index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
tools
Commit message (
Expand
)
Author
Age
...
*
Cleanup crypto utilities (#2549)
skallweitNV
2022-12-02
*
Cleanup DigestBuilder and MD5HashGen (#2539)
skallweitNV
2022-11-30
*
FileStream-based implementation for updating cache index file (#2485)
lucy96chen
2022-11-29
*
Add LockFile helper class (#2535)
skallweitNV
2022-11-28
*
Squash warnings (#2515)
Ellie Hermaszewska
2022-11-16
*
Specify downstream compiler include paths (#2517)
jsmall-nvidia
2022-11-15
*
Improvements to NVRTC diagnostic parsing (#2504)
jsmall-nvidia
2022-11-10
*
Fix supported shader model check in D3D12 device (#2503)
skallweitNV
2022-11-09
*
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-07
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-11-03
*
Shader Execution Reordering (via NVAPI) (#2484)
jsmall-nvidia
2022-11-02
*
Make `DifferentialPair` able to nest. (#2477)
Yong He
2022-11-01
*
Shader cache bugfixes and test additions (#2467)
lucy96chen
2022-10-29
*
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-26
*
Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)
skallweitNV
2022-10-26
*
Cache eviction policy test refinement (#2456)
lucy96chen
2022-10-20
*
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-19
*
Shader cache index implementation (#2452)
lucy96chen
2022-10-17
*
Add getVersionString() to IDownstreamCompiler (#2446)
lucy96chen
2022-10-13
*
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
*
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
*
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
*
Add specialization args test (#2444)
lucy96chen
2022-10-12
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Ignore d3d12 tests on x86. (#2439)
Yong He
2022-10-11
*
Improvements around absolute paths and file systems (#2433)
jsmall-nvidia
2022-10-06
*
Various gfx fixes. (#2434)
Yong He
2022-10-05
*
IMutableFileSystem::saveFileBlob (#2427)
jsmall-nvidia
2022-10-03
*
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
*
Split out MemoryFileSystem (#2422)
jsmall-nvidia
2022-09-29
*
Add "wave-ops" feature to D3D12 device (#2423)
skallweitNV
2022-09-29
*
RIFF filesystem improvements (#2418)
jsmall-nvidia
2022-09-29
*
Fix gfx debug layer crashes. (#2416)
Yong He
2022-09-28
*
Improvements around diagnostic controls (#2414)
jsmall-nvidia
2022-09-28
*
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-26
*
GFX: improve d3d12 performance. (#2408)
Yong He
2022-09-22
*
Fix d3d12 implementation of `uploadBufferData`. (#2402)
Yong He
2022-09-19
*
Run simple compute kernel in gfx-smoke test. (#2400)
Yong He
2022-09-15
*
Language feature: pointer sized int types. (#2401)
Yong He
2022-09-15
*
Make ISlangFileSystem derive from ICastable (#2386)
jsmall-nvidia
2022-09-01
*
Use Artifact in slang-test (#2385)
jsmall-nvidia
2022-09-01
*
Make FileSystem files and OS files distinct (#2383)
jsmall-nvidia
2022-09-01
*
Passing source to Downstream compilation as artifacts (#2382)
jsmall-nvidia
2022-09-01
*
DownstreamCompileOptions using POD types (#2381)
jsmall-nvidia
2022-08-26
*
Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)
lucy96chen
2022-08-25
*
Use enums with backing types in Slang API (#2375)
jsmall-nvidia
2022-08-24
*
Make Optional<PointerType> lower to PointerType instead of a struct. (#2373)
Yong He
2022-08-22
*
Replace DownstreamCompileResult with Artifact (#2369)
jsmall-nvidia
2022-08-22
*
Call `gfx` in slang program. (#2370)
Yong He
2022-08-20
[prev]
[next]