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2022-06-21Added a second set of shaders to the ray tracing test and added another test ...lucy96chen
2022-06-01Vulkan validation error fixes (#2254)lucy96chen
2022-05-26Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen
2022-05-05Various vulkan/glsl fixes. (#2222)Yong He
2022-05-04Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
2022-04-14GFX renaming work part 1 (#2183)lucy96chen
2022-04-07Texture views/shapes tests part 1 (#2179)lucy96chen
2022-03-21Add additional texture to texture copying tests (#2165)lucy96chen
2022-03-09gfx: restructure render-vk.cpp (#2157)Yong He
2022-03-09gfx: restructure render-d3d12.cpp (#2154)Yong He
2022-03-08GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
2022-02-28Use GLSL scalar layout for constant buffers. (#2147)Yong He
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He
2022-02-25Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen
2022-02-23gfx: d3d12 performance optimizations. (#2140)Yong He
2022-02-20gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He
2022-02-19Optimize d3d12 mutable shader object implementation. (#2138)Yong He
2022-02-18Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen
2022-02-18Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen
2022-02-16Various gfx fixes. (#2132)Yong He
2022-02-15Fix linux gfx issue (#2131)jsmall-nvidia
2022-02-11gfx: Various Vulkan fixes. (#2129)Yong He
2022-02-10gfx: Add `resolveQuery` command. (#2125)Yong He
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-02-09Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen
2022-02-03Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He
2022-02-03Added Vulkan implementation for createRayTracingPipelineState() (#2109)lucy96chen
2022-02-03Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)lucy96chen
2022-01-27Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...lucy96chen
2022-01-25Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen
2022-01-21GFX: seperated ShaderTable. (#2090)Yong He
2022-01-19Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-13Fixes to `uploadTextureData`. (#2058)Yong He
2021-12-13gfx: Implement `setSamplePositions`. (#2056)Yong He
2021-12-13gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He
2021-12-09Implement instanced and indirect draw calls (#2053)lucy96chen
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-09gfx: Implement `claerResourceView`. (#2052)Yong He
2021-12-08gfx Fence implementation improvements. (#2049)Yong He
2021-12-08D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
2021-12-06Fix shader-toy example. (#2047)Yong He
2021-12-06gfx Mutable Root shader object implementation. (#2042)Yong He
2021-11-22gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He