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Making it easier to work with shaders
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Author
Age
*
Capability type checking. (#3530)
Yong He
2024-02-02
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
adding required extensions to gfx to enable basic vulkan printf functionality...
Nathan V. Morrical
2024-02-02
*
Fix LSP compatibility issues with Visual Studio. (#3520)
Yong He
2024-01-26
*
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2024-01-18
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
squash warnings (#3378)
Ellie Hermaszewska
2023-12-05
*
Misc language server fixes. (#3357)
Yong He
2023-11-28
*
warnings (#3335)
Ellie Hermaszewska
2023-11-17
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Fix warnings for gcc 12.3 (#3286)
Ellie Hermaszewska
2023-10-25
*
Use GLSL Scalar layout for vulkan device. (#3285)
Yong He
2023-10-25
*
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-19
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-09
*
Check for extension support before enabling a feature (#3262)
Ellie Hermaszewska
2023-10-05
*
More direct-SPIRV fixes. (#3257)
Yong He
2023-10-02
*
Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)
Yong He
2023-10-02
*
Use direct spirv in hello-world example. (#3207)
Yong He
2023-09-18
*
Fix build with --enable-xlib=false (#3203)
Ellie Hermaszewska
2023-09-13
*
Add gfx d3d12 TextureCube UAV case (#3205)
SirKero
2023-09-13
*
Add all RayQuery SPIRV Intrinsics. (#3204)
Yong He
2023-09-13
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Fix HLSL SER Intrinsics. (#3183)
Yong He
2023-09-05
*
Add support for getting external semaphore handles (#3181)
skallweitNV
2023-09-06
*
Fix CI related issues. (#3175)
Yong He
2023-09-01
*
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-09-01
*
Remove redundant define form synchapi emulation (#3169)
Ellie Hermaszewska
2023-08-31
*
Avoid empty lines when not finding a render api (#3160)
Ellie Hermaszewska
2023-08-29
*
Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)
Ellie Hermaszewska
2023-08-28
*
Support SPIRV Capability declaration on intrinsic functions. (#3150)
Yong He
2023-08-25
*
Bail out of infinite timeouts in our posix synchapi emulation (#3129)
Ellie Hermaszewska
2023-08-18
*
Run vk tests on spirv backend with expected failure list. (#3128)
Yong He
2023-08-16
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
*
Allow member lookup through modified type. (#3091)
Yong He
2023-08-10
*
Added D3D12 RenderTargetView TextureCube case (#3048)
SirKero
2023-08-04
*
Add linux arm64 self-hosted CI. (#3003)
Yong He
2023-07-20
*
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-07-18
*
Assert on some resource creation in render-test-main (#2957)
Ellie Hermaszewska
2023-07-06
*
Fix handling result codes in D3D12 resource creation calls (#2949)
skallweitNV
2023-06-29
*
Pointer layout support (#2930)
jsmall-nvidia
2023-06-27
*
Confirm reflection output is valid JSON (#2910)
jsmall-nvidia
2023-05-31
*
Small improvements in reflection tool (#2908)
jsmall-nvidia
2023-05-31
*
fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)
kopaka1822
2023-05-23
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