diff options
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/gfx-unit-test/precompiled-module-cache.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/tools/gfx-unit-test/precompiled-module-cache.cpp b/tools/gfx-unit-test/precompiled-module-cache.cpp new file mode 100644 index 000000000..97d6e1c34 --- /dev/null +++ b/tools/gfx-unit-test/precompiled-module-cache.cpp @@ -0,0 +1,238 @@ +#include "tools/unit-test/slang-unit-test.h" + +#include "slang-gfx.h" +#include "gfx-test-util.h" +#include "tools/gfx-util/shader-cursor.h" +#include "source/core/slang-basic.h" +#include "source/core/slang-blob.h" +#include "source/core/slang-memory-file-system.h" +#include "source/core/slang-io.h" + +using namespace gfx; + +namespace gfx_test +{ + // Test that precompiled module cache is working. + + Slang::ComPtr<slang::ISession> createSession(gfx::IDevice* device, ISlangFileSystemExt* fileSys) + { + Slang::ComPtr<slang::ISession> slangSession; + device->getSlangSession(slangSession.writeRef()); + slang::SessionDesc sessionDesc = {}; + sessionDesc.searchPathCount = 1; + const char* searchPath = "cache/"; + sessionDesc.searchPaths = &searchPath; + sessionDesc.targetCount = 1; + sessionDesc.compilerOptionEntryCount = 1; + slang::CompilerOptionEntry entry; + entry.name = slang::CompilerOptionName::UseUpToDateBinaryModule; + entry.value.kind = slang::CompilerOptionValueKind::Int; + entry.value.intValue0 = 1; + sessionDesc.compilerOptionEntries = &entry; + slang::TargetDesc targetDesc = {}; + switch (device->getDeviceInfo().deviceType) + { + case gfx::DeviceType::DirectX12: + targetDesc.format = SLANG_DXIL; + targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("sm_6_1"); + break; + case gfx::DeviceType::Vulkan: + targetDesc.format = SLANG_SPIRV; + targetDesc.profile = device->getSlangSession()->getGlobalSession()->findProfile("GLSL_460"); + break; + } + sessionDesc.targets = &targetDesc; + sessionDesc.fileSystem = fileSys; + auto globalSession = slangSession->getGlobalSession(); + globalSession->createSession(sessionDesc, slangSession.writeRef()); + return slangSession; + } + + static Slang::Result precompileProgram( + gfx::IDevice* device, + ISlangMutableFileSystem* fileSys, + const char* shaderModuleName) + { + Slang::ComPtr<slang::ISession> slangSession = createSession(device, fileSys); + + Slang::ComPtr<slang::IBlob> diagnosticsBlob; + slang::IModule* module = slangSession->loadModule(shaderModuleName, diagnosticsBlob.writeRef()); + diagnoseIfNeeded(diagnosticsBlob); + if (!module) + return SLANG_FAIL; + + // Write loaded modules to memory file system. + for (SlangInt i = 0; i < slangSession->getLoadedModuleCount(); i++) + { + auto module = slangSession->getLoadedModule(i); + auto path = module->getFilePath(); + if (path) + { + auto name = module->getName(); + ComPtr<ISlangBlob> outBlob; + module->serialize(outBlob.writeRef()); + fileSys->saveFileBlob((Slang::String("cache/") + Slang::String(name) + ".slang-module").getBuffer(), outBlob); + } + } + return SLANG_OK; + } + + void precompiledModuleCacheTestImpl(IDevice* device, UnitTestContext* context) + { + Slang::ComPtr<ITransientResourceHeap> transientHeap; + ITransientResourceHeap::Desc transientHeapDesc = {}; + transientHeapDesc.constantBufferSize = 4096; + GFX_CHECK_CALL_ABORT( + device->createTransientResourceHeap(transientHeapDesc, transientHeap.writeRef())); + + // First, Initialize our file system. + ComPtr<ISlangMutableFileSystem> memoryFileSystem = ComPtr<ISlangMutableFileSystem>(new Slang::MemoryFileSystem()); + memoryFileSystem->createDirectory("cache"); + + const char* moduleSrc = R"( + import "precompiled-module-imported"; + + // Main entry-point. + + using namespace ns; + + [shader("compute")] + [numthreads(4, 1, 1)] + void computeMain( + uint3 sv_dispatchThreadID : SV_DispatchThreadID, + uniform RWStructuredBuffer <float> buffer) + { + buffer[sv_dispatchThreadID.x] = helperFunc() + helperFunc1(); + } + )"; + memoryFileSystem->saveFile("precompiled-module.slang", moduleSrc, strlen(moduleSrc)); + + const char* moduleSrc2 = R"( + module "precompiled-module-imported"; + + __include "precompiled-module-included.slang"; + + namespace ns + { + public int helperFunc() + { + return 1; + } + } + )"; + memoryFileSystem->saveFile("precompiled-module-imported.slang", moduleSrc2, strlen(moduleSrc2)); + const char* moduleSrc3 = R"( + implementing "precompiled-module-imported"; + + namespace ns + { + public int helperFunc1() + { + return 2; + } + } + )"; + memoryFileSystem->saveFile("precompiled-module-included.slang", moduleSrc3, strlen(moduleSrc3)); + + // Precompile a module. + ComPtr<IShaderProgram> shaderProgram; + slang::ProgramLayout* slangReflection; + GFX_CHECK_CALL_ABORT(precompileProgram(device, memoryFileSystem.get(), "precompiled-module-imported")); + + // Next, load the precompiled slang program. + Slang::ComPtr<slang::ISession> slangSession = createSession(device, memoryFileSystem); + ComPtr<ISlangBlob> binaryBlob; + memoryFileSystem->loadFile("cache/precompiled-module-imported.slang-module", binaryBlob.writeRef()); + auto upToDate = slangSession->isBinaryModuleUpToDate("precompiled-module-imported.slang", binaryBlob); + SLANG_CHECK(upToDate); // The module should be up-to-date. + + GFX_CHECK_CALL_ABORT(loadComputeProgram(device, slangSession, shaderProgram, "precompiled-module", "computeMain", slangReflection)); + + ComputePipelineStateDesc pipelineDesc = {}; + pipelineDesc.program = shaderProgram.get(); + ComPtr<gfx::IPipelineState> pipelineState; + GFX_CHECK_CALL_ABORT( + device->createComputePipelineState(pipelineDesc, pipelineState.writeRef())); + + const int numberCount = 4; + float initialData[] = { 0.0f, 0.0f, 0.0f, 0.0f }; + IBufferResource::Desc bufferDesc = {}; + bufferDesc.sizeInBytes = numberCount * sizeof(float); + bufferDesc.format = gfx::Format::Unknown; + bufferDesc.elementSize = sizeof(float); + bufferDesc.allowedStates = ResourceStateSet( + ResourceState::ShaderResource, + ResourceState::UnorderedAccess, + ResourceState::CopyDestination, + ResourceState::CopySource); + bufferDesc.defaultState = ResourceState::UnorderedAccess; + bufferDesc.memoryType = MemoryType::DeviceLocal; + + ComPtr<IBufferResource> numbersBuffer; + GFX_CHECK_CALL_ABORT(device->createBufferResource( + bufferDesc, + (void*)initialData, + numbersBuffer.writeRef())); + + ComPtr<IResourceView> bufferView; + IResourceView::Desc viewDesc = {}; + viewDesc.type = IResourceView::Type::UnorderedAccess; + viewDesc.format = Format::Unknown; + GFX_CHECK_CALL_ABORT( + device->createBufferView(numbersBuffer, nullptr, viewDesc, bufferView.writeRef())); + + // We have done all the set up work, now it is time to start recording a command buffer for + // GPU execution. + { + ICommandQueue::Desc queueDesc = { ICommandQueue::QueueType::Graphics }; + auto queue = device->createCommandQueue(queueDesc); + + auto commandBuffer = transientHeap->createCommandBuffer(); + auto encoder = commandBuffer->encodeComputeCommands(); + + auto rootObject = encoder->bindPipeline(pipelineState); + + ShaderCursor entryPointCursor( + rootObject->getEntryPoint(0)); // get a cursor the the first entry-point. + // Bind buffer view to the entry point. + entryPointCursor.getPath("buffer").setResource(bufferView); + + encoder->dispatchCompute(1, 1, 1); + encoder->endEncoding(); + commandBuffer->close(); + queue->executeCommandBuffer(commandBuffer); + queue->waitOnHost(); + } + + compareComputeResult( + device, + numbersBuffer, + Slang::makeArray<float>(3.0f, 3.0f, 3.0f, 3.0f)); + + // Now we change the source and check if the precompiled module is still up-to-date. + const char* moduleSrc4 = R"( + implementing "precompiled-module-imported"; + namespace ns { + public int helperFunc1() { + return 2; + } + } + )"; + memoryFileSystem->saveFile("precompiled-module-included.slang", moduleSrc4, strlen(moduleSrc4)); + + slangSession = createSession(device, memoryFileSystem); + upToDate = slangSession->isBinaryModuleUpToDate("precompiled-module-imported.slang", binaryBlob); + SLANG_CHECK(!upToDate); // The module should not be up-to-date because the source has changed. + } + + SLANG_UNIT_TEST(precompiledModuleCacheD3D12) + { + runTestImpl(precompiledModuleCacheTestImpl, unitTestContext, Slang::RenderApiFlag::D3D12); + } + + SLANG_UNIT_TEST(precompiledModuleCacheVulkan) + { + runTestImpl(precompiledModuleCacheTestImpl, unitTestContext, Slang::RenderApiFlag::Vulkan); + } + +} |
