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path: root/tools/gfx/vulkan
AgeCommit message (Expand)Author
2021-11-22gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He
2021-11-18gfx: add coverage for more resource commands. (#2020)Yong He
2021-11-17gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He
2021-11-16gfx: setSamplePositions and clearResourceView. (#2018)Yong He
2021-11-15Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen
2021-11-15Update gfx interface. (#2015)Yong He
2021-11-12Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen
2021-11-09Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen
2021-11-04Add interface for new gfx features. (#2003)Yong He
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-10-20Re-enable swiftshader. (#1984)Yong He
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He
2021-10-09Disable swiftshader temporarily (#1971)jsmall-nvidia
2021-10-04Modified barrier API to accept multiple resources per call (#1959)Kai Yao
2021-10-04Get native handles for TextureResource and BufferResource (#1960)lucy96chen
2021-10-01Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen
2021-09-30VK Resource Barrier (#1955)Kai Yao
2021-09-23Add method to retrieve native handles (#1944)lucy96chen
2021-09-21Support for existing device/instance handles in Vulkan (#1942)lucy96chen
2021-09-13Bug fix in 16bit type emit, vk validation error fix. (#1936)Yong He
2021-08-17Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He
2021-08-12Further implementation of SPIRV direct emit. (#1920)Yong He
2021-07-28Experimental DXR1.0 support in gfx. (#1915)Yong He
2021-07-20Minor refactor to gfx D3D12 implementation. (#1913)Yong He
2021-07-19Enable swiftshader in linux CI builds (#1909)Yong He
2021-07-09Enable testing with Swiftshader. (#1906)Yong He
2021-07-08Allow render-test to run inline ray tracing tests. (#1903)Yong He
2021-07-08Implement gfx inline ray tracing on D3D12. (#1902)Yong He
2021-06-30[gfx] Add inline ray tracing support. (#1899)Yong He
2021-06-23[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He
2021-06-10Support timestamp queries in `gfx`. (#1880)Yong He
2021-06-04Fix D3D11 `uploadBufferResource`. (#1869)Yong He
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-05-06Half texture support (#1836)jsmall-nvidia
2021-04-30Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)Tim Foley
2021-04-29Update gfx back-ends to handle static specialization (#1826)Tim Foley
2021-04-29`gfx` DebugCallback and debug layer. (#1822)Yong He
2021-04-24Remove resource `Usage` from `gfx` interface. (#1813)Yong He
2021-04-23Fix `model-viewer` crash when using Vulkan. (#1804)Yong He
2021-04-20Various fixes to make `model-viewer` example almost working. (#1801)Yong He
2021-04-08Improve robustness of gfx lifetime management. (#1788)Yong He
2021-04-05Transient root shader object. (#1782)Yong He
2021-03-31`gfx` explicit transient resource management. (#1774)Yong He
2021-03-25Clean up render-test handling of input (#1766)Tim Foley
2021-03-25Improve Vulkan shader-objects implementation. (#1765)Yong He
2021-03-24Reimplement Vulkan shader objects. (#1764)Yong He
2021-03-18Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He
2021-03-11Change representation of initial data for textures (#1747)Tim Foley
2021-03-11Add Linux support to `platform` and `gfx`. (#1744)Yong He
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He