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| author | Nathan V. Morrical <natemorrical@gmail.com> | 2024-02-02 12:01:26 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-02 12:01:26 -0800 |
| commit | 6c8626c171a0bc40e8f2d3a15b0563d4085431c1 (patch) | |
| tree | e16aefd66f5f98990ac68b32be6328dfe93c09b1 | |
| parent | 1bc84dfda8e71016f02200407c9913e5956c2567 (diff) | |
updating readme (#3537)
Co-authored-by: Yong He <yonghe@outlook.com>
| -rw-r--r-- | README.md | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -46,6 +46,9 @@ The Slang project provides a variety of different [documentation](docs/), but mo We also provide a few [examples](examples/) of how to integrate Slang into a rendering application. +These examples use a graphics layer that we include with Slang called "GFX" which is an abstraction library of various graphics APIs (D3D11, D2D12, OpenGL, Vulkan, CUDA, and the CPU) to support cross-platform applications using GPU graphics and compute capabilities. +If you'd like to learn more about GFX, see the [GFX User Guide](https://shader-slang.com/slang/gfx-user-guide/index.html). + Contributing ------------ |
