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* Use direct spirv in hello-world example. (#3207)Yong He2023-09-18
* Fix build with --enable-xlib=false (#3203)Ellie Hermaszewska2023-09-13
* Add gfx d3d12 TextureCube UAV case (#3205)SirKero2023-09-13
* Add all RayQuery SPIRV Intrinsics. (#3204)Yong He2023-09-13
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* Fix HLSL SER Intrinsics. (#3183)Yong He2023-09-05
* Add support for getting external semaphore handles (#3181)skallweitNV2023-09-06
* Fix CI related issues. (#3175)Yong He2023-09-01
* Fix GLSL code gen around RayQuery and HitObject types. (#3173)Yong He2023-09-01
* Remove redundant define form synchapi emulation (#3169)Ellie Hermaszewska2023-08-31
* Avoid empty lines when not finding a render api (#3160)Ellie Hermaszewska2023-08-29
* Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)Ellie Hermaszewska2023-08-28
* Support SPIRV Capability declaration on intrinsic functions. (#3150)Yong He2023-08-25
* Bail out of infinite timeouts in our posix synchapi emulation (#3129)Ellie Hermaszewska2023-08-18
* Run vk tests on spirv backend with expected failure list. (#3128)Yong He2023-08-16
* Use ankerl/unordered_dense as a hashmap implementation (#3036)Ellie Hermaszewska2023-08-16
* SPIR-V WIP (#3064)Ellie Hermaszewska2023-08-15
* Support per field matrix layout (#3101)Yong He2023-08-14
* Allow member lookup through modified type. (#3091)Yong He2023-08-10
* Added D3D12 RenderTargetView TextureCube case (#3048)SirKero2023-08-04
* Add linux arm64 self-hosted CI. (#3003)Yong He2023-07-20
* nsight Aftermath crash example (#2984)jsmall-nvidia2023-07-18
* Assert on some resource creation in render-test-main (#2957)Ellie Hermaszewska2023-07-06
* Fix handling result codes in D3D12 resource creation calls (#2949)skallweitNV2023-06-29
* Pointer layout support (#2930)jsmall-nvidia2023-06-27
* Confirm reflection output is valid JSON (#2910)jsmall-nvidia2023-05-31
* Small improvements in reflection tool (#2908)jsmall-nvidia2023-05-31
* fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)kopaka18222023-05-23
* added D32_S8 format (#2885)kopaka18222023-05-19
* MVP for higher order functions (#2849)Ellie Hermaszewska2023-05-11
* fixed shader resource views for multisample textures (#2880)kopaka18222023-05-11
* gfx: fix vulkan validation errors. (#2861)Yong He2023-05-02
* vkd3d and dxvk integration (#2823)Ellie Hermaszewska2023-04-29
* Minor tidyings around d3d usage (#2854)Ellie Hermaszewska2023-04-29
* Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska2023-04-26
* StringBuilder to lowerCamel (#2840)jsmall-nvidia2023-04-25
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
* Correct vulkan extension name for inline uniforms (#2822)Ellie Hermaszewska2023-04-21
* Improve SourceMap coverage/testing (#2818)jsmall-nvidia2023-04-20
* Changes for vkd3d proton (#2813)Ellie Hermaszewska2023-04-20
* Make SourceMap a value type (#2812)jsmall-nvidia2023-04-19
* Add render api category to synthesized tests (#2808)Ellie Hermaszewska2023-04-15
* Bugfix: compiler will run forever to eliminate dead code (#2809)winmad2023-04-14
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Set sharedMem argument to 0 when launching cuda kernel. (#2799)Yong He2023-04-13
* Set the executable bit on Executable artifact files (#2796)Ellie Hermaszewska2023-04-14
* Downgrade github runner to 20.04 (#2792)Ellie Hermaszewska2023-04-12
* Fix for crashes around FileCheck (#2793)jsmall-nvidia2023-04-12
* WIP Hack to work around IFileCheck release (#2789)jsmall-nvidia2023-04-11
* Implement FileCheck tests for several test commands (#2747)Ellie Hermaszewska2023-04-11