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authorYong He <yonghe@outlook.com>2024-02-22 07:14:55 -0800
committerGitHub <noreply@github.com>2024-02-22 07:14:55 -0800
commit8ec5b3e6ef2e7e5c3adaa5accb375676b1c09ff0 (patch)
treef3023dc51c32d74d1b5dd4701f5535c8227fe17e /tools
parentc5ac7dee8a47dcb168a6556d2e8cdb8d2fe09a37 (diff)
Add API for querying and reusing precompiled binary modules. (#3614)
Diffstat (limited to 'tools')
-rw-r--r--tools/gfx-unit-test/precompiled-module-cache.cpp238
1 files changed, 238 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/precompiled-module-cache.cpp b/tools/gfx-unit-test/precompiled-module-cache.cpp
new file mode 100644
index 000000000..97d6e1c34
--- /dev/null
+++ b/tools/gfx-unit-test/precompiled-module-cache.cpp
@@ -0,0 +1,238 @@
+#include "tools/unit-test/slang-unit-test.h"
+
+#include "slang-gfx.h"
+#include "gfx-test-util.h"
+#include "tools/gfx-util/shader-cursor.h"
+#include "source/core/slang-basic.h"
+#include "source/core/slang-blob.h"
+#include "source/core/slang-memory-file-system.h"
+#include "source/core/slang-io.h"
+
+using namespace gfx;
+
+namespace gfx_test
+{
+ // Test that precompiled module cache is working.
+
+ Slang::ComPtr<slang::ISession> createSession(gfx::IDevice* device, ISlangFileSystemExt* fileSys)
+ {
+ Slang::ComPtr<slang::ISession> slangSession;
+ device->getSlangSession(slangSession.writeRef());
+ slang::SessionDesc sessionDesc = {};
+ sessionDesc.searchPathCount = 1;
+ const char* searchPath = "cache/";
+ sessionDesc.searchPaths = &searchPath;
+ sessionDesc.targetCount = 1;
+ sessionDesc.compilerOptionEntryCount = 1;
+ slang::CompilerOptionEntry entry;
+ entry.name = slang::CompilerOptionName::UseUpToDateBinaryModule;
+ entry.value.kind = slang::CompilerOptionValueKind::Int;
+ entry.value.intValue0 = 1;
+ sessionDesc.compilerOptionEntries = &entry;
+ slang::TargetDesc targetDesc = {};
+ switch (device->getDeviceInfo().deviceType)
+ {
+ case gfx::DeviceType::DirectX12:
+ targetDesc.format = SLANG_DXIL;
+ targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_1");
+ break;
+ case gfx::DeviceType::Vulkan:
+ targetDesc.format = SLANG_SPIRV;
+ targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460");
+ break;
+ }
+ sessionDesc.targets = &targetDesc;
+ sessionDesc.fileSystem = fileSys;
+ auto globalSession = slangSession->getGlobalSession();
+ globalSession->createSession(sessionDesc, slangSession.writeRef());
+ return slangSession;
+ }
+
+ static Slang::Result precompileProgram(
+ gfx::IDevice* device,
+ ISlangMutableFileSystem* fileSys,
+ const char* shaderModuleName)
+ {
+ Slang::ComPtr<slang::ISession> slangSession = createSession(device, fileSys);
+
+ Slang::ComPtr<slang::IBlob> diagnosticsBlob;
+ slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef());
+ diagnoseIfNeeded(diagnosticsBlob);
+ if (!module)
+ return SLANG_FAIL;
+
+ // Write loaded modules to memory file system.
+ for (SlangInt i = 0; i < slangSession->getLoadedModuleCount(); i++)
+ {
+ auto module = slangSession->getLoadedModule(i);
+ auto path = module->getFilePath();
+ if (path)
+ {
+ auto name = module->getName();
+ ComPtr<ISlangBlob> outBlob;
+ module->serialize(outBlob.writeRef());
+ fileSys->saveFileBlob((Slang::String("cache/") + Slang::String(name) + ".slang-module").getBuffer(), outBlob);
+ }
+ }
+ return SLANG_OK;
+ }
+
+ void precompiledModuleCacheTestImpl(IDevice* device, UnitTestContext* context)
+ {
+ Slang::ComPtr<ITransientResourceHeap> transientHeap;
+ ITransientResourceHeap::Desc transientHeapDesc = {};
+ transientHeapDesc.constantBufferSize = 4096;
+ GFX_CHECK_CALL_ABORT(
+ device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef()));
+
+ // First, Initialize our file system.
+ ComPtr<ISlangMutableFileSystem> memoryFileSystem = ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem());
+ memoryFileSystem->createDirectory("cache");
+
+ const char* moduleSrc = R"(
+ import "precompiled-module-imported";
+
+ // Main entry-point.
+
+ using namespace ns;
+
+ [shader("compute")]
+ [numthreads(4, 1, 1)]
+ void computeMain(
+ uint3 sv_dispatchThreadID : SV_DispatchThreadID,
+ uniform RWStructuredBuffer <float> buffer)
+ {
+ buffer[sv_dispatchThreadID.x] = helperFunc() + helperFunc1();
+ }
+ )";
+ memoryFileSystem->saveFile("precompiled-module.slang", moduleSrc, strlen(moduleSrc));
+
+ const char* moduleSrc2 = R"(
+ module "precompiled-module-imported";
+
+ __include "precompiled-module-included.slang";
+
+ namespace ns
+ {
+ public int helperFunc()
+ {
+ return 1;
+ }
+ }
+ )";
+ memoryFileSystem->saveFile("precompiled-module-imported.slang", moduleSrc2, strlen(moduleSrc2));
+ const char* moduleSrc3 = R"(
+ implementing "precompiled-module-imported";
+
+ namespace ns
+ {
+ public int helperFunc1()
+ {
+ return 2;
+ }
+ }
+ )";
+ memoryFileSystem->saveFile("precompiled-module-included.slang", moduleSrc3, strlen(moduleSrc3));
+
+ // Precompile a module.
+ ComPtr<IShaderProgram> shaderProgram;
+ slang::ProgramLayout* slangReflection;
+ GFX_CHECK_CALL_ABORT(precompileProgram(device, memoryFileSystem.get(), "precompiled-module-imported"));
+
+ // Next, load the precompiled slang program.
+ Slang::ComPtr<slang::ISession> slangSession = createSession(device, memoryFileSystem);
+ ComPtr<ISlangBlob> binaryBlob;
+ memoryFileSystem->loadFile("cache/precompiled-module-imported.slang-module", binaryBlob.writeRef());
+ auto upToDate = slangSession->isBinaryModuleUpToDate("precompiled-module-imported.slang", binaryBlob);
+ SLANG_CHECK(upToDate); // The module should be up-to-date.
+
+ GFX_CHECK_CALL_ABORT(loadComputeProgram(device, slangSession, shaderProgram, "precompiled-module", "computeMain", slangReflection));
+
+ ComputePipelineStateDesc pipelineDesc = {};
+ pipelineDesc.program = shaderProgram.get();
+ ComPtr<gfx::IPipelineState> pipelineState;
+ GFX_CHECK_CALL_ABORT(
+ device->createComputePipelineState(pipelineDesc, pipelineState.writeRef()));
+
+ const int numberCount = 4;
+ float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ IBufferResource::Desc bufferDesc = {};
+ bufferDesc.sizeInBytes = numberCount * sizeof(float);
+ bufferDesc.format = gfx::Format::Unknown;
+ bufferDesc.elementSize = sizeof(float);
+ bufferDesc.allowedStates = ResourceStateSet(
+ ResourceState::ShaderResource,
+ ResourceState::UnorderedAccess,
+ ResourceState::CopyDestination,
+ ResourceState::CopySource);
+ bufferDesc.defaultState = ResourceState::UnorderedAccess;
+ bufferDesc.memoryType = MemoryType::DeviceLocal;
+
+ ComPtr<IBufferResource> numbersBuffer;
+ GFX_CHECK_CALL_ABORT(device->createBufferResource(
+ bufferDesc,
+ (void*)initialData,
+ numbersBuffer.writeRef()));
+
+ ComPtr<IResourceView> bufferView;
+ IResourceView::Desc viewDesc = {};
+ viewDesc.type = IResourceView::Type::UnorderedAccess;
+ viewDesc.format = Format::Unknown;
+ GFX_CHECK_CALL_ABORT(
+ device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef()));
+
+ // We have done all the set up work, now it is time to start recording a command buffer for
+ // GPU execution.
+ {
+ ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics };
+ auto queue = device->createCommandQueue(queueDesc);
+
+ auto commandBuffer = transientHeap->createCommandBuffer();
+ auto encoder = commandBuffer->encodeComputeCommands();
+
+ auto rootObject = encoder->bindPipeline(pipelineState);
+
+ ShaderCursor entryPointCursor(
+ rootObject->getEntryPoint(0)); // get a cursor the the first entry-point.
+ // Bind buffer view to the entry point.
+ entryPointCursor.getPath("buffer").setResource(bufferView);
+
+ encoder->dispatchCompute(1, 1, 1);
+ encoder->endEncoding();
+ commandBuffer->close();
+ queue->executeCommandBuffer(commandBuffer);
+ queue->waitOnHost();
+ }
+
+ compareComputeResult(
+ device,
+ numbersBuffer,
+ Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f));
+
+ // Now we change the source and check if the precompiled module is still up-to-date.
+ const char* moduleSrc4 = R"(
+ implementing "precompiled-module-imported";
+ namespace ns {
+ public int helperFunc1() {
+ return 2;
+ }
+ }
+ )";
+ memoryFileSystem->saveFile("precompiled-module-included.slang", moduleSrc4, strlen(moduleSrc4));
+
+ slangSession = createSession(device, memoryFileSystem);
+ upToDate = slangSession->isBinaryModuleUpToDate("precompiled-module-imported.slang", binaryBlob);
+ SLANG_CHECK(!upToDate); // The module should not be up-to-date because the source has changed.
+ }
+
+ SLANG_UNIT_TEST(precompiledModuleCacheD3D12)
+ {
+ runTestImpl(precompiledModuleCacheTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12);
+ }
+
+ SLANG_UNIT_TEST(precompiledModuleCacheVulkan)
+ {
+ runTestImpl(precompiledModuleCacheTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan);
+ }
+
+}