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authorNathan V. Morrical <natemorrical@gmail.com>2024-02-02 12:01:26 -0800
committerGitHub <noreply@github.com>2024-02-02 12:01:26 -0800
commit6c8626c171a0bc40e8f2d3a15b0563d4085431c1 (patch)
treee16aefd66f5f98990ac68b32be6328dfe93c09b1
parent1bc84dfda8e71016f02200407c9913e5956c2567 (diff)
updating readme (#3537)
Co-authored-by: Yong He <yonghe@outlook.com>
-rw-r--r--README.md3
1 files changed, 3 insertions, 0 deletions
diff --git a/README.md b/README.md
index c533e384d..55299f2d3 100644
--- a/README.md
+++ b/README.md
@@ -46,6 +46,9 @@ The Slang project provides a variety of different [documentation](docs/), but mo
We also provide a few [examples](examples/) of how to integrate Slang into a rendering application.
+These examples use a graphics layer that we include with Slang called "GFX" which is an abstraction library of various graphics APIs (D3D11, D2D12, OpenGL, Vulkan, CUDA, and the CPU) to support cross-platform applications using GPU graphics and compute capabilities.
+If you'd like to learn more about GFX, see the [GFX User Guide](https://shader-slang.com/slang/gfx-user-guide/index.html).
+
Contributing
------------