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* Allow generic type deduction from ParameterBlock arguments. (#4766)Yong He2024-07-31
* Cleanup global memory allocations on shutdown. (#4731)Yong He2024-07-24
* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
* Metal compute tests (#4292)skallweitNV2024-06-07
* [gfx] specify resource view buffer range in bytes (#4149)skallweitNV2024-05-13
* Fix compile failures when using debug symbol. (#4069)Yong He2024-05-01
* SPIRV: Fix performance issue when handling large arrays. (#4064)Yong He2024-05-01
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* Add slangc interface to compile and use ir modules. (#3615)Yong He2024-02-23
* Refactor compiler option representations. (#3598)Yong He2024-02-20
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* Parameter binding and gfx fixes. (#3302)Yong He2023-11-01
* Fix warnings for gcc 12.3 (#3286)Ellie Hermaszewska2023-10-25
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* SPIR-V WIP (#3064)Ellie Hermaszewska2023-08-15
* Assert on some resource creation in render-test-main (#2957)Ellie Hermaszewska2023-07-06
* Minor tidyings around d3d usage (#2854)Ellie Hermaszewska2023-04-29
* Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska2023-04-26
* StringBuilder to lowerCamel (#2840)jsmall-nvidia2023-04-25
* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Fix several silently failing tests (#2767)Ellie Hermaszewska2023-04-02
* Improvements to NVRTC diagnostic parsing (#2504)jsmall-nvidia2022-11-10
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Shader Execution Reordering (via NVAPI) (#2484)jsmall-nvidia2022-11-02
* Make `DifferentialPair` able to nest. (#2477)Yong He2022-11-01
* Improvements around diagnostic controls (#2414)jsmall-nvidia2022-09-28
* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
* gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He2022-03-11
* Use GLSL scalar layout for constant buffers. (#2147)Yong He2022-02-28
* Various gfx fixes. (#2132)Yong He2022-02-16
* Various fixes to gfx. (#2120)Yong He2022-02-09
* More fixes to GFX d3d12. (#2084)Yong He2022-01-19
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* gfx: D3D12 and VK Fence implementation. (#2048)Yong He2021-12-07
* Fix shader-toy example. (#2047)Yong He2021-12-06
* gfx: add coverage for more resource commands. (#2020)Yong He2021-11-18
* Interprocess communication via pipes (#2009)jsmall-nvidia2021-11-10
* Use detected shader model in gfx/d3d12. (#1996)Yong He2021-10-29
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Add gfx unit testing framework. (#1943)Yong He2021-09-22
* Add API to control interface specialization. (#1925)Yong He2021-08-26