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Making it easier to work with shaders
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Author
Age
*
Add skeleton for metal backend. (#3971)
Yong He
2024-04-17
*
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-15
*
Add missing astBuilder setting in `ComponentType::tryFoldIntVal`. (#3934)
Yong He
2024-04-12
*
fix vulkan shared fence (#3911)
skallweitNV
2024-04-10
*
Allow COM based API to discover and check entrypoints without [shader] attrib...
Yong He
2024-04-09
*
gfx vulkan fixes (#3897)
skallweitNV
2024-04-05
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
[gfx] compile shaders when creating programs for d3d12/vulkan (#3774)
skallweitNV
2024-03-16
*
[gfx] use CUDA driver API (#3776)
skallweitNV
2024-03-15
*
Add wrapper type synthesis logic for constructors. (#3756)
Yong He
2024-03-13
*
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-13
*
Fix `sessionDesc.defaultMatrixLayoutMode` being ineffective. (#3753)
Yong He
2024-03-12
*
gfx: return error when vulkan fails to create buffer/pipeline (#3741)
skallweitNV
2024-03-12
*
Link-time specialization fixes. (#3734)
Yong He
2024-03-11
*
Enhance link-time type test. (#3724)
Yong He
2024-03-08
*
Parser and module finding logic fixes. (#3720)
Yong He
2024-03-08
*
Link-time constant and linkage API improvements. (#3708)
Yong He
2024-03-07
*
set VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for device local memory (#3698)
skallweitNV
2024-03-07
*
warnings (#3653)
Ellie Hermaszewska
2024-03-01
*
Fix various crashes when generating debug info. (#3650)
Yong He
2024-02-29
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
*
add support for shared resources on vulkan/linux (#3636)
skallweitNV
2024-02-27
*
Allow default values for `extern` symbols. (#3632)
Yong He
2024-02-26
*
switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)
Simon Kallweit
2024-02-26
*
Add slangc interface to compile and use ir modules. (#3615)
Yong He
2024-02-23
*
Add API for querying and reusing precompiled binary modules. (#3614)
Yong He
2024-02-22
*
derive approximate DX12 shader model in vulkan (#3596)
skallweitNV
2024-02-20
*
Add wrapper type syntax for link time specialization. (#3606)
Yong He
2024-02-20
*
Support link time type specialization. (#3604)
Yong He
2024-02-20
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Support loading serialized modules. (#3588)
Yong He
2024-02-15
*
Support link-time constants. (#3564)
Yong He
2024-02-09
*
gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)
kaizhangNV
2024-02-06
*
Capability type checking. (#3530)
Yong He
2024-02-02
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
adding required extensions to gfx to enable basic vulkan printf functionality...
Nathan V. Morrical
2024-02-02
*
Fix LSP compatibility issues with Visual Studio. (#3520)
Yong He
2024-01-26
*
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2024-01-18
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
squash warnings (#3378)
Ellie Hermaszewska
2023-12-05
*
Misc language server fixes. (#3357)
Yong He
2023-11-28
*
warnings (#3335)
Ellie Hermaszewska
2023-11-17
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Fix warnings for gcc 12.3 (#3286)
Ellie Hermaszewska
2023-10-25
*
Use GLSL Scalar layout for vulkan device. (#3285)
Yong He
2023-10-25
*
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-19
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