From 6c8626c171a0bc40e8f2d3a15b0563d4085431c1 Mon Sep 17 00:00:00 2001 From: "Nathan V. Morrical" Date: Fri, 2 Feb 2024 12:01:26 -0800 Subject: updating readme (#3537) Co-authored-by: Yong He --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index c533e384d..55299f2d3 100644 --- a/README.md +++ b/README.md @@ -46,6 +46,9 @@ The Slang project provides a variety of different [documentation](docs/), but mo We also provide a few [examples](examples/) of how to integrate Slang into a rendering application. +These examples use a graphics layer that we include with Slang called "GFX" which is an abstraction library of various graphics APIs (D3D11, D2D12, OpenGL, Vulkan, CUDA, and the CPU) to support cross-platform applications using GPU graphics and compute capabilities. +If you'd like to learn more about GFX, see the [GFX User Guide](https://shader-slang.com/slang/gfx-user-guide/index.html). + Contributing ------------ -- cgit v1.2.3