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Making it easier to work with shaders
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Author
Age
*
Allow generic type deduction from ParameterBlock arguments. (#4766)
Yong He
2024-07-31
*
Cleanup global memory allocations on shutdown. (#4731)
Yong He
2024-07-24
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2024-06-12
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-13
*
Fix compile failures when using debug symbol. (#4069)
Yong He
2024-05-01
*
SPIRV: Fix performance issue when handling large arrays. (#4064)
Yong He
2024-05-01
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
Add slangc interface to compile and use ir modules. (#3615)
Yong He
2024-02-23
*
Refactor compiler option representations. (#3598)
Yong He
2024-02-20
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
Parameter binding and gfx fixes. (#3302)
Yong He
2023-11-01
*
Fix warnings for gcc 12.3 (#3286)
Ellie Hermaszewska
2023-10-25
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Assert on some resource creation in render-test-main (#2957)
Ellie Hermaszewska
2023-07-06
*
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-29
*
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-26
*
StringBuilder to lowerCamel (#2840)
jsmall-nvidia
2023-04-25
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-04-02
*
Improvements to NVRTC diagnostic parsing (#2504)
jsmall-nvidia
2022-11-10
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Shader Execution Reordering (via NVAPI) (#2484)
jsmall-nvidia
2022-11-02
*
Make `DifferentialPair` able to nest. (#2477)
Yong He
2022-11-01
*
Improvements around diagnostic controls (#2414)
jsmall-nvidia
2022-09-28
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-11
*
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-28
*
Various gfx fixes. (#2132)
Yong He
2022-02-16
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Fix shader-toy example. (#2047)
Yong He
2021-12-06
*
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-18
*
Interprocess communication via pipes (#2009)
jsmall-nvidia
2021-11-10
*
Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-29
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Add gfx unit testing framework. (#1943)
Yong He
2021-09-22
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
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