diff options
| author | Anders Leino <aleino@nvidia.com> | 2024-10-07 20:16:19 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-07 10:16:19 -0700 |
| commit | 509409ef11e3b1abd1d7e1bfb540bc172aa1a817 (patch) | |
| tree | a72725310c63b5224e76a79a4cb9b8ab9984cbc5 /tools/slang-test/slang-test-main.cpp | |
| parent | ff51c21ba217fe18bf22fec7bf822cde779b265d (diff) | |
Add WGSL support for slang-test (#5174)
* Use the assembly description as target when disassembling
I believe this is a bugfix.
It seems to have worked before because up until the WGSL case, the disassembler has been
the same executable as the one producing the binary to be disassembled.
* Add Tint as a downstream compiler
This closes issue #5104.
* Add downstream compiler for Tint.
* Tint is wrapped in a shared library, 'slang-tint' available from [1].
* The header file for slang-tint.dll is added in external/slang-tint-headers.
* Add some boilerplate for WGSL targets.
* Add an entry point test for WGSL.
[1] https://github.com/shader-slang/dawn/releases/tag/slang-tint-0
* Add WGSL_SPIRV as supported target for Glslang
* Add WebGPU support to slang-test
This helps to address issue #5051.
* Disable lots of crashing compute tests for 'wgpu'
This closes issue #5051.
---------
Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/slang-test/slang-test-main.cpp')
| -rw-r--r-- | tools/slang-test/slang-test-main.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/tools/slang-test/slang-test-main.cpp b/tools/slang-test/slang-test-main.cpp index a620a7120..d387c815a 100644 --- a/tools/slang-test/slang-test-main.cpp +++ b/tools/slang-test/slang-test-main.cpp @@ -972,6 +972,11 @@ static PassThroughFlags _getPassThroughFlagsForTarget(SlangCompileTarget target) { return 0; } + case SLANG_WGSL_SPIRV: + case SLANG_WGSL_SPIRV_ASM: + { + return PassThroughFlag::Tint; + } case SLANG_DXBC: case SLANG_DXBC_ASM: { @@ -1117,6 +1122,10 @@ static SlangResult _extractRenderTestRequirements(const CommandLine& cmdLine, Te nativeLanguage = SLANG_SOURCE_LANGUAGE_CUDA; passThru = SLANG_PASS_THROUGH_NVRTC; break; + case RenderApiType::WebGPU: + target = SLANG_WGSL; + SLANG_ASSERT(!usePassthru); + break; } SlangSourceLanguage sourceLanguage = nativeLanguage; |
