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authorwinmad <winmad.wlf@gmail.com>2023-04-14 11:36:19 -0700
committerGitHub <noreply@github.com>2023-04-14 11:36:19 -0700
commit2226ae0bbbf2cbd5ea2da8aaaa04c9c466af56c3 (patch)
tree7041f86d73eee2357306c2b12c8ef6d7c0996b84 /tools
parent168c58389e9155312a8cef88d986a4ceee5a511e (diff)
Bugfix: compiler will run forever to eliminate dead code (#2809)
* Add a test case that the compile will run forever * Fix. * fix. --------- Co-authored-by: Lifan Wu <lifanw@nvidia.com> Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tools')
-rw-r--r--tools/gfx/d3d12/d3d12-device.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/gfx/d3d12/d3d12-device.cpp b/tools/gfx/d3d12/d3d12-device.cpp
index 9bf54a01b..ad71388c4 100644
--- a/tools/gfx/d3d12/d3d12-device.cpp
+++ b/tools/gfx/d3d12/d3d12-device.cpp
@@ -407,7 +407,7 @@ Result DeviceImpl::initialize(const Desc& desc)
SharedLibrary::Handle d3dModule;
#if SLANG_WINDOWS_FAMILY
- const char* libName = "d3d11";
+ const char* libName = "d3d12";
#else
const char* libName = "vkd3d-proton-d3d12";
#endif