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authorAnders Leino <aleino@nvidia.com>2024-10-07 20:16:19 +0300
committerGitHub <noreply@github.com>2024-10-07 10:16:19 -0700
commit509409ef11e3b1abd1d7e1bfb540bc172aa1a817 (patch)
treea72725310c63b5224e76a79a4cb9b8ab9984cbc5 /tools/slang-test/slang-test-main.cpp
parentff51c21ba217fe18bf22fec7bf822cde779b265d (diff)
Add WGSL support for slang-test (#5174)
* Use the assembly description as target when disassembling I believe this is a bugfix. It seems to have worked before because up until the WGSL case, the disassembler has been the same executable as the one producing the binary to be disassembled. * Add Tint as a downstream compiler This closes issue #5104. * Add downstream compiler for Tint. * Tint is wrapped in a shared library, 'slang-tint' available from [1]. * The header file for slang-tint.dll is added in external/slang-tint-headers. * Add some boilerplate for WGSL targets. * Add an entry point test for WGSL. [1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0 * Add WGSL_SPIRV as supported target for Glslang * Add WebGPU support to slang-test This helps to address issue #5051. * Disable lots of crashing compute tests for 'wgpu' This closes issue #5051. --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/slang-test/slang-test-main.cpp')
-rw-r--r--tools/slang-test/slang-test-main.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/tools/slang-test/slang-test-main.cpp b/tools/slang-test/slang-test-main.cpp
index a620a7120..d387c815a 100644
--- a/tools/slang-test/slang-test-main.cpp
+++ b/tools/slang-test/slang-test-main.cpp
@@ -972,6 +972,11 @@ static PassThroughFlags _getPassThroughFlagsForTarget(SlangCompileTarget target)
{
return 0;
}
+ case SLANG_WGSL_SPIRV:
+ case SLANG_WGSL_SPIRV_ASM:
+ {
+ return PassThroughFlag::Tint;
+ }
case SLANG_DXBC:
case SLANG_DXBC_ASM:
{
@@ -1117,6 +1122,10 @@ static SlangResult _extractRenderTestRequirements(const CommandLine& cmdLine, Te
nativeLanguage = SLANG_SOURCE_LANGUAGE_CUDA;
passThru = SLANG_PASS_THROUGH_NVRTC;
break;
+ case RenderApiType::WebGPU:
+ target = SLANG_WGSL;
+ SLANG_ASSERT(!usePassthru);
+ break;
}
SlangSourceLanguage sourceLanguage = nativeLanguage;