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path: root/tools/render-test/options.h
Commit message (Expand)AuthorAge
* Add RHI Device Caching and Test Prefix Exclusion (#8448)Gangzheng Tong2025-09-22
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Add a new option "-capability" to slang-test and render-test (#7054)Jay Kwak2025-05-11
* Update spirv-tools to for SDK v2025.2 (#6893)Gangzheng Tong2025-04-25
* update slang-rhi (shader object refactor) (#6251)Simon Kallweit2025-02-27
* Show adapter info in slang-test (#6388)cheneym22025-02-19
* Enable D3D12 experimental feature to use coopvec (#6290)Jay Kwak2025-02-05
* Avoid using the backend validation when using test server (#6094)Jay Kwak2025-01-17
* formatEllie Hermaszewska2024-10-29
* refactor render test to use latest slang-rhi (#5119)Simon Kallweit2024-09-19
* Draft: integrate slang-rhi (#4970)Simon Kallweit2024-08-30
* Move the file public header files to `include` dir (#4636)kaizhangNV2024-07-17
* Fix compile failures when using debug symbol. (#4069)Yong He2024-05-01
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* SPIR-V WIP (#3064)Ellie Hermaszewska2023-08-15
* Add AdapterLUID to identify GPU adapters (#2492)skallweitNV2022-11-04
* Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He2021-08-17
* Improvements in -X support (#1852)jsmall-nvidia2021-05-22
* Simplify CommandLine by removing Escaping (#1825)jsmall-nvidia2021-04-29
* Remove old code paths from render-test (#1760)Tim Foley2021-03-17
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* NVAPI improvements (#1512)jsmall-nvidia2020-08-24
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley2020-04-08
* Feature/test for double behavior (#1186)jsmall-nvidia2020-01-29
* Add basic support for entry points in `.slang-lib` files. (#1112)Tim Foley2019-11-06
* Simple test profiling (#1062)jsmall-nvidia2019-09-23
* CPU ABI improvements (#1056)jsmall-nvidia2019-09-17
* CPU Performance/Testing improvements (#1055)jsmall-nvidia2019-09-16
* Feature/test improvements (#934)jsmall-nvidia2019-04-02
* Adapter selection for Renderer (#923)jsmall-nvidia2019-03-25
* First pass support for half on vk (#912)jsmall-nvidia2019-03-18
* Add -profile option to render-test to override a profile to use (#898)jsmall-nvidia2019-03-12
* Fix problems with synthesized tests and inconsitent render-test command lines...jsmall-nvidia2019-03-07
* Running tests in slang-test process (#740)jsmall-nvidia2018-12-12
* Work around dxc matrix layout behavior (#694)Tim Foley2018-10-26
* Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley2018-08-03
* Share graphics API layer between tests/examples (#603)Tim Foley2018-06-28
* Expose macros/functionality for defining interfaces (#604)jsmall-nvidia2018-06-22
* Make render-test use Slang for all shader compilation (#597)Tim Foley2018-06-13
* Added Surface type - as a simple value type to hold a 2d collection of pixels...jsmall-nvidia2018-05-03
* Feature/vulkan first render (#545)jsmall-nvidia2018-05-03
* Feature/dx12 compute (#482)jsmall-nvidia2018-04-10
* SlangResult and small bug/typos fixes (#448)jsmall-nvidia2018-03-20
* Initial work on getting render-test to support vulkan (#391)Tim Foley2018-02-02
* add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh2017-10-25
* Support running and comparing execution results of compute shaders in testing...YONGH\yongh2017-10-19