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* Capability type checking. (#3530)Yong He2024-02-02
* Atomics+Wave ops intrinsics fixes. (#3542)Yong He2024-02-02
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* adding required extensions to gfx to enable basic vulkan printf functionality...Nathan V. Morrical2024-02-02
* Fix LSP compatibility issues with Visual Studio. (#3520)Yong He2024-01-26
* Capability def parsing & codegen + disjoint sets (#3451)Yong He2024-01-18
* macos/vulkan support (#3418)skallweitNV2023-12-18
* WIP: CMake (#3326)Ellie Hermaszewska2023-12-08
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
* squash warnings (#3378)Ellie Hermaszewska2023-12-05
* Misc language server fixes. (#3357)Yong He2023-11-28
* warnings (#3335)Ellie Hermaszewska2023-11-17
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Fix warnings for gcc 12.3 (#3286)Ellie Hermaszewska2023-10-25
* Use GLSL Scalar layout for vulkan device. (#3285)Yong He2023-10-25
* Add a tool to dump/replay compute pipeline creation from gfx. (#3275)Yong He2023-10-19
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Run curated spirv-opt passes through slang-glslang. (#3266)Yong He2023-10-09
* Check for extension support before enabling a feature (#3262)Ellie Hermaszewska2023-10-05
* More direct-SPIRV fixes. (#3257)Yong He2023-10-02
* Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)Yong He2023-10-02
* Use direct spirv in hello-world example. (#3207)Yong He2023-09-18
* Fix build with --enable-xlib=false (#3203)Ellie Hermaszewska2023-09-13
* Add gfx d3d12 TextureCube UAV case (#3205)SirKero2023-09-13
* Add all RayQuery SPIRV Intrinsics. (#3204)Yong He2023-09-13
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Fix HLSL SER Intrinsics. (#3183)Yong He2023-09-05
* Add support for getting external semaphore handles (#3181)skallweitNV2023-09-06
* Fix CI related issues. (#3175)Yong He2023-09-01
* Fix GLSL code gen around RayQuery and HitObject types. (#3173)Yong He2023-09-01
* Remove redundant define form synchapi emulation (#3169)Ellie Hermaszewska2023-08-31
* Avoid empty lines when not finding a render api (#3160)Ellie Hermaszewska2023-08-29
* Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)Ellie Hermaszewska2023-08-28
* Support SPIRV Capability declaration on intrinsic functions. (#3150)Yong He2023-08-25
* Bail out of infinite timeouts in our posix synchapi emulation (#3129)Ellie Hermaszewska2023-08-18
* Run vk tests on spirv backend with expected failure list. (#3128)Yong He2023-08-16
* Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska2023-08-16
* SPIR-V WIP (#3064)Ellie Hermaszewska2023-08-15
* Support per field matrix layout (#3101)Yong He2023-08-14
* Allow member lookup through modified type. (#3091)Yong He2023-08-10
* Added D3D12 RenderTargetView TextureCube case (#3048)SirKero2023-08-04
* Add linux arm64 self-hosted CI. (#3003)Yong He2023-07-20
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18
* Assert on some resource creation in render-test-main (#2957)Ellie Hermaszewska2023-07-06
* Fix handling result codes in D3D12 resource creation calls (#2949)skallweitNV2023-06-29
* Pointer layout support (#2930)jsmall-nvidia2023-06-27
* Confirm reflection output is valid JSON (#2910)jsmall-nvidia2023-05-31
* Small improvements in reflection tool (#2908)jsmall-nvidia2023-05-31
* fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)kopaka18222023-05-23