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* Cleanup crypto utilities (#2549)skallweitNV2022-12-02
* Cleanup DigestBuilder and MD5HashGen (#2539)skallweitNV2022-11-30
* FileStream-based implementation for updating cache index file (#2485)lucy96chen2022-11-29
* Add LockFile helper class (#2535)skallweitNV2022-11-28
* Squash warnings (#2515)Ellie Hermaszewska2022-11-16
* Specify downstream compiler include paths (#2517)jsmall-nvidia2022-11-15
* Improvements to NVRTC diagnostic parsing (#2504)jsmall-nvidia2022-11-10
* Fix supported shader model check in D3D12 device (#2503)skallweitNV2022-11-09
* Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV2022-11-07
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV2022-11-03
* Shader Execution Reordering (via NVAPI) (#2484)jsmall-nvidia2022-11-02
* Make `DifferentialPair` able to nest. (#2477)Yong He2022-11-01
* Shader cache bugfixes and test additions (#2467)lucy96chen2022-10-29
* Fix d3d debug layer error on setting clear value. (#2458)Yong He2022-10-26
* Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)skallweitNV2022-10-26
* Cache eviction policy test refinement (#2456)lucy96chen2022-10-20
* PersistentShaderCache integration (#2453)lucy96chen2022-10-19
* Shader cache index implementation (#2452)lucy96chen2022-10-17
* Add getVersionString() to IDownstreamCompiler (#2446)lucy96chen2022-10-13
* Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He2022-10-13
* Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He2022-10-12
* Allow setting shader model upon d3d device creation. (#2442)Yong He2022-10-12
* Add specialization args test (#2444)lucy96chen2022-10-12
* Shader caching (#2432)lucy96chen2022-10-12
* Ignore d3d12 tests on x86. (#2439)Yong He2022-10-11
* Improvements around absolute paths and file systems (#2433)jsmall-nvidia2022-10-06
* Various gfx fixes. (#2434)Yong He2022-10-05
* IMutableFileSystem::saveFileBlob (#2427)jsmall-nvidia2022-10-03
* GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He2022-09-29
* Split out MemoryFileSystem (#2422)jsmall-nvidia2022-09-29
* Add "wave-ops" feature to D3D12 device (#2423)skallweitNV2022-09-29
* RIFF filesystem improvements (#2418)jsmall-nvidia2022-09-29
* Fix gfx debug layer crashes. (#2416)Yong He2022-09-28
* Improvements around diagnostic controls (#2414)jsmall-nvidia2022-09-28
* Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He2022-09-26
* GFX: improve d3d12 performance. (#2408)Yong He2022-09-22
* Fix d3d12 implementation of `uploadBufferData`. (#2402)Yong He2022-09-19
* Run simple compute kernel in gfx-smoke test. (#2400)Yong He2022-09-15
* Language feature: pointer sized int types. (#2401)Yong He2022-09-15
* Make ISlangFileSystem derive from ICastable (#2386)jsmall-nvidia2022-09-01
* Use Artifact in slang-test (#2385)jsmall-nvidia2022-09-01
* Make FileSystem files and OS files distinct (#2383)jsmall-nvidia2022-09-01
* Passing source to Downstream compilation as artifacts (#2382)jsmall-nvidia2022-09-01
* DownstreamCompileOptions using POD types (#2381)jsmall-nvidia2022-08-26
* Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)lucy96chen2022-08-25
* Use enums with backing types in Slang API (#2375)jsmall-nvidia2022-08-24
* Make Optional<PointerType> lower to PointerType instead of a struct. (#2373)Yong He2022-08-22
* Replace DownstreamCompileResult with Artifact (#2369)jsmall-nvidia2022-08-22
* Call `gfx` in slang program. (#2370)Yong He2022-08-20