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Making it easier to work with shaders
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shader-input-layout.cpp
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Author
2019-11-21
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-19
Initial work for "global generic value parameters" (#1127)
Tim Foley
2019-10-11
Support for unbounded array of arrays (#1078)
jsmall-nvidia
2019-09-23
Simple test profiling (#1062)
jsmall-nvidia
2019-09-18
Clean up some behavior of operator% (#1060)
Tim Foley
2019-09-16
CPU Performance/Testing improvements (#1055)
jsmall-nvidia
2019-09-09
CPU compute testing on non windows targets (#1045)
jsmall-nvidia
2019-09-03
CPU uniform entry point params (#1041)
jsmall-nvidia
2019-08-22
WIP: CPU compute coverage (#1030)
jsmall-nvidia
2019-08-19
WIP: Compute test running on CPU (#1023)
jsmall-nvidia
2019-05-31
Use slang- prefix on slang compiler and core source (#973)
jsmall-nvidia
2019-04-29
String/List closer to conventions, and use Index type (#959)
jsmall-nvidia
2019-03-05
Hotfix/texture2d gather (#876)
jsmall-nvidia
2019-02-19
First steps toward supporting interface-type parameters on shaders (#852)
Tim Foley
2019-02-15
Split front- and back-ends (#846)
Tim Foley
2018-06-05
Fix atomic operations on RWBuffer (#593)
Tim Foley
2018-01-19
Allow arbitrary type string as type argument in spAddEntryPointEx.
Yong He
2017-11-17
Add support for global generic parameters (#285)
Yong He
2017-10-25
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-23
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-20
in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh