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authorJay Kwak <82421531+jkwak-work@users.noreply.github.com>2025-02-05 21:00:12 -0800
committerGitHub <noreply@github.com>2025-02-05 21:00:12 -0800
commit3527f0975f671a693a0b7c59d80c6749c385b841 (patch)
treee02b26d4f380f6c6e43541d7a59f55c40876895a /tools/render-test/options.h
parentd8a8559a5baebb81361b15cf86d28c9e8019b177 (diff)
Enable D3D12 experimental feature to use coopvec (#6290)
This commit enables "D3D12-experimenta-feature" in render-test. This is required to use CoopVec feature with dxcompiler.dll. But it is enabled only when "-dx12-experimental" is used, because it appears that DX12 becomes unstable when the experimental feature is enabled, which causes bunch of tests randomly failing.
Diffstat (limited to 'tools/render-test/options.h')
-rw-r--r--tools/render-test/options.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/render-test/options.h b/tools/render-test/options.h
index 9a30030f7..c95edee21 100644
--- a/tools/render-test/options.h
+++ b/tools/render-test/options.h
@@ -89,6 +89,8 @@ struct Options
bool enableBackendValidation = false;
+ bool dx12Experimental = false;
+
Options() { downstreamArgs.addName("slang"); }
static SlangResult parse(