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authorEllie Hermaszewska <ellieh@nvidia.com>2023-09-12 11:13:11 +0800
committerGitHub <noreply@github.com>2023-09-11 20:13:11 -0700
commit09854a4596019ddb3bb315b8836b5c88e718cdc7 (patch)
tree1556ae3e00da0fac91343f159b52cee1231a7fab /tools/render-test
parent87bb0b503544f1b8c6ec818e25c695b31cda24b7 (diff)
Add Mesh and Task shader support to GFX (#3190)
* Bump vulkan headers Also just use vulkan-headers as a submodule * Add drawMeshTasks to gfx graphics pipelines * Add DispatchMesh overload with no payload, with GLSL intrinsic * Require spirv 1.4 for mesh shaders * Add vulkan mesh shader feature discovery * Add mesh shader stage bits to vk-util * Add mesh and task shader support to render-test * Add mesh and task tests * Preserve "payload" specifier in task shaders * Add mesh shader pipeline support to gfx * Add TODO * Add numThreads attribute for amplification stage * Add payload to task shader test * Drop dependency on d3dx12 * Allow passing payloads from task to mesh shaders * regenerate vs projects * check DispatchMesh name correctly * Add mesh shader tests to failing tests * Detect wave-ops feature on vulkan * Add fuse-product to expected failures This fails because the global varaible `count` is not initialized * Add required extension to WaveMaskMatch SPIR-V impl * Remove meshShader member from pipeline desc * Identify mesh shader support on d3d12
Diffstat (limited to 'tools/render-test')
-rw-r--r--tools/render-test/options.cpp8
-rw-r--r--tools/render-test/options.h8
-rw-r--r--tools/render-test/render-test-main.cpp31
-rw-r--r--tools/render-test/slang-support.cpp35
4 files changed, 77 insertions, 5 deletions
diff --git a/tools/render-test/options.cpp b/tools/render-test/options.cpp
index 2f304b7c0..0266a0c75 100644
--- a/tools/render-test/options.cpp
+++ b/tools/render-test/options.cpp
@@ -137,6 +137,14 @@ static gfx::DeviceType _toRenderType(Slang::RenderApiType apiType)
{
outOptions.shaderType = ShaderProgramType::RayTracing;
}
+ else if (argValue == "-mesh")
+ {
+ outOptions.shaderType = ShaderProgramType::GraphicsMeshCompute;
+ }
+ else if (argValue == "-task")
+ {
+ outOptions.shaderType = ShaderProgramType::GraphicsTaskMeshCompute;
+ }
else if(argValue == "-use-dxil")
{
outOptions.useDXIL = true;
diff --git a/tools/render-test/options.h b/tools/render-test/options.h
index c2466f671..e3b19c272 100644
--- a/tools/render-test/options.h
+++ b/tools/render-test/options.h
@@ -33,10 +33,18 @@ struct Options
enum class ShaderProgramType
{
+ // Vertex and Fragment shader, writing an image out
Graphics,
+ // Compute shader, writing buffer contents out
Compute,
+ // Vertex and Fragment shader, writing buffer contents out
GraphicsCompute,
+ // Ray tracing shaders, writing buffer contents out
RayTracing,
+ // Mesh and Fragment shader, writing buffer contents out
+ GraphicsMeshCompute,
+ // Task, Mesh and Fragment shader, writing buffer contents out
+ GraphicsTaskMeshCompute,
};
Slang::String appName = "render-test";
diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp
index c79f7be24..3bdcdba07 100644
--- a/tools/render-test/render-test-main.cpp
+++ b/tools/render-test/render-test-main.cpp
@@ -100,6 +100,7 @@ public:
const ShaderCompilerUtil::Input& input);
void runCompute(IComputeCommandEncoder* encoder);
void renderFrame(IRenderCommandEncoder* encoder);
+ void renderFrameMesh(IRenderCommandEncoder* encoder);
void finalize();
Result applyBinding(PipelineType pipelineType, ICommandEncoder* encoder);
@@ -582,6 +583,14 @@ SlangResult RenderTestApp::initialize(
m_pipelineState = device->createGraphicsPipelineState(desc);
}
break;
+ case Options::ShaderProgramType::GraphicsMeshCompute:
+ case Options::ShaderProgramType::GraphicsTaskMeshCompute:
+ {
+ GraphicsPipelineStateDesc desc;
+ desc.program = m_shaderProgram;
+ desc.framebufferLayout = m_framebufferLayout;
+ m_pipelineState = device->createGraphicsPipelineState(desc);
+ }
}
}
// If success must have a pipeline state
@@ -876,6 +885,17 @@ void RenderTestApp::setProjectionMatrix(IShaderObject* rootObject)
.setData(info.identityProjectionMatrix, sizeof(float) * 16);
}
+void RenderTestApp::renderFrameMesh(IRenderCommandEncoder* encoder)
+{
+ auto pipelineType = PipelineType::Graphics;
+ applyBinding(pipelineType, encoder);
+ encoder->drawMeshTasks(
+ m_options.computeDispatchSize[0],
+ m_options.computeDispatchSize[1],
+ m_options.computeDispatchSize[2]
+ );
+}
+
void RenderTestApp::renderFrame(IRenderCommandEncoder* encoder)
{
auto pipelineType = PipelineType::Graphics;
@@ -1009,7 +1029,11 @@ Result RenderTestApp::update()
viewport.extentX = (float)gWindowWidth;
viewport.extentY = (float)gWindowHeight;
encoder->setViewportAndScissor(viewport);
- renderFrame(encoder);
+ if(m_options.shaderType == Options::ShaderProgramType::GraphicsMeshCompute
+ || m_options.shaderType == Options::ShaderProgramType::GraphicsTaskMeshCompute)
+ renderFrameMesh(encoder);
+ else
+ renderFrame(encoder);
encoder->endEncoding();
}
commandBuffer->close();
@@ -1060,7 +1084,10 @@ Result RenderTestApp::update()
if (m_options.outputPath.getLength())
{
- if (m_options.shaderType == Options::ShaderProgramType::Compute || m_options.shaderType == Options::ShaderProgramType::GraphicsCompute)
+ if (m_options.shaderType == Options::ShaderProgramType::Compute
+ || m_options.shaderType == Options::ShaderProgramType::GraphicsCompute
+ || m_options.shaderType == Options::ShaderProgramType::GraphicsMeshCompute
+ || m_options.shaderType == Options::ShaderProgramType::GraphicsTaskMeshCompute)
{
auto request = m_compilationOutput.output.getRequestForReflection();
auto slangReflection = (slang::ShaderReflection*) spGetReflection(request);
diff --git a/tools/render-test/slang-support.cpp b/tools/render-test/slang-support.cpp
index 54f1b94a1..d9d8ddb45 100644
--- a/tools/render-test/slang-support.cpp
+++ b/tools/render-test/slang-support.cpp
@@ -20,6 +20,8 @@ static const char vertexEntryPointName[] = "vertexMain";
static const char fragmentEntryPointName[] = "fragmentMain";
static const char computeEntryPointName[] = "computeMain";
static const char rtEntryPointName[] = "raygenMain";
+static const char taskEntryPointName[] = "taskMain";
+static const char meshEntryPointName[] = "meshMain";
gfx::StageType translateStage(SlangStage slangStage)
{
@@ -421,7 +423,10 @@ void ShaderCompilerUtil::Output::reset()
//
if( !options.dontAddDefaultEntryPoints )
{
- if (shaderType == Options::ShaderProgramType::Graphics || shaderType == Options::ShaderProgramType::GraphicsCompute)
+ switch(shaderType)
+ {
+ case Options::ShaderProgramType::Graphics:
+ case Options::ShaderProgramType::GraphicsCompute:
{
ShaderCompileRequest::EntryPoint vertexEntryPoint;
vertexEntryPoint.name = vertexEntryPointName;
@@ -433,7 +438,29 @@ void ShaderCompilerUtil::Output::reset()
fragmentEntryPoint.slangStage = SLANG_STAGE_FRAGMENT;
compileRequest.entryPoints.add(fragmentEntryPoint);
}
- else if( shaderType == Options::ShaderProgramType::RayTracing )
+ break;
+ case Options::ShaderProgramType::GraphicsTaskMeshCompute:
+ {
+ ShaderCompileRequest::EntryPoint taskEntryPoint;
+ taskEntryPoint.name = taskEntryPointName;
+ taskEntryPoint.slangStage = SLANG_STAGE_AMPLIFICATION;
+ compileRequest.entryPoints.add(taskEntryPoint);
+ }
+ [[fallthrough]];
+ case Options::ShaderProgramType::GraphicsMeshCompute:
+ {
+ ShaderCompileRequest::EntryPoint meshEntryPoint;
+ meshEntryPoint.name = meshEntryPointName;
+ meshEntryPoint.slangStage = SLANG_STAGE_MESH;
+ compileRequest.entryPoints.add(meshEntryPoint);
+
+ ShaderCompileRequest::EntryPoint fragmentEntryPoint;
+ fragmentEntryPoint.name = fragmentEntryPointName;
+ fragmentEntryPoint.slangStage = SLANG_STAGE_FRAGMENT;
+ compileRequest.entryPoints.add(fragmentEntryPoint);
+ }
+ break;
+ case Options::ShaderProgramType::RayTracing:
{
// Note: Current GPU ray tracing pipelines allow for an
// almost arbitrary mix of entry points for different stages
@@ -445,13 +472,15 @@ void ShaderCompilerUtil::Output::reset()
// instead rely on `[shader(...)]` annotations to tell us
// what entry points are present in the input code.
}
- else
+ break;
+ default:
{
ShaderCompileRequest::EntryPoint computeEntryPoint;
computeEntryPoint.name = computeEntryPointName;
computeEntryPoint.slangStage = SLANG_STAGE_COMPUTE;
compileRequest.entryPoints.add(computeEntryPoint);
}
+ }
}
compileRequest.globalSpecializationArgs = layout.globalSpecializationArgs;
compileRequest.entryPointSpecializationArgs = layout.entryPointSpecializationArgs;