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Making it easier to work with shaders
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render-test
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options.h
Commit message (
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Author
Age
*
Add RHI Device Caching and Test Prefix Exclusion (#8448)
Gangzheng Tong
2025-09-22
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
Add a new option "-capability" to slang-test and render-test (#7054)
Jay Kwak
2025-05-11
*
Update spirv-tools to for SDK v2025.2 (#6893)
Gangzheng Tong
2025-04-25
*
update slang-rhi (shader object refactor) (#6251)
Simon Kallweit
2025-02-27
*
Show adapter info in slang-test (#6388)
cheneym2
2025-02-19
*
Enable D3D12 experimental feature to use coopvec (#6290)
Jay Kwak
2025-02-05
*
Avoid using the backend validation when using test server (#6094)
Jay Kwak
2025-01-17
*
format
Ellie Hermaszewska
2024-10-29
*
refactor render test to use latest slang-rhi (#5119)
Simon Kallweit
2024-09-19
*
Draft: integrate slang-rhi (#4970)
Simon Kallweit
2024-08-30
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Fix compile failures when using debug symbol. (#4069)
Yong He
2024-05-01
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-11
*
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-15
*
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-04
*
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-17
*
Improvements in -X support (#1852)
jsmall-nvidia
2021-05-22
*
Simplify CommandLine by removing Escaping (#1825)
jsmall-nvidia
2021-04-29
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-03
*
NVAPI improvements (#1512)
jsmall-nvidia
2020-08-24
*
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
*
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-04-08
*
Feature/test for double behavior (#1186)
jsmall-nvidia
2020-01-29
*
Add basic support for entry points in `.slang-lib` files. (#1112)
Tim Foley
2019-11-06
*
Simple test profiling (#1062)
jsmall-nvidia
2019-09-23
*
CPU ABI improvements (#1056)
jsmall-nvidia
2019-09-17
*
CPU Performance/Testing improvements (#1055)
jsmall-nvidia
2019-09-16
*
Feature/test improvements (#934)
jsmall-nvidia
2019-04-02
*
Adapter selection for Renderer (#923)
jsmall-nvidia
2019-03-25
*
First pass support for half on vk (#912)
jsmall-nvidia
2019-03-18
*
Add -profile option to render-test to override a profile to use (#898)
jsmall-nvidia
2019-03-12
*
Fix problems with synthesized tests and inconsitent render-test command lines...
jsmall-nvidia
2019-03-07
*
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Work around dxc matrix layout behavior (#694)
Tim Foley
2018-10-26
*
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-08-03
*
Share graphics API layer between tests/examples (#603)
Tim Foley
2018-06-28
*
Expose macros/functionality for defining interfaces (#604)
jsmall-nvidia
2018-06-22
*
Make render-test use Slang for all shader compilation (#597)
Tim Foley
2018-06-13
*
Added Surface type - as a simple value type to hold a 2d collection of pixels...
jsmall-nvidia
2018-05-03
*
Feature/vulkan first render (#545)
jsmall-nvidia
2018-05-03
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Feature/dx12 compute (#482)
jsmall-nvidia
2018-04-10
*
SlangResult and small bug/typos fixes (#448)
jsmall-nvidia
2018-03-20
*
Initial work on getting render-test to support vulkan (#391)
Tim Foley
2018-02-02
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
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