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Making it easier to work with shaders
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*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Fix warnings for gcc 12.3 (#3286)
Ellie Hermaszewska
2023-10-25
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Assert on some resource creation in render-test-main (#2957)
Ellie Hermaszewska
2023-07-06
*
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-29
*
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-26
*
StringBuilder to lowerCamel (#2840)
jsmall-nvidia
2023-04-25
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-04-02
*
Improvements to NVRTC diagnostic parsing (#2504)
jsmall-nvidia
2022-11-10
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Shader Execution Reordering (via NVAPI) (#2484)
jsmall-nvidia
2022-11-02
*
Make `DifferentialPair` able to nest. (#2477)
Yong He
2022-11-01
*
Improvements around diagnostic controls (#2414)
jsmall-nvidia
2022-09-28
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-11
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Fix shader-toy example. (#2047)
Yong He
2021-12-06
*
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-18
*
Interprocess communication via pipes (#2009)
jsmall-nvidia
2021-11-10
*
Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-29
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Add gfx unit testing framework. (#1943)
Yong He
2021-09-22
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
*
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-17
*
Enable swiftshader in linux CI builds (#1909)
Yong He
2021-07-19
*
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-09
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
Fixes related to combined texture/sampler types (#1894)
Theresa Foley
2021-06-25
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
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