| Commit message (Collapse) | Author | Age |
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Related #8705
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As running slang-test in slang root is implicitly assumed (and mentioned
in CONTRIBUTING.md), no detailed path checks are done.
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Fixes #8621
Add command line options for enable shuffling as well as providing a
custom seed. Use Mersenne-Twister engine for a deterministic shuffle.
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With the recent Windows runtime libraries, a new popup window started
appearing when `abort()` is called. This was observed when VVL prints a
message as a part of WGPU test.
Although it can be helpful when we want to debug it, it breaks the
behavior of CI scripts when the tests are expected to continue even when
they fail. When the test fail, CI script stops in the middle and wait
for a user to click on a button on the dialog window, which cannot
happen. As a result, when there is a VVL error message, CI run stops in
the middle and the testing stops prematurely.
This commit adds a new command-line argument, `-ignore-abort-msg`, that
ignores the abort message and it wouldn't show the dialog popup window.
From the implementation perspective, there are three places that are
related.
- slang-test itself should turn off the flag.
- render-test should turn off the flag after getting the argument from
slang-test
- test-server should turn off the flag after getting the argument from
slang-test
When test-server runs render-test, the arguments are already handled by
slang-test, so test-server needs to just pass through the arguments.
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# Add RHI Device Caching and Test Prefix Exclusion
## Summary
This PR introduces two key improvements to the Slang test
infrastructure:
1. **RHI Device Caching**: Implements device caching to significantly
speed up test execution by reusing graphics devices across tests, **RHI
Device Caching reduces slang-test execution time from ~15 minutes to ~5
minutes in Windows release builds**
2. **Test Prefix Exclusion**: Adds `-exclude-prefix` option to skip
tests matching specified path prefixes
## Changes
### RHI Device Caching
- **New `DeviceCache` class** (`slang-test-device-cache.h/cpp`):
Thread-safe device cache with LRU eviction (max 10 devices)
- **Cache control option**: `-cache-rhi-device` flag in both
`slang-test` and `render-test`
- Default: **enabled** in slang-test, **disabled** in render-test when
run standalone
- Automatically skips caching for CUDA devices (due to driver issues)
- **Performance benefit**: Eliminates expensive device
creation/destruction cycles, especially beneficial for Vulkan on Tegra
platforms
### Test Prefix Exclusion
- **New `-exclude-prefix <prefix>` option** in slang-test
- Allows excluding entire test directories or patterns from execution
- Complements existing `-category` and individual test filtering options
### Usage Examples
```bash
# Enable device caching (default)
slang-test
# Disable device caching
slang-test -cache-rhi-device false
# Exclude tests from specific directories
slang-test -exclude-prefix tests/problematic/
slang-test -exclude-prefix tests/slow/ -exclude-prefix tests/experimental/
```
This change should significantly improve test execution performance,
particularly in CI environments with frequent device operations. This is
needed for running the GPU test in aarch64, where repeated device
creation/destroy is causing driver issues.
Needed by: https://github.com/shader-slang/slang/issues/8346
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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1. Adds retry logic - Implements 3-attempt retry mechanism for
intermittent test failures
2. Reduces parallelism for Linux - Changes server counts back to 1 for
more stable execution, given the test is short in Linux for now
3. Adds detailed error logging - Enhanced diagnostic information for
test parsing failures
4. Add Python 3.10 setup for slangpy tests for github runners
5. Removes submodule checkout for slang and slasngpy tests
6. Adds check-ci job - Implements consolidated CI status for simplified
branch protection rule
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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Before this PR only the following was a valid line without any
white-space character nor additional `/` character,
```
//TEST:
```
This PR is to allow slang-test to handle the following variants of the
test command comments,
```
///TEST:
// TEST:
// TEST:
////// TEST:
```
This PR revealed a regression on two tests:
- tests/cpp-compiler/c-compile-shared-library.c (cpu)
- tests/cpp-compiler/cpp-compile-shared-library.cpp (cpu)
They are disabled as a part of this PR.
And there is a new github issue to track it later,
- https://github.com/shader-slang/slang/issues/8362
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Changes default for render-test to sm_6_5.
Since sm_6_5 is the new default, remove the -use-dxil option, add
-use-dxcb option
Remove -use-dxil option from all test cases.
Add -use-dxcb to two tests that needed it.
Fixes #7611
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When `SIMPLE` type test is used with `-g[1-3]` option, the filecheck
pattern will most likely to match to the string itself on the embedded
source code rather than match to the emitted spirv-asm code.
This commit avoids the problem by removing the embedded source code.
This commit also provides an option to keep the embedded source code,
`-preserve-embedded-source`.
The source code removal is happening in two steps:
1. iterate all output lines and find SPIRV-ASM in the following pattern:
`%N = OpExtInst %void %M DebugSource %fileId %sourceId`. And then, store
the "%sourceId" value to identify which SPIRV instructions are for the
embedded source code.
2. iterate all output lines again to find the `%sourceId = OpString
"...."` and replace the whole string with the following string, ``` %1 =
OpString "// slang-test removed the embedded source // Use
`-preserve-embedded-source` to keep it explicitly " ```
This change revealed problems in the existing tests:
- tests/bugs/spirv-debug-info.slang : The expected text was missing and
it had to be added. The file also had Carrage-Return character on all
lines and the pre-commit git hook removed them.
- tests/spirv/debug-info.slang : the expected keyword DebugValue had to
change to DebugDeclare, because that's what we get with ToT.
- tests/spirv/debug-value-dynamic-index.slang : This test is currently
failing, and it will pass once DebugLocalVariable instruction missing
for parameter of the entry point function #7693 is resolved.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
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fixes https://github.com/shader-slang/slang/issues/8271
This PR does the following,
- Fail slang-test when there are VVL error messages.
- VVL error for `gfx-unit-test-tool/` were not captured properly by the
debug callback.
- Set an environment variable,
`VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation`, for CI and
VisualStudio project setup.
- Ignores VVL error about NullHandle is used for the acceleration
structure; a fix is at ToT of VVL and not available from release build
yet.
- Fix VVL error complaining about the varying inputs are not provided
for the tests, `gfx-unit-test-tool/linkTimeTypeLayout.internal` and
`gfx-unit-test-tool/linkTimeTypeLayoutNested.internal`.
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Handle debug-layer messages in a separate channel
The Problem (Issue #7343)
The issue was that Vulkan Validation Layer error messages were being mixed into regular test output, causing
potential false positives or negatives. When using -enable-debug-layers true, validation messages would appear in
the same output stream as test results, potentially matching //CHECK: patterns incorrectly.
Example Problem:
- Test expects: //CHECK: 1
- Validation layer prints: VALIDATION ERROR: 1 invalid buffer binding
- Test incorrectly matches the "1" in the error message instead of the actual output
Slang Test Communication Architecture
Execution Modes
Slang has 3 different execution modes controlled by SpawnType:
enum class SpawnType {
UseSharedLibrary, // In-process execution
UseTestServer, // Out-of-process via persistent server
UseFullyIsolatedTestServer, // Out-of-process via isolated server
UseExe // Direct executable spawn
}
1. In-Process Mode (UseSharedLibrary)
┌─────────────────────────────────────────┐
│ slang-test │
│ ┌─────────────┐ ┌─────────────────┐ │
│ │render-test │ │gfx-unit-test │ │
│ │unit-test │ │slangc library │ │
│ └─────────────┘ └─────────────────┘ │
│ │ │ │
│ └───► StdWriters ◄──┘ │
│ (shared) │
└─────────────────────────────────────────┘
- Communication: Direct function calls, shared memory
- Debug callbacks: Single callback instance in StdWriters
- Used when: Default mode for most tests
2. Out-of-Process Mode (UseTestServer)
┌──────────────────┐ JSON-RPC ┌──────────────────┐
│ slang-test │◄──over pipes────┤ test-server.exe │
│ │ │ │
│ ┌─────────────┐ │ │ ┌─────────────┐ │
│ │StdWriters │ │ │ │render-test │ │
│ │+debug │ │ │ │gfx-unit-test│ │
│ │callback │ │ │ │+debug │ │
│ └─────────────┘ │ │ │callback │ │
└──────────────────┘ │ └─────────────┘ │
└──────────────────┘
- Communication: JSON-RPC over stdin/stdout pipes
- Debug callbacks: Separate instances in each process
- Used when: CI/CD, multi-threaded testing, crash isolation
3. Direct Executable Mode (UseExe)
┌──────────────────┐ pipes ┌──────────────────┐
│ slang-test │◄───────────────┤ slangc.exe │
│ │ │ other tools │
└──────────────────┘ └──────────────────┘
- Communication: Standard process pipes (stdout/stderr)
- Debug callbacks: None (external executables)
- Used when: Testing external tools
Communication Mechanisms Deep Dive
JSON-RPC Protocol Over Pipes
The test-server.exe communicates with slang-test using JSON-RPC over stdin/stdout pipes:
// Parent process (slang-test) creates child with pipes
Process* testServerProcess = /* spawn test-server.exe */;
// JSONRPCConnection wraps the pipe communication
JSONRPCConnection connection;
connection.initWithStdStreams(); // Uses stdin/stdout pipes
// Send RPC call
TestServerProtocol::ExecutionResult result;
connection.sendCall("executeTool", &args, &result);
Key Point: The pipes carry structured JSON messages, not raw stdout/stderr. This is what enables clean separation
of different data channels.
Protocol Structure
Your changes extend the ExecutionResult protocol:
struct ExecutionResult {
String stdOut; // Regular program output
String stdError; // Error messages
String debugLayer; // NEW: Debug/validation messages
int32_t result;
int32_t returnCode;
};
Your Debug Layer Solution
The Challenge
Memory pointers cannot cross process boundaries. A debugCallback pointer in the parent process is meaningless in
the child process.
The Solution: String-Based Serialization
You solved this by using string capture and serialization:
1. Debug Callback Interface (slang-std-writers.h)
class IDebugCallback {
virtual void handleMessage(
DebugMessageType type,
DebugMessageSource source,
const char* message) = 0;
};
2. String-Capturing Implementation (slang-support.h)
class CoreDebugCallback : public Slang::IDebugCallback {
StringBuilder m_buf; // Captures messages as strings
void handleMessage(DebugMessageType type, DebugMessageSource source, const char* message) {
if (type == DebugMessageType::Error) {
m_buf << message << '\n'; // Serialize to string
}
}
String getString() { return m_buf.toString(); } // Extract accumulated messages
};
3. Bridge Between RHI and Core (slang-support.h)
class CoreToRHIDebugBridge : public rhi::IDebugCallback {
Slang::IDebugCallback* m_coreCallback;
void handleMessage(rhi::DebugMessageType type, rhi::DebugMessageSource source, const char* message) {
// Convert RHI types to core types and forward
m_coreCallback->handleMessage(convertType(type), convertSource(source), message);
}
};
Data Flow: Debug Messages End-to-End
In-Process Mode Flow
GPU Driver → RHI Debug Callback → Core Debug Callback → String Buffer → Test Output
Out-of-Process Mode Flow
Child Process:
GPU Driver → RHI Debug Callback → Core Debug Callback → String Buffer
↓
Parent Process: JSON-RPC Serialization
Test Output ← String Processing ← ExecutionResult.debugLayer ←┘
Step-by-Step Example
1. Test Execution Starts
// In test-server process
CoreDebugCallback debugCallback;
CoreToRHIDebugBridge bridge;
bridge.setCoreCallback(&debugCallback);
// Set up graphics device with debug layers
deviceDesc.debugCallback = &bridge;
2. Graphics API Call Triggers Validation Error
// Inside Vulkan driver (external code)
// Validation layer detects error and calls our callback
bridge.handleMessage(RHI_ERROR, RHI_LAYER, "Invalid buffer binding");
3. Message Capture
// In CoreDebugCallback::handleMessage
m_buf << "Invalid buffer binding\n"; // Stored in string buffer
4. Test Completion & Serialization
// Back in test-server
TestServerProtocol::ExecutionResult result;
result.debugLayer = debugCallback.getString(); // "Invalid buffer binding\n"
result.stdOut = "1"; // Regular test output
// Send via JSON-RPC
connection.sendResult(&result);
5. Parent Process Receives & Separates Output
// In slang-test process
String output = buildTestOutput(result);
// Results in clean separation:
// standard output = {
// 1
// }
// debug layer = {
// Invalid buffer binding
// }
Why This Solution Works
1. Process Isolation: Each process has its own callback objects, no shared pointers
2. String Serialization: Debug messages converted to strings that can cross process boundaries
3. Protocol Extension: Uses existing JSON-RPC infrastructure, just adds new field
4. Clean Separation: Debug messages never mix with stdout/stderr
5. Backward Compatibility: Existing tests unaffected, debug layer field optional
Key Benefits
- Eliminates False Positives: Debug messages can't interfere with //CHECK: patterns
- Better Debugging: Debug messages clearly separated and labeled
- Robust Architecture: Works across all execution modes
- Minimal Changes: Leverages existing communication infrastructure
This elegant solution transforms a fundamental cross-process communication challenge into a simple string
serialization problem, using the existing test server architecture to cleanly separate validation layer messages
from test results.
* Cover the missing slang-test execution path
* format code (#82)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Fix visibility of synthesized `Differential` typedefs.
* Delete incorrect test.
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* Use stdout for --help text instead of stderr
* format code (#13)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Improve slang-test output verbosity control
This commit improves the existing command-line argument for slang-test,
"-v". Previously it printed more information when "-v" was used.
This commit adds a new option to silence the information output so that
LLM processes less tokens when things are working as expected.
* format code (#74)
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
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* Language server: sort completion candidate by relevance.
* Small adjustment.
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* Language Server: auto-select the best candidate in signature help.
* Fix constructor call highlighting + goto definition.
* Add test.
* format code
* Improve ctor signature help.
* Add tests.
* Fix decl path printing for extension children.
* Allow goto definition to show core module source.
* c++ compile fix.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Revert "Disable OptiX tests by default. (#1331)"
This reverts commit e45f8c1f49855cebe90b6722324ec24146ff5a3d.
* Enable optix submodule to build
Add support for default entry points in compilation
Implemented logic to check for defined entry points in the module
when no explicit entry points are provided. If found, these entry points
are added to the `specializedEntryPoints` list, with the assumption that
no specialization is needed for them at this time.
* Disable optix if cuda is not enabled
* Add submodule OptixSDK path in search
* Distinguish user-explicit vs auto-detected SLANG_ENABLE_OPTIX
When SLANG_ENABLE_OPTIX is explicitly set by user and CUDA is not available,
show SEND_ERROR to maintain strict validation. When OptiX is auto-detected
(e.g., local submodule present) but CUDA unavailable, gracefully disable
with STATUS message to allow builds to continue.
This addresses review feedback to keep error for explicit requests while
handling auto-detection gracefully.
* Apply CMake formatting to SLANG_ENABLE_OPTIX validation logic
* revert: slang-rhi changes
as those are merged independently as in PR # slang-rhi#400
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* Fix the ignored unit-tests on retry
* Retrigger CI
* Add more error messages
* Don't use test-server for retry of unit-test to see error messages
* Clean up cl.yml
Remove 'has-gpu' because it is unused after debug became full-gpu-test.
Renamed files to make the meaning more clear:
- Renamed expected-failure.txt to expected-failure-via-glsl.txt
- Renamed expected-failure-github-runner.txt to expected-failure-no-gpu.txt
* Rename cpu-hello-world.slang to avoid name conflict to example
We have an example whose executable name is cpu-hello-world.exe.
It gets built when you run `cmake --build`, but it gets overwritten by
slang-test when it tests `tests/cpu-program/cpu-hello-world.slang`.
This PR renames to avoid the name conflict.
* Remove debug code
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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On Linux/MacOS, the test file lists were not in a sorted order and the order was non-deterministic.
It causes intermittent CI failures.
This commit is to make the list sorted and CI more reliable.
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* update slang-rhi
* adapt to new slang-rhi API
* enable slang-rhi agility sdk
* fix handling empty list
* disable failing slang-rhi tests
* format code
* fix slang-rhi-tests ci step
* skip running slang-rhi-tests
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* Break down RecordReply to individual tests to avoid timeout
In Debug build, RecordReplay unit-test was timing out.
It was running six tests all in one unit-test, but this commit breaks it
down to individual test so that each unit test can be done within the
timeout limit.
This issue has seen only in Debug build but it has been unnoticed
because even when the test failed with test-server, it was still passing
on its retry because the time-out applies only when using test-server.
* Reduce the retry from 2 times to 1 time
* Remove RecordReplay from expected failure
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* Add a new slang-test option `-enable-debug-layers`
A variable `disableDebugLayer` is renamed to `enableDebugLayers`,
and a corresponding command-line argument is added,
`-enable-debug-layers`.
The previous option `-disable-debug-layer` is still available, but it
prints a deprecation warning message.
The reason why it is added is to make the option available to both Debug
and Release. On Debug build, it will be enabled by default, and it will
be disabled on Release build. We should be able to not only disable it,
but also enable it on Release build.
Ideally this option should be enabled all the time, but currently there
are too many VUID error messages printed and we are enabling only for
Debug build for now.
Note that the CI/CD will run with the option disabled until we resolve
all of VUID errors.
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Previously when running slang-test with "-use-test-server" to run
slang-unit-test-tool and gfx-unit-test-tool tests, these would
fail with a message like, "error: Unable to launch tool". These issues
appear to have been resolved, however debug runs of gfx-unit-test-tool
using "-use-test-server" were still showing errors of the following
nature:
````
error: rpc failed
error: result code = -858993460
standard error = {
}
standard output = {
}
ignored test: 'gfx-unit-test-tool/uint16BufferTestVulkan.internal'
````
These errors all appeared to be the result of Vulkan VUID print outs
and were occuring for nearly every Vulkan test.
Existing comments in slang-test-main.cpp indicated that VUID print outs
get misinterpreted as the result from a test due to limitations in the
Slang RPC implementation. Slang-test then correctly disables use of VK
debug layers when the spawn type is UseTestServer. However, this argument
is only passed to the test server when running standard tests (see
ExecuteToolTestArgs vs ExecuteUnitTestArgs).
This change hard codes `unitTestContext.enableDebugLayers = false;` in
test-server-main.cpp when running unit tests, as otherwise this will
currently result in all Vulkan tests being ignored.
Additional tweaks were made to slang-test-main.cpp to restore the spawn
type for unit tests and to prevent bogus rpc error result codes.
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* skip recordReplay; fix retrying logic for unit test
* Allow the CI to run with manual dispatch
* increase failed test limit to 100
* reduce the serve count to 2
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* Unify Debug Layer Control Logic and Add Disable Option for Debug Builds
This PR refactors and unifies the debug layer control logic in slang-test.
A new `-disable-debug-layers` option is introduced, allowing debug builds to skip enabling the validation (debug) layer.
This is currently needed to ensure stability in the debug test suite.
Previously, different toggles such as ENABLE_VALIDATION_LAYER, ENABLE_DEBUG_LAYER, and debugLayerEnabled were used inconsistently across different components of slang-test. This PR standardizes the logic by using a single variable, debugLayerEnabled, to control the enabling/disabling of the debug layer internally.
Notes:
By default, the debug/validation layer is enabled in debug builds and is not supported in release builds of slang-test.
Fixes: #7132
* Disable spirv-opt for the DebugFunctionDefinition issue
* Run debug build only in GCP machines
* Fix VUID-vkCmdPipelineBarrier-pBufferMemoryBarriers-02818
dstAcessMask can't include VK_ACCESS_TRANSFER_READ_BIT when stage mask
has VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR
* Set failed retry limit to 32
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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This PR allows the failed unit-tests to be retried at the end as in a single threaded manner.
The purpose of the retry is to increase the stability of CI.
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* Correct incorrect enum usage on metal
* Update C++ standard to C++20
Closes https://github.com/shader-slang/slang/issues/6945
* use bit_cast
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* Add Slang Byte Code generation and interpreter.
* Fix compile issues.
* format code
* More compile fix.
* Fix clang issue.
* Fix more clang issues.
* Another clang fix.
* Fix clang issues.
* Fix another clang issue.
* Fix wasm build.
* Update building.md
* Fix test-server.
* Fix compile error.
* Fix bug.
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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* fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount to cbvCount (fixes #6531)
Root cause - Incorrect parameter passing in slang-rhi
1. slang-rhi #281 - Add the correct cbvCount for setting Constant Buffer
2. Prevent render tests from overwriting reference images
* Add missing tests/render/multiple-stage-io-locations.slang.3.expected.png
* Add more expected images from texture2d-gather
* Add new option: skipReferenceImageGeneration
For Github CI we set this to true - So we don't overwrite the expected
images
---------
Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
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Fixes #6390
This commit removes the deprecated -adapter command-line option from
slang-test.
This change aligns with commit 015bde8d5a46f32979c00dbb1feb4b3d80729c44,
which previously removed the adapter option from render-test and implemented
the more AdapterLUID mechanism.
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* remove unused resource
* define buffer data
* add vs2022 build presets
* update slang-rhi API usage
* update slang-rhi
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Allow `.member` syntax on vector and scalars.
* Fix.
* fix.
* Fix.
* update comment.
* Fix tests.
* Fix warning.
* Add more tests.
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When -show-adapter-info is provided to slang-test, there is a subsequent pass over all available APIs to ask render-api to show which adapter will be used.
> .\slang-test.exe -show-adapter-info
Supported backends: fxc dxc glslang spirv-dis clang visualstudio genericcpp nvrtc llvm spirv-opt tint
Check vk,vulkan: Supported
Check dx12,d3d12: Supported
Check dx11,d3d11: Supported
Check cuda: Supported
Check wgpu,webgpu: Supported
Adapter Information for Available APIs:
vk,vulkan:
Using graphics adapter: NVIDIA RTX A3000 Laptop GPU
dx12,d3d12:
Using graphics adapter: NVIDIA RTX A3000 Laptop GPU
dx11,d3d11:
Using graphics adapter: Intel(R) UHD Graphics
cpu:
cuda:
wgpu,webgpu:
Using graphics adapter: default
passed test: 'tests/autodiff/arithmetic-jvp.slang (dx11)'
...
closes #5600
* format code
---------
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
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This helps to address #4760.
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* Avoid using the backend validation when using test server
Currently with a debug build, the backend validation such
as Vulkan-Validation-Layer or DXC validation is enabled all the time.
It means there is a higher chance that we see warning messages while
running slang-test with a debug build.
However, those warning messages incorrectly treated as the testing
result when using test-server. This is mainly because of the fact that
the Slang implemention for the RPC commucation expects only one time
output result. As soon as any warning is printed, the testing process is
incorrectly considered as completed even though it might be still in the
middle of initializing the device.
This commit disables the backend validation when using the test-server.
* format code (#31)
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
---------
Co-authored-by: slangbot <ellieh+slangbot@nvidia.com>
Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
Co-authored-by: Yong He <yonghe@outlook.com>
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* Properly set D3D12SDKPath
Closes https://github.com/shader-slang/slang/issues/5992
This commit have an effect on slang-test.exe and test-server.exe.
When we run slang-test.exe, it uses D3D12Core.DLL located at
`build/{Release,Debug}/bin/D3D12`, which is `D3D12` from where the
executable file is located at.
This has been working fine but we found a case where it doesn't work
properly. This commit sets D3D12SDKPath value explicitly to avoid
potential problems.
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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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This stops adding the repo root to the include path for anything linking
with slang. This enabled a bunch of convenient includes, but might lead
to confusing behavior for anyone including slang. Not to mention
differences including it from an install vs source.
Co-authored-by: Yong He <yonghe@outlook.com>
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Update slang-rhi to pick up a fix in webgpu compilation error handling.
In doRenderComparisonTestRun(), only return TestResult::Pass if the
shader is ran actually compiled.
A similar check is in place elsewhere in slang-test-main, but was
missed in doRenderComparisonTestRun().
Add two tests to the github CI skiplist, and use the skiplist in one
additional CI config that was running without it.
Closes 5291
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* Move switch statement bodies to their own lines
* format
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* format
* Minor test fixes
* enable checking cpp format in ci
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D3D12Core.dll had been copied to a wrong directory and slang has been using D3D12Core.dll from the system directory, C:\windows\system32.
D3D12Core.dll has to be copied from external/slang-binaries/bin/windows-x64 to build/Release/bin/D3D12 not to build/Release/bin.
The same is true for the debug build and it had to be copied to build/Debug/bin/D3D12 not build/Debug/bin.
It hasn't been a problem for Release build, because the debug-layer is not enabled for Release build and it didn't cause the version mismatching problem with D3D12SDKLayers.dll. The Release build was loaded from either build/Release/bin or from C:\windows\system32, and it didn't matter which one was used.
The Debug build, however, got into a problem where D3D12Core.dll was loaded from the system directory whereas D3D12SDKLayers.dll was loaded from build/Debug/bin and it failed to load D3D12.dll entirely. This caused D3D12 to be "Not supported" for "Windows/Debug" configuration. Note that our CI explicitly excludes DX12 tests for the "Windows/Debug" configuration with a command-line argument "-api all-dx12", and DX12 tests were going to be ignored anyway.
The actual problem was observed when WGPU is implemented. WGPU started printing explicit errors for the load failure of D3D12.dll.
See more detailed explanation:
https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/#d3d12sdkpath-should-not-be-the-same-directory-as-the-application-exe
Closes #5305
Closes #5276
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* Fix assert when compiling an entrypoint that calls another entrypoint.
* Fix test.
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* Use the assembly description as target when disassembling
I believe this is a bugfix.
It seems to have worked before because up until the WGSL case, the disassembler has been
the same executable as the one producing the binary to be disassembled.
* Add Tint as a downstream compiler
This closes issue #5104.
* Add downstream compiler for Tint.
* Tint is wrapped in a shared library, 'slang-tint' available from [1].
* The header file for slang-tint.dll is added in external/slang-tint-headers.
* Add some boilerplate for WGSL targets.
* Add an entry point test for WGSL.
[1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0
* Add WGSL_SPIRV as supported target for Glslang
* Add WebGPU support to slang-test
This helps to address issue #5051.
* Disable lots of crashing compute tests for 'wgpu'
This closes issue #5051.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
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* Add options to prevent usage of own submodules
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Allow using external unordered dense headers
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Link system wide installed unordered dense
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Allow external header usage for lz4 and spirv
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Add more options to disable targets
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Add option to provide explizit path for spirv headers and remove earlier options that break the build process
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Rename options to use common prefix
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Fix indentation for the cmake changes
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Add advanced_option function for cmake
* Normalize includes between system and submodule dependencies
Fix any before-accidentally-working problems
* Add option for enabling/disabling slang-rhi
Signed-off-by: Jacki <jacki@thejackimonster.de>
* Pass correct include path for cpu tests
* Correct include path
---------
Signed-off-by: Jacki <jacki@thejackimonster.de>
Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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My previous commit disabled the WGSL test by a mistake. This commit fixes the mistake and run the slang-test for WGSL tests.
frexp and modf were still not working for the vector types.
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* Implement math intrinsics for WGSL
This commit implements math related intrinsics and a few others for
WGSL.
The implementation is based on the following doc,
https://www.w3.org/TR/WGSL
slang-test was looking for the downstream compiler for WGSL even though
it is not used.
This commit adds a minimal change to avoid the crash.
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