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Making it easier to work with shaders
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Author
Age
*
warnings (#3653)
Ellie Hermaszewska
2024-03-01
*
Fix various crashes when generating debug info. (#3650)
Yong He
2024-02-29
*
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-28
*
add support for shared resources on vulkan/linux (#3636)
skallweitNV
2024-02-27
*
Allow default values for `extern` symbols. (#3632)
Yong He
2024-02-26
*
switch to vkCreateMetalSurfaceEXT and create metal layer in swapchain (#3627)
Simon Kallweit
2024-02-26
*
Add slangc interface to compile and use ir modules. (#3615)
Yong He
2024-02-23
*
Add API for querying and reusing precompiled binary modules. (#3614)
Yong He
2024-02-22
*
derive approximate DX12 shader model in vulkan (#3596)
skallweitNV
2024-02-20
*
Add wrapper type syntax for link time specialization. (#3606)
Yong He
2024-02-20
*
Support link time type specialization. (#3604)
Yong He
2024-02-20
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
Support loading serialized modules. (#3588)
Yong He
2024-02-15
*
Support link-time constants. (#3564)
Yong He
2024-02-09
*
gfx:Add callback to IPipelineCreationAPIDispatcher (#3556)
kaizhangNV
2024-02-06
*
Capability type checking. (#3530)
Yong He
2024-02-02
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
adding required extensions to gfx to enable basic vulkan printf functionality...
Nathan V. Morrical
2024-02-02
*
Fix LSP compatibility issues with Visual Studio. (#3520)
Yong He
2024-01-26
*
Capability def parsing & codegen + disjoint sets (#3451)
Yong He
2024-01-18
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
squash warnings (#3378)
Ellie Hermaszewska
2023-12-05
*
Misc language server fixes. (#3357)
Yong He
2023-11-28
*
warnings (#3335)
Ellie Hermaszewska
2023-11-17
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Fix warnings for gcc 12.3 (#3286)
Ellie Hermaszewska
2023-10-25
*
Use GLSL Scalar layout for vulkan device. (#3285)
Yong He
2023-10-25
*
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-19
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-09
*
Check for extension support before enabling a feature (#3262)
Ellie Hermaszewska
2023-10-05
*
More direct-SPIRV fixes. (#3257)
Yong He
2023-10-02
*
Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)
Yong He
2023-10-02
*
Use direct spirv in hello-world example. (#3207)
Yong He
2023-09-18
*
Fix build with --enable-xlib=false (#3203)
Ellie Hermaszewska
2023-09-13
*
Add gfx d3d12 TextureCube UAV case (#3205)
SirKero
2023-09-13
*
Add all RayQuery SPIRV Intrinsics. (#3204)
Yong He
2023-09-13
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
Fix HLSL SER Intrinsics. (#3183)
Yong He
2023-09-05
*
Add support for getting external semaphore handles (#3181)
skallweitNV
2023-09-06
*
Fix CI related issues. (#3175)
Yong He
2023-09-01
*
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-09-01
*
Remove redundant define form synchapi emulation (#3169)
Ellie Hermaszewska
2023-08-31
*
Avoid empty lines when not finding a render api (#3160)
Ellie Hermaszewska
2023-08-29
*
Allow bitwise or expressions and numeric literals in spirv_asm blocks (#3157)
Ellie Hermaszewska
2023-08-28
*
Support SPIRV Capability declaration on intrinsic functions. (#3150)
Yong He
2023-08-25
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