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authorEllie Hermaszewska <ellieh@nvidia.com>2024-02-03 10:14:04 +0800
committerGitHub <noreply@github.com>2024-02-02 18:14:04 -0800
commita67cb0609587c230746b52567ff5775cab215220 (patch)
treeaf943e2926c7279fb825ead81d74e4fe0f55795d /tools/render-test/options.h
parent6c8626c171a0bc40e8f2d3a15b0563d4085431c1 (diff)
GLSL Passthrough support for SSBO types (#3446)
* GLSL Passthrough support for SSBO types * GLSL Passthrough support for SSBO types * Correctly apply glsl local size layout to entry points during lowering * Test for glsl layout correctness * typo * Reflect GLSL SSBO as raw buffers * Functional test for glsl ssbo * Allow allow glsl for render tests * Functional test for ssbo passthrough * Functional test for ssbo passthrough with spirv-direct * fix windows build error --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/render-test/options.h')
-rw-r--r--tools/render-test/options.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/tools/render-test/options.h b/tools/render-test/options.h
index e3b19c272..5a46c4000 100644
--- a/tools/render-test/options.h
+++ b/tools/render-test/options.h
@@ -71,6 +71,10 @@ struct Options
bool dontAddDefaultEntryPoints = false;
+ bool allowGLSL = false;
+
+ Slang::String entryPointName;
+
Slang::List<Slang::String> renderFeatures; /// Required render features for this test to run
uint32_t computeDispatchSize[3] = { 1, 1, 1 };