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Making it easier to work with shaders
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render-d3d12.cpp
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Author
2018-05-04
Use Surface for screen capture in Renderer interface (#551)
jsmall-nvidia
2018-05-03
Added Surface type - as a simple value type to hold a 2d collection of pixels...
jsmall-nvidia
2018-05-03
Feature/vulkan first render (#545)
jsmall-nvidia
2018-04-20
Fixes/improvements based on feature/render-binding-resource (#511)
jsmall-nvidia
2018-04-19
Separation of Binding/Resource construction on Renderer interface (#508)
jsmall-nvidia
2018-04-17
Feature/renderer binding (#489)
jsmall-nvidia
2018-04-10
Feature/dx12 compute (#482)
jsmall-nvidia
2018-04-04
Dx12 rendering works in test framework. (#476)
jsmall-nvidia
2018-04-03
Fixes based on review of feature/dx12 PR. (#473)
jsmall-nvidia
2018-04-02
Feature/dx12 (#469)
jsmall-nvidia
2018-03-22
Tidy up of Renderer (#452)
jsmall-nvidia
2018-03-21
First pass impls on ComPtr and reorganise Renderer (#450)
jsmall-nvidia
2018-03-20
SlangResult and small bug/typos fixes (#448)
jsmall-nvidia
2018-02-02
Initial work on getting render-test to support vulkan (#391)
Tim Foley