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path: root/tools/slang-test/slang-test-main.cpp
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* Retry file reads in slang-test to handle intermittent I/O errors (#8713)Jay Kwak2025-10-15
* Support tests outside tests directory (#7791) (#8666)Janne Kiviluoto (NVIDIA)2025-10-13
* Add deterministic shuffling of tests in directory (#8622)Janne Kiviluoto (NVIDIA)2025-10-08
* Adding slang-test option to ignore abort popup message (#8492)Jay Kwak2025-09-23
* Add RHI Device Caching and Test Prefix Exclusion (#8448)Gangzheng Tong2025-09-22
* Enhances CI reliability and debug logging (#8393)Gangzheng Tong2025-09-07
* Handle slang-test command comments better (#8363)Jay Kwak2025-09-04
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Remove the embedded source to avoid self-matching in slang-test (#8305)Jay Kwak2025-08-28
* Fail slang-test when VVL printed errors (#8280)Jay Kwak2025-08-26
* Handle debug-layer messages in a separate channel (#7988)Jay Kwak2025-07-31
* Fix visibility of synthesized Differential typedefs. (#7865)Yong He2025-07-22
* Use stdout for --help text instead of stderr (#7730)aidanfnv2025-07-11
* Improve slang-test output verbosity control (#7625)Jay Kwak2025-07-08
* Language server: sort completion candidate by relevance. (#7626)Yong He2025-07-07
* Language Server Enhancements (#7604)Yong He2025-07-03
* Enabling optix ci pipeline (#7311)Harsh Aggarwal (NVIDIA)2025-06-19
* Fix retry logic for unit test (#7471)Jay Kwak2025-06-18
* Sort test list to be deterministic (#7432)Jay Kwak2025-06-13
* Update slang-rhi (#7303)Simon Kallweit2025-06-06
* Break down record replay to individual tests to avoid timeout (#7340)Jay Kwak2025-06-04
* Add a new slang-test option `-enable-debug-layers` (#7300)Jay Kwak2025-06-02
* Fix test-server debug issues with gfx-unit-test-tool (#7119) (#7279)sricker-nvidia2025-06-01
* Fix retry logic and skip high intermittent test failure (#7175)Gangzheng Tong2025-05-20
* Enable Windows full debug testsuite in CI (#7085)Gangzheng Tong2025-05-16
* Add a new option "-capability" to slang-test and render-test (#7054)Jay Kwak2025-05-11
* Retry when a few unit tests failed. (#6912)Jay Kwak2025-05-06
* Update C++ standard to C++20 (#6980)Ellie Hermaszewska2025-05-06
* Add Slang Byte Code generation and interpreter. (#6896)Yong He2025-04-28
* fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount … (#6690)Harsh Aggarwal (NVIDIA)2025-04-04
* Remove adapter option from slang-test (#6475)Mukund Keshava2025-02-27
* update slang-rhi (shader object refactor) (#6251)Simon Kallweit2025-02-27
* Allow `.member` syntax on vector and scalars. (#6424)Yong He2025-02-27
* Show adapter info in slang-test (#6388)cheneym22025-02-19
* Migrate slang-test away from deprecated Slang API (#6343)Anders Leino2025-02-13
* Avoid using the backend validation when using test server (#6094)Jay Kwak2025-01-17
* Properly set D3D12SDKPath (#5993)Jay Kwak2025-01-06
* Allow explicit test root (#5980)bspeice2025-01-01
* Fix a crash when search for files. (#5818)Yong He2024-12-10
* Correct include dir for libslang (#5539)Ellie Hermaszewska2024-11-13
* Update slang-rhi and fix error handling (#5485)cheneym22024-11-05
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Fix D3D12Core.dll loading problem (#5315)Jay Kwak2024-10-17
* Fix assert when compiling an entrypoint that calls another entrypoint. (#5268)Yong He2024-10-14
* slang-test: retry failed test at the end. (#5255)Yong He2024-10-10
* Add WGSL support for slang-test (#5174)Anders Leino2024-10-07
* Allow building using external dependencies (#5076)Tobias Frisch2024-10-04
* Re-enable slang-test for WGSL (#5120)Jay Kwak2024-09-19
* Implement math intrinsics for WGSL (#5078)Jay Kwak2024-09-17