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* deploy slang-glslang with macos releases (#3554)Simon Kallweit2024-02-06
* Improve Capability System (#3555)Yong He2024-02-06
* Fix fp16 atomics intrinsics for hlsl. (#3553)Yong He2024-02-06
* Unify GLSL and HLSL buffer block parsing. (#3552)Yong He2024-02-06
* Add per-buffer data layout control. (#3551)Yong He2024-02-05
* Add glsl implementation of Texture.InterlockedAddF32 (#3550)Yong He2024-02-05
* Implement GLSL build-in functions related to texture (#3544)Jay Kwak2024-02-05
* Add documentation on capability system. (#3549)Yong He2024-02-05
* Fix spirv emit that leads to pathological downstream time. (#3546)Yong He2024-02-03
* Capability type checking. (#3530)Yong He2024-02-02
* Atomics+Wave ops intrinsics fixes. (#3542)Yong He2024-02-02
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* updating readme (#3537)Nathan V. Morrical2024-02-02
* adding required extensions to gfx to enable basic vulkan printf functionality...Nathan V. Morrical2024-02-02
* FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)Yong He2024-02-01
* Add slangc option to specialize entrypoint + auto glsl mode. (#3531)Yong He2024-02-01
* Correctly apply glsl local size layout to entry points during lowering (#3528)Ellie Hermaszewska2024-01-30
* Fix LSP compatibility issues with Visual Studio. (#3520)Yong He2024-01-26
* Fixes for `module` and `include`. (#3519)Yong He2024-01-25
* Fix spirv legalization generating duplicate array types. (#3517)Yong He2024-01-25
* Update documentation. (#3492)Yong He2024-01-24
* [SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He2024-01-24
* IRSPIRVAsmOperandInst instructions may not have IRBlock as the immediate pare...Pankaj Mistry2024-01-24
* Correctly refer to ComPtr type in documentation (#3485)chloekek2024-01-24
* Document that D3D11 fragment stage is optional (#3480)chloekek2024-01-24
* Generate lookup tables from cmake (#3461)Ellie Hermaszewska2024-01-24
* [LSP] Handle "NotificationReceived" call. (#3481)Yong He2024-01-23
* SPIRV Legalization fixes. (#3479)Yong He2024-01-23
* Adding CONTRIBUTION.md (#3472)Jay Kwak2024-01-23
* Fix incorrect behavior of operator% (#3470)Jay Kwak2024-01-23
* Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)kaizhangNV2024-01-23
* [LSP] Fetch configs directly from didConfigurationChanged message. (#3478)Yong He2024-01-22
* Bug fixes for the direct spirv backend. (#3474)Yong He2024-01-22
* Fix language server for VS. (#3473)Yong He2024-01-22
* Add `-fspv-reflect` support. (#3464)Yong He2024-01-19
* Docs for local vs global uniform parameters (#3459)Nathan V. Morrical2024-01-18
* Capability def parsing & codegen + disjoint sets (#3451)Yong He2024-01-18
* updated docs to more clearly define differences in sizeof(bool) depending on ...Nathan V. Morrical2024-01-17
* Add test to closesthit and anyhit shaders (#3457)kaizhangNV2024-01-17
* Update slang-glslang library (#3449)kaizhangNV2024-01-17
* Update spirv-tools (#3445)kaizhangNV2024-01-16
* Support for gl_HitTriangleVertexPositionsEXT (#3405) (#3442)kaizhangNV2024-01-11
* Add libgfx to macos release (#3444)skallweitNV2024-01-11
* Fix funcs w/ buffer load being treated as readnone. (#3441)Yong He2024-01-09
* Add compiler settings to shader cache key (#3439)skallweitNV2024-01-09
* Update a1-02-slangpy.mdYong He2024-01-08
* Add test for glsl groupshared init (#3433)Ellie Hermaszewska2024-01-05
* Add abseil_cpp to spirv-tools-generated instructions.jsmall-nvidia2024-01-04
* Add some files to gitignore (#3434)Ellie Hermaszewska2024-01-04
* Fix issue with entry point result not being available via `spGetEntryPointCod...jsmall-nvidia2024-01-03