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Making it easier to work with shaders
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Author
2024-04-23
Switch to direct-to-spirv backend as default. (#4002)
Yong He
2024-04-22
create empty vulkan framebuffer with max dimensions (#3996)
skallweitNV
2024-04-19
Add metal downstream compiler + metallib target. (#3990)
Yong He
2024-04-17
Add skeleton for metal backend. (#3971)
Yong He
2024-04-15
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-12
Add missing astBuilder setting in `ComponentType::tryFoldIntVal`. (#3934)
Yong He
2024-04-10
fix vulkan shared fence (#3911)
skallweitNV
2024-04-09
Allow COM based API to discover and check entrypoints without [shader] attrib...
Yong He
2024-04-05
gfx vulkan fixes (#3897)
skallweitNV
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-16
[gfx] compile shaders when creating programs for d3d12/vulkan (#3774)
skallweitNV
2024-03-15
[gfx] use CUDA driver API (#3776)
skallweitNV
2024-03-13
Add wrapper type synthesis logic for constructors. (#3756)
Yong He
2024-03-13
Implement glsl atomic's [non image or memory scope] with optional extension(s...
ArielG-NV
2024-03-12
Fix `sessionDesc.defaultMatrixLayoutMode` being ineffective. (#3753)
Yong He
2024-03-12
gfx: return error when vulkan fails to create buffer/pipeline (#3741)
skallweitNV
2024-03-11
Link-time specialization fixes. (#3734)
Yong He
2024-03-08
Enhance link-time type test. (#3724)
Yong He
2024-03-08
Parser and module finding logic fixes. (#3720)
Yong He
2024-03-07
Link-time constant and linkage API improvements. (#3708)
Yong He
2024-03-07
set VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT for device local memory (#3698)
skallweitNV
2024-03-01
warnings (#3653)
Ellie Hermaszewska
2024-02-29
Fix various crashes when generating debug info. (#3650)
Yong He
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-27
add support for shared resources on vulkan/linux (#3636)
skallweitNV
2024-02-26
Allow default values for `extern` symbols. (#3632)
Yong He
2024-02-26
switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)
Simon Kallweit
2024-02-23
Add slangc interface to compile and use ir modules. (#3615)
Yong He
2024-02-22
Add API for querying and reusing precompiled binary modules. (#3614)
Yong He
2024-02-20
derive approximate DX12 shader model in vulkan (#3596)
skallweitNV
2024-02-20
Add wrapper type syntax for link time specialization. (#3606)
Yong He
2024-02-20
Support link time type specialization. (#3604)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2024-02-15
Support loading serialized modules. (#3588)
Yong He
2024-02-09
Support link-time constants. (#3564)
Yong He
2024-02-06
gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)
kaizhangNV
2024-02-02
Capability type checking. (#3530)
Yong He
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
adding required extensions to gfx to enable basic vulkan printf functionality...
Nathan V. Morrical
2024-01-26
Fix LSP compatibility issues with Visual Studio. (#3520)
Yong He
2024-01-18
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2023-12-18
macos/vulkan support (#3418)
skallweitNV
2023-12-08
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-06
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-05
squash warnings (#3378)
Ellie Hermaszewska
2023-11-28
Misc language server fixes. (#3357)
Yong He
2023-11-17
warnings (#3335)
Ellie Hermaszewska
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
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