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Making it easier to work with shaders
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vk-util.cpp
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Author
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-05-19
added D32_S8 format (#2885)
kopaka1822
2022-09-22
GFX: improve d3d12 performance. (#2408)
Yong He
2022-05-05
Various vulkan/glsl fixes. (#2222)
Yong He
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-02-18
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-11
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-01-10
Various fixes to gfx. (#2074)
Yong He
2021-12-09
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-11-15
Add BGRA8 Unorm SRGB to the list of supported formats (#2016)
lucy96chen
2021-10-26
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-07-08
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-05-06
Half texture support (#1836)
jsmall-nvidia
2021-04-24
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2019-09-13
Refactor render-test to make cross platform (#1053)
jsmall-nvidia