| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Initial work on getting render-test to support vulkan (#391) | Tim Foley | 2018-02-02 |
| * | fixed all warnings | Yong He | 2017-11-04 |
| * | initiate rebuild | Yong He | 2017-10-31 |
| * | fix d3d11 usage | YONGH\yongh | 2017-10-25 |
| * | add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment... | YONGH\yongh | 2017-10-25 |
| * | finish up opengl renderer implementation for input resource binding. | YONGH\yongh | 2017-10-25 |
| * | Work in-progress: simple compute test passed. (d3d renderer) | Yong He | 2017-10-23 |
| * | in-progress work: allow render-test to generate and bind various resource inp... | YONGH\yongh | 2017-10-20 |
| * | Support running and comparing execution results of compute shaders in testing... | YONGH\yongh | 2017-10-19 |
| * | Fix many warnings-as-errors issues. | Tim Foley | 2017-07-06 |
| * | First pass at support for cross-compilation | Tim Foley | 2017-06-13 |
| * | GLSL: get GLSL limping in `render-test` | Tim Foley | 2017-06-12 |
| * | Initial import of code. | Tim Foley | 2017-06-09 |
