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authorjsmall-nvidia <jsmall@nvidia.com>2018-04-20 14:59:17 -0400
committerTim Foley <tfoleyNV@users.noreply.github.com>2018-04-20 11:59:17 -0700
commitc73ccbc5616dff16ecacb9198f725f498a7e6c84 (patch)
tree539d28904ecb6970632a396aa6f914d47b9b1175 /tools/render-test/render-gl.cpp
parent4c751df1680c30fac0369171a9b8dd4bb5bb5b9f (diff)
Fixes/improvements based on feature/render-binding-resource (#511)
* Dx12 rendering works in test framework. * Turn on dx12 render tests. * Split out functions for construction or Renderer types into ShaderRendererUtil. Removed the serialization of buffers code into test-render * Improvements in documentation and typename in BindingState types. RegisterSet -> CompactBindIndexSlice RegisterList -> BindIndexSlice RegisterDesc -> ShaderBindSet * Fix debug build break.
Diffstat (limited to 'tools/render-test/render-gl.cpp')
-rw-r--r--tools/render-test/render-gl.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/render-test/render-gl.cpp b/tools/render-test/render-gl.cpp
index 8db963014..10e25fdcd 100644
--- a/tools/render-test/render-gl.cpp
+++ b/tools/render-test/render-gl.cpp
@@ -928,7 +928,7 @@ BindingState* GLRenderer::createBindingState(const BindingState::Desc& bindingSt
const auto& srcBinding = srcBindings[i];
// Copy over the bindings
- dstDetail.m_firstBinding = bindingStateDesc.getFirst(BindingState::ShaderStyle::Glsl, srcBinding.registerDesc);
+ dstDetail.m_firstBinding = bindingStateDesc.getFirst(BindingState::ShaderStyle::Glsl, srcBinding.shaderBindSet);
switch (srcBinding.bindingType)
{
@@ -1013,7 +1013,7 @@ void GLRenderer::setBindingState(BindingState* stateIn)
}
case BindingType::Sampler:
{
- auto bindings = bindingDesc.asRegisterList(BindingState::ShaderStyle::Glsl, binding.registerDesc);
+ auto bindings = bindingDesc.asSlice(BindingState::ShaderStyle::Glsl, binding.shaderBindSet);
for (auto b : bindings)
{
glBindSampler(b, detail.m_samplerHandle);