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Making it easier to work with shaders
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Author
2025-08-29
[CBP] Pointer frontend changes + groupshared pointer support (#7848)
ArielG-NV
2025-08-26
Fail slang-test when VVL printed errors (#8280)
Jay Kwak
2025-08-15
Update cuda context creation to support cuda 13 (#8181)
jarcherNV
2025-08-06
Add back GFX smoke test (#8030)
Sam Estep
2025-06-18
Fix additional VVL violations (#7377)
Gangzheng Tong
2025-06-13
Support SM6.9 with GFX (#7387)
Jay Kwak
2025-05-30
Change SLANG_OVERRIDE_xxx_PATH and fix header file path (#7207)
Lujin Wang
2025-05-16
Enable Windows full debug testsuite in CI (#7085)
Gangzheng Tong
2025-05-12
Make CUDA version capabilities reach NVRTC (#7074)
Theresa Foley
2025-05-10
Update build to allow setting more external paths (#7044)
lujinwangnv
2025-05-05
Correct incorrect enum usage on metal (#6994)
Ellie Hermaszewska
2025-05-02
Fix intermittent failure of slang-unit-test-tool/ReplayRecord (#6981)
Jay Kwak
2025-04-23
Fixed various queryInterface implementations (#6863)
AlexisPollonni
2025-04-18
Check the available VK extensions before using CoopVec APIs in GFX (#6849)
Jay Kwak
2025-04-17
Fix compiler warning with clang 18.1.8 on windows (#6843)
Jay Kwak
2025-04-12
Add slang-test check for D3D11 double support (#6761)
aidanfnv
2025-04-03
Implement parameter block to slang-gfx for Metal backend (#6577)
kaizhangNV
2025-03-11
Add missing error check (#6570)
cheneym2
2025-03-05
Support SPIR-V deferred linking option (#6500)
cheneym2
2025-02-26
Fix precompiledTargetModule tests (#6455)
cheneym2
2025-02-24
Add implementation for 'uploadTextureData' in metal (#6443)
kaizhangNV
2025-02-20
Metal fix (#6413)
kaizhangNV
2025-02-14
Fix metal issue (#6361)
kaizhangNV
2025-02-05
Feature/initialize list side branch (#6058)
kaizhangNV
2025-01-30
Support cooperative vector including Vulkan-Header (#6228)
Jay Kwak
2025-01-30
Support cooperative vector (#6223)
Jay Kwak
2025-01-07
Fix some robustness issues in the examples (#5984)
Anders Leino
2024-12-26
Support dispatchComputeIndirect and draw(Indexed)Indirect with count buffer f...
AdamYuan
2024-12-11
Fix attribute reflection. (#5823)
Yong He
2024-12-10
A small mistake. (#5819)
HappyLi3
2024-11-13
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-10-29
preparation for clang format (#5422)
Ellie Hermaszewska
2024-10-21
Fix UAV access for 3d texture mips (#5363)
ccummingsNV
2024-10-21
Fix incorrect setting of array information for 1d texture arrays in D3D12 (#5...
ccummingsNV
2024-08-15
fix getVKAdapters on MoltenVK (#4852)
skallweitNV
2024-07-30
Fixes for Metal ParameterBlock support. (#4752)
Yong He
2024-07-19
Support parameter block in metal shader objects. (#4671)
Yong He
2024-07-17
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-15
gfx/metal uniform data binding and memory leak fix. (#4644)
Yong He
2024-07-10
Do not include vk xlib headers from vulkan.h when SLANG_ENABLE_XLIB is not se...
Ellie Hermaszewska
2024-06-27
Ray tracing validation (#4418)
ccummingsNV
2024-06-11
[gfx] Metal improvements (#4337)
skallweitNV
2024-06-11
[gfx] Metal texture fixes (#4331)
skallweitNV
2024-06-11
Remove duplicate `VkPhysicalDeviceComputeShaderDerivativesFeaturesNV` extensi...
ArielG-NV
2024-06-10
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-06-10
[gfx] Metal graphics support (#4324)
skallweitNV
2024-06-06
work on gfx metal backend (#4287)
skallweitNV
2024-06-01
Support different SPIRV versions. (#4254)
Yong He
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