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Making it easier to work with shaders
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Author
Age
*
Use direct spirv in hello-world example. (#3207)
Yong He
2023-09-18
*
Fix build with --enable-xlib=false (#3203)
Ellie Hermaszewska
2023-09-13
*
Add gfx d3d12 TextureCube UAV case (#3205)
SirKero
2023-09-13
*
Add all RayQuery SPIRV Intrinsics. (#3204)
Yong He
2023-09-13
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Fix HLSL SER Intrinsics. (#3183)
Yong He
2023-09-05
*
Add support for getting external semaphore handles (#3181)
skallweitNV
2023-09-06
*
Fix CI related issues. (#3175)
Yong He
2023-09-01
*
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-09-01
*
Remove redundant define form synchapi emulation (#3169)
Ellie Hermaszewska
2023-08-31
*
Avoid empty lines when not finding a render api (#3160)
Ellie Hermaszewska
2023-08-29
*
Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)
Ellie Hermaszewska
2023-08-28
*
Support SPIRV Capability declaration on intrinsic functions. (#3150)
Yong He
2023-08-25
*
Bail out of infinite timeouts in our posix synchapi emulation (#3129)
Ellie Hermaszewska
2023-08-18
*
Run vk tests on spirv backend with expected failure list. (#3128)
Yong He
2023-08-16
*
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-16
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
*
Allow member lookup through modified type. (#3091)
Yong He
2023-08-10
*
Added D3D12 RenderTargetView TextureCube case (#3048)
SirKero
2023-08-04
*
Add linux arm64 self-hosted CI. (#3003)
Yong He
2023-07-20
*
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-07-18
*
Assert on some resource creation in render-test-main (#2957)
Ellie Hermaszewska
2023-07-06
*
Fix handling result codes in D3D12 resource creation calls (#2949)
skallweitNV
2023-06-29
*
Pointer layout support (#2930)
jsmall-nvidia
2023-06-27
*
Confirm reflection output is valid JSON (#2910)
jsmall-nvidia
2023-05-31
*
Small improvements in reflection tool (#2908)
jsmall-nvidia
2023-05-31
*
fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)
kopaka1822
2023-05-23
*
added D32_S8 format (#2885)
kopaka1822
2023-05-19
*
MVP for higher order functions (#2849)
Ellie Hermaszewska
2023-05-11
*
fixed shader resource views for multisample textures (#2880)
kopaka1822
2023-05-11
*
gfx: fix vulkan validation errors. (#2861)
Yong He
2023-05-02
*
vkd3d and dxvk integration (#2823)
Ellie Hermaszewska
2023-04-29
*
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-29
*
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-26
*
StringBuilder to lowerCamel (#2840)
jsmall-nvidia
2023-04-25
*
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-25
*
Correct vulkan extension name for inline uniforms (#2822)
Ellie Hermaszewska
2023-04-21
*
Improve SourceMap coverage/testing (#2818)
jsmall-nvidia
2023-04-20
*
Changes for vkd3d proton (#2813)
Ellie Hermaszewska
2023-04-20
*
Make SourceMap a value type (#2812)
jsmall-nvidia
2023-04-19
*
Add render api category to synthesized tests (#2808)
Ellie Hermaszewska
2023-04-15
*
Bugfix: compiler will run forever to eliminate dead code (#2809)
winmad
2023-04-14
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Set sharedMem argument to 0 when launching cuda kernel. (#2799)
Yong He
2023-04-13
*
Set the executable bit on Executable artifact files (#2796)
Ellie Hermaszewska
2023-04-14
*
Downgrade github runner to 20.04 (#2792)
Ellie Hermaszewska
2023-04-12
*
Fix for crashes around FileCheck (#2793)
jsmall-nvidia
2023-04-12
*
WIP Hack to work around IFileCheck release (#2789)
jsmall-nvidia
2023-04-11
*
Implement FileCheck tests for several test commands (#2747)
Ellie Hermaszewska
2023-04-11
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