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Making it easier to work with shaders
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render-test
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render-gl.cpp
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Author
Age
*
Share graphics API layer between tests/examples (#603)
Tim Foley
2018-06-28
*
Make render-test use Slang for all shader compilation (#597)
Tim Foley
2018-06-13
*
1st stage renderer binding refactor (#587)
jsmall-nvidia
2018-06-01
*
Feature/vulkan texture (#579)
jsmall-nvidia
2018-05-29
*
Use Surface for screen capture in Renderer interface (#551)
jsmall-nvidia
2018-05-04
*
Added Surface type - as a simple value type to hold a 2d collection of pixels...
jsmall-nvidia
2018-05-03
*
Fixes based on review of vulkan-first-render PR #545 (#546)
jsmall-nvidia
2018-05-03
*
Feature/vulkan first render (#545)
jsmall-nvidia
2018-05-03
*
Fixes/improvements based on feature/render-binding-resource (#511)
jsmall-nvidia
2018-04-20
*
Separation of Binding/Resource construction on Renderer interface (#508)
jsmall-nvidia
2018-04-19
*
Feature/renderer binding (#489)
jsmall-nvidia
2018-04-17
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Feature/dx12 (#469)
jsmall-nvidia
2018-04-02
*
Renderer resource mangement for render-test (#453)
jsmall-nvidia
2018-03-26
*
Tidy up of Renderer (#452)
jsmall-nvidia
2018-03-22
*
First pass impls on ComPtr and reorganise Renderer (#450)
jsmall-nvidia
2018-03-21
*
SlangResult and small bug/typos fixes (#448)
jsmall-nvidia
2018-03-20
*
Initial work on getting render-test to support vulkan (#391)
Tim Foley
2018-02-02
*
fixed all warnings
Yong He
2017-11-04
*
initiate rebuild
Yong He
2017-10-31
*
fix d3d11 usage
YONGH\yongh
2017-10-25
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
finish up opengl renderer implementation for input resource binding.
YONGH\yongh
2017-10-25
*
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
*
in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-20
*
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
*
Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
*
First pass at support for cross-compilation
Tim Foley
2017-06-13
*
GLSL: get GLSL limping in `render-test`
Tim Foley
2017-06-12
*
Initial import of code.
Tim Foley
2017-06-09