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Making it easier to work with shaders
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render-test
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shader-renderer-util.cpp
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Author
Age
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
Fixes to make all CPU compute shaders work on CUDA (#1211)
jsmall-nvidia
2020-02-08
*
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-21
*
CPU uniform entry point params (#1041)
jsmall-nvidia
2019-09-03
*
String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-04-29
*
GLSL half texture access (#931)
jsmall-nvidia
2019-03-27
*
Hotfix/texture2d gather (#876)
jsmall-nvidia
2019-03-05
*
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-08-03
*
Fix atomic operations on RWBuffer (#593)
Tim Foley
2018-06-05
*
1st stage renderer binding refactor (#587)
jsmall-nvidia
2018-06-01
*
Fixes/improvements based on feature/render-binding-resource (#511)
jsmall-nvidia
2018-04-20