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authorjsmall-nvidia <jsmall@nvidia.com>2018-04-20 14:59:17 -0400
committerTim Foley <tfoleyNV@users.noreply.github.com>2018-04-20 11:59:17 -0700
commitc73ccbc5616dff16ecacb9198f725f498a7e6c84 (patch)
tree539d28904ecb6970632a396aa6f914d47b9b1175 /tools/render-test/render-d3d12.cpp
parent4c751df1680c30fac0369171a9b8dd4bb5bb5b9f (diff)
Fixes/improvements based on feature/render-binding-resource (#511)
* Dx12 rendering works in test framework. * Turn on dx12 render tests. * Split out functions for construction or Renderer types into ShaderRendererUtil. Removed the serialization of buffers code into test-render * Improvements in documentation and typename in BindingState types. RegisterSet -> CompactBindIndexSlice RegisterList -> BindIndexSlice RegisterDesc -> ShaderBindSet * Fix debug build break.
Diffstat (limited to 'tools/render-test/render-d3d12.cpp')
-rw-r--r--tools/render-test/render-d3d12.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/render-test/render-d3d12.cpp b/tools/render-test/render-d3d12.cpp
index da2b3abd0..66f148c23 100644
--- a/tools/render-test/render-d3d12.cpp
+++ b/tools/render-test/render-d3d12.cpp
@@ -2370,7 +2370,7 @@ BindingState* D3D12Renderer::createBindingState(const BindingState::Desc& bindin
const auto& srcEntry = srcBindings[i];
auto& dstDetail = dstDetails[i];
- dstDetail.m_binding = bindingStateDesc.getFirst(srcEntry.registerDesc.registerSets[int(BindingState::ShaderStyle::Hlsl)]);
+ dstDetail.m_binding = bindingStateDesc.getFirst(BindingState::ShaderStyle::Hlsl, srcEntry.shaderBindSet);
switch (srcEntry.bindingType)
{
@@ -2478,7 +2478,7 @@ BindingState* D3D12Renderer::createBindingState(const BindingState::Desc& bindin
{
const BindingState::SamplerDesc& samplerDesc = bindingStateDesc.m_samplerDescs[srcEntry.descIndex];
- const int samplerIndex = bindingStateDesc.getFirst(srcEntry.registerDesc.registerSets[int(BindingState::ShaderStyle::Hlsl)]);
+ const int samplerIndex = bindingStateDesc.getFirst(BindingState::ShaderStyle::Hlsl, srcEntry.shaderBindSet);
dstDetail.m_samplerIndex = samplerIndex;
bindingState->m_samplerHeap.placeAt(samplerIndex);