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* Add skeleton for metal backend. (#3971)Yong He2024-04-17
* [GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)Yong He2024-04-15
* Add missing astBuilder setting in `ComponentType::tryFoldIntVal`. (#3934)Yong He2024-04-12
* fix vulkan shared fence (#3911)skallweitNV2024-04-10
* Allow COM based API to discover and check entrypoints without [shader] attrib...Yong He2024-04-09
* gfx vulkan fixes (#3897)skallweitNV2024-04-05
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* [gfx] compile shaders when creating programs for d3d12/vulkan (#3774)skallweitNV2024-03-16
* [gfx] use CUDA driver API (#3776)skallweitNV2024-03-15
* Add wrapper type synthesis logic for constructors. (#3756)Yong He2024-03-13
* Implement glsl atomic's [non image or memory scope] with optional extension(s...ArielG-NV2024-03-13
* Fix `sessionDesc.defaultMatrixLayoutMode` being ineffective. (#3753)Yong He2024-03-12
* gfx: return error when vulkan fails to create buffer/pipeline (#3741)skallweitNV2024-03-12
* Link-time specialization fixes. (#3734)Yong He2024-03-11
* Enhance link-time type test. (#3724)Yong He2024-03-08
* Parser and module finding logic fixes. (#3720)Yong He2024-03-08
* Link-time constant and linkage API improvements. (#3708)Yong He2024-03-07
* set VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for device local memory (#3698)skallweitNV2024-03-07
* warnings (#3653)Ellie Hermaszewska2024-03-01
* Fix various crashes when generating debug info. (#3650)Yong He2024-02-29
* [SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He2024-02-28
* add support for shared resources on vulkan/linux (#3636)skallweitNV2024-02-27
* Allow default values for `extern` symbols. (#3632)Yong He2024-02-26
* switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)Simon Kallweit2024-02-26
* Add slangc interface to compile and use ir modules. (#3615)Yong He2024-02-23
* Add API for querying and reusing precompiled binary modules. (#3614)Yong He2024-02-22
* derive approximate DX12 shader model in vulkan (#3596)skallweitNV2024-02-20
* Add wrapper type syntax for link time specialization. (#3606)Yong He2024-02-20
* Support link time type specialization. (#3604)Yong He2024-02-20
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* Support loading serialized modules. (#3588)Yong He2024-02-15
* Support link-time constants. (#3564)Yong He2024-02-09
* gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)kaizhangNV2024-02-06
* Capability type checking. (#3530)Yong He2024-02-02
* Atomics+Wave ops intrinsics fixes. (#3542)Yong He2024-02-02
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* adding required extensions to gfx to enable basic vulkan printf functionality...Nathan V. Morrical2024-02-02
* Fix LSP compatibility issues with Visual Studio. (#3520)Yong He2024-01-26
* Capability def parsing & codegen + disjoint sets (#3451)Yong He2024-01-18
* macos/vulkan support (#3418)skallweitNV2023-12-18
* WIP: CMake (#3326)Ellie Hermaszewska2023-12-08
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
* squash warnings (#3378)Ellie Hermaszewska2023-12-05
* Misc language server fixes. (#3357)Yong He2023-11-28
* warnings (#3335)Ellie Hermaszewska2023-11-17
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Fix warnings for gcc 12.3 (#3286)Ellie Hermaszewska2023-10-25
* Use GLSL Scalar layout for vulkan device. (#3285)Yong He2023-10-25
* Add a tool to dump/replay compute pipeline creation from gfx. (#3275)Yong He2023-10-19