG_MCALL waitForFenceValuesOnDevice(
uint32_t fenceCount, IFence** fences, uint64_t* waitValues) override
{
return SLANG_FAIL;
}
virtual SLANG_NO_THROW Result SLANG_MCALL
getNativeHandle(NativeHandle* outHandle) override
{
return getRenderer()->m_queue->getNativeHandle(outHandle);
}
};
using TransientResourceHeapImpl =
SimpleTransientResourceHeap<ImmediateRendererBase, CommandBufferImpl>;
}
ImmediateRendererBase::ImmediateRendererBase()
{
m_queue = new CommandQueueImpl(this);
}
SLANG_NO_THROW Result SLANG_MCALL ImmediateRendererBase::createTransientResourceHeap(
const ITransientResourceHeap::Desc& desc,
ITransientResourceHeap** outHeap)
{
RefPtr<TransientResourceHeapImpl> result = new TransientResourceHeapImpl();
SLANG_RETURN_ON_FAIL(result->init(this, desc));
returnComPtr(outHeap, result);
return SLANG_OK;
}
SLANG_NO_THROW Result SLANG_MCALL ImmediateRendererBase::createCommandQueue(
const ICommandQueue::Desc& desc,
ICommandQueue** outQueue)
{
SLANG_UNUSED(desc);
// Only one queue is supported.
if (m_queueCreateCount != 0)
return SLANG_FAIL;
m_queue->establishStrongReferenceToDevice();
returnComPtr(outQueue, m_queue);
return SLANG_OK;
}
SLANG_NO_THROW Result SLANG_MCALL ImmediateRendererBase::createRenderPassLayout(
const IRenderPassLayout::Desc& desc,
IRenderPassLayout** outRenderPassLayout)
{
RefPtr<SimpleRenderPassLayout> renderPass = new SimpleRenderPassLayout();
renderPass->init(desc);
returnComPtr(outRenderPassLayout, renderPass);
return SLANG_OK;
}
void ImmediateRendererBase::uploadBufferData(
IBufferResource* dst,
size_t offset,
size_t size,
void* data)
{
auto buffer = map(dst, gfx::MapFlavor::WriteDiscard);
memcpy((uint8_t*)buffer + offset, data, size);
unmap(dst, offset, size);
}
SLANG_NO_THROW SlangResult SLANG_MCALL ImmediateRendererBase::readBufferResource(
IBufferResource* buffer,
size_t offset,
size_t size,
ISlangBlob** outBlob)
{
RefPtr<ListBlob> blob = new ListBlob();
blob->m_data.setCount((Index)size);
auto content = (uint8_t*)map(buffer, gfx::MapFlavor::HostRead);
if (!content)
return SLANG_FAIL;
memcpy(blob->m_data.getBuffer(), content + offset, size);
unmap(buffer, offset, size);
returnComPtr(outBlob, blob);
return SLANG_OK;
}
}
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