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Making it easier to work with shaders
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Author
2022-06-30
Split render-d3d11.cpp into smaller files (#2307)
lucy96chen
2022-06-21
Added a second set of shaders to the ray tracing test and added another test ...
lucy96chen
2022-06-07
Add simple ray tracing test (#2261)
lucy96chen
2022-06-01
Vulkan validation error fixes (#2254)
lucy96chen
2022-05-26
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-17
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-05
Various vulkan/glsl fixes. (#2222)
Yong He
2022-05-04
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-04-27
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-14
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-12
Support `[DllImport]` (#2181)
Yong He
2022-04-07
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-03-28
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-21
Add additional texture to texture copying tests (#2165)
lucy96chen
2022-03-14
Small fix in d3d12 transient heap. (#2160)
Yong He
2022-03-11
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-09
gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
Expose API-specific row alignment values (#2151)
lucy96chen
2022-02-28
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-23
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-20
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-19
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-18
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-17
Add target option to force `scalar` layout for storage buffers. (#2135)
Yong He
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-15
Fix linux gfx issue (#2131)
jsmall-nvidia
2022-02-11
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-10
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-10
gfx: support shader record overwrite and fix QueryPool. (#2123)
Yong He
2022-02-10
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
Fix MacOSX build issues (#2124)
jsmall-nvidia
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-02-09
Added a simple test for getFormatSupportedResourceStates() (#2118)
lucy96chen
2022-02-03
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
Added Vulkan implementation for createRayTracingPipelineState() (#2109)
lucy96chen
2022-02-03
Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)
lucy96chen
2022-02-01
GFX: Add API interception mechanism for pipeline creation. (#2115)
Yong He
2022-01-27
Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...
lucy96chen
2022-01-25
gfx: Allow null entries in shader table. (#2096)
Yong He
2022-01-25
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-21
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-19
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-19
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
Fixes to GFX. (#2083)
Yong He
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